Last updated: Exalt Version 2.0.4.0 (Sep 2021) |
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The Royal Steward is an enemy found within The Shatters.
Base HP: 6,750 ( Enemy Adaptive HP Scaling)
DEF: 15 (20 if Accursed)
EXP: 1,200 (0 if Accursed)
Location: The Shatters
Immune to Stun
Immune to Stasis
Immune to Paralyzed
Counts towards Humanoid Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
155 |
8 |
24 |
Shots hit multiple targets |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -65 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -50 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -20 degrees/sec Turning Acceleration: 0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -20 degrees/sec Turning Acceleration: 0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 20 degrees/sec Turning Acceleration: -0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 20 degrees/sec Turning Acceleration: -0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 50 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 50 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -65 degrees/sec Turning Acceleration: 1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -65 degrees/sec Turning Acceleration: 1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -40 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -40 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 40 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 40 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
7 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 65 degrees/sec Turning Acceleration: -1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
100 |
0 |
? |
Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 65 degrees/sec Turning Acceleration: -1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
200 |
8 |
24 |
From Accursed version Shots hit multiple targets |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -65 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -50 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -20 degrees/sec Turning Acceleration: 0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -20 degrees/sec Turning Acceleration: 0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 20 degrees/sec Turning Acceleration: -0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 20 degrees/sec Turning Acceleration: -0.4 degrees/sec2 after 7s Max. Turn Speed: 40 Turning stops at 2.6s |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 50 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 50 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 1s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -65 degrees/sec Turning Acceleration: 1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -65 degrees/sec Turning Acceleration: 1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: -40 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: -40 degrees/sec Turning Acceleration: 0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 40 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 40 degrees/sec Turning Acceleration: -0.7 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
7 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Turning: 65 degrees/sec Turning Acceleration: -1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
||
150 |
0 |
? |
From Accursed version Shots hit multiple targets Faces Direction Shots pass through obstacles Acceleration: 99.9 tiles/sec2 after 0.1s Max. Speed: 7 Turning: 65 degrees/sec Turning Acceleration: -1 degrees/sec2 after 0.8s Max. Turn Speed: 90 Turning stops at 2.6s |
Alternates between firing single large bolts of red magic, and firing a massive converging barrage of smaller green bolts.
The Accursed variant behaves more aggressively, but otherwise acts the same. When killed, it will turn into a cursed grave that will resurrect it after a period of time.
TBA