Royal Steward

Last updated: Exalt Version 2.0.4.0 (Sep 2021)
Royal StewardAccursed Royal Steward

The Royal Steward is an enemy found within The Shatters.

Contents


Stats

Base HP: 6,750 (Enemy Adaptive Scaling Enemy Adaptive HP Scaling)
DEF: 15 (20 if Accursed)
EXP: 1,200 (0 if Accursed)
Location: The Shatters

Immune to Stun
Immune to Stasis
Immune to Paralyzed
Counts towards Humanoid Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Villager Red Magic
155
8
24
Piercing Shots hit multiple targets
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -65 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -50 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -20 degrees/sec
Turning Acceleration: 0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -20 degrees/sec
Turning Acceleration: 0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 20 degrees/sec
Turning Acceleration: -0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 20 degrees/sec
Turning Acceleration: -0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 50 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 50 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -65 degrees/sec
Turning Acceleration: 1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -65 degrees/sec
Turning Acceleration: 1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -40 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -40 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 40 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 40 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
7
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 65 degrees/sec
Turning Acceleration: -1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Villager Green Magic
100
0
?
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 65 degrees/sec
Turning Acceleration: -1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
200
8
24
From Accursed version
Piercing Shots hit multiple targets
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -65 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -50 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -20 degrees/sec
Turning Acceleration: 0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -20 degrees/sec
Turning Acceleration: 0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 20 degrees/sec
Turning Acceleration: -0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 20 degrees/sec
Turning Acceleration: -0.4 degrees/sec2 after 7s
Max. Turn Speed: 40
Turning stops at 2.6s
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 50 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 50 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 1s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -65 degrees/sec
Turning Acceleration: 1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -65 degrees/sec
Turning Acceleration: 1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: -40 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: -40 degrees/sec
Turning Acceleration: 0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 40 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 40 degrees/sec
Turning Acceleration: -0.7 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
7
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Turning: 65 degrees/sec
Turning Acceleration: -1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s
Accursed Magic
150
0
?
From Accursed version
Piercing Shots hit multiple targets
Faces Direction
Passes cover Shots pass through obstacles
Acceleration: 99.9 tiles/sec2 after 0.1s
Max. Speed: 7
Turning: 65 degrees/sec
Turning Acceleration: -1 degrees/sec2 after 0.8s
Max. Turn Speed: 90
Turning stops at 2.6s

Behavior

Alternates between firing single large bolts of red magic, and firing a massive converging barrage of smaller green bolts.

The Accursed variant behaves more aggressively, but otherwise acts the same. When killed, it will turn into a cursed grave that will resurrect it after a period of time.

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Drops

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Tips and Strategies

TBA

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