The return of the alchemist
Purpose: A system to use marks, fame, forgefire, and gold to create consumables/restoratives.
This provides players with a way to get consumables easier/more efficiently and DECA a way to possibly make more money.
Location: Inside the vault, the empty space across the blacksmith on the right side.
Core Function: 1 Mark and Payment for 2-4 consumables (unless stated otherwise) found in the corresponding dungeon.
Recipes that yield x1 will only give one item unless enhanced.
After adding in ingredients and starting the alchemy, a timer mini game will pop up where you have to land a spinning hand three times on a certain region to successfully create the alchemy. Landing a perfect every time will increase your chances by 10%. This âperfectâ region will be wider or smaller depending on the ârarityâ of consumables. Missing the timer completely will cause the alchemy to fail.
Timer Ex.(Quick mock up)
Yield Chances:
- 2 pots: 100%
- 3 pots: 30% => 50% with perfects
- 4 pots: 5% => 15% with perfects
Enhancing the Alchemy: After your results you are prompted if you would like to enhance. You pick either the bonus enhance which will grant you an extra consumable or the super bonus enhance which will grant you 2 extra consumables.
(Bonus Enhance = +1) - 150 fame or 10 Gold
(Super Bonus Enhance = +2) - 250 fame or 15 Gold
All nildrops and recipes moved to alchemy. Items only created at a Blacksmith while consumables at Alchemist.
If possible, only nildrop recipes can be seen in the alchemy tab UI. Iâm not sure if in forge the item create is dictated by selecting it first then adding ingredients. If that is the case then recipes would have to be added.
Recipes
New consumables are italicized. Descriptions are down further below.
Mark: | Payment: | Consumable/Restorative: |
---|---|---|
10 Forgefire | Pirate Rum | |
/ | 10 Forgefire | Speedy Sprout |
10 Forgefire | Pollen Powder | |
10 Forgefire | Bottled Honey | |
/ | 15 Forgefire + 25 Fame | Healing Inchor |
15 Forgefire + 25 Fame | Snake Oil | |
15 Forgefire + 25 Fame | Fairy Dust | |
15 Forgefire + 25 Fame | Cactus Juice | |
15 Forgefire + 25 Fame | Stardust (x1) | |
15 Forgefire + 25 Fame | Wooden Box (x1) | |
15 Forgefire + 25 Fame | Mending Ichor | |
15 Forgefire + 25 Fame | Thirst of Knowledge | |
15 Forgefire + 25 Fame | Demonic Augury (x1) | |
15 Forgefire + 25 Fame | Sewer Water | |
15 Forgefire + 25 Fame | Transformation Potion (x1) | |
15 Forgefire + 25 Fame | Colony Sample (x1) | |
15 Forgefire + 25 Fame | Random non-greater Halloween Bottle (x1) | |
20 Forgefire + 50 Fame | Holy Water | |
20 Forgefire + 50 Fame | Pirate Grog | |
20 Forgefire + 50 Fame | Ghost Rum | |
20 Forgefire + 50 Fame | Cubic Jelly | |
20 Forgefire + 50 Fame | Hot Tea | |
20 Forgefire + 50 Fame | Draconis Potion | |
20 Forgefire + 50 Fame | Frigid Concoction | |
20 Forgefire + 50 Fame | Sandwalker | |
20 Forgefire + 50 Fame | XP Booster 1 Hr (x1) | |
20 Forgefire + 50 Fame | Random Wine (x1) | |
25 Forgefire + 100 Fame | Coral Juice | |
25 Forgefire + 100 Fame | Royal Jelly | |
25 Forgefire + 100 Fame | Crystalized Mushroom | |
25 Forgefire + 100 Fame | Acolyte Potion (x1) | |
25 Forgefire + 100 Fame | Gravel | |
25 Forgefire + 100 Fame | Herbal Tincture | |
25 Forgefire + 100 Fame | Corrupted Elixir | |
25 Forgefire + 100 Fame | Exalted Essence (x1) |
Special Recipes
(These recipes cannot be enhanced)
Items Required: | Payment: | Yield: |
---|---|---|
(x6) | 100 Fame or 10 Gold | (x1) |
(x6) | 100 Fame or 10 Gold | (x1) |
(x4) | 250 Fame | (x1) |
(x3) | 500 Fame | (x1) |
1000 Fame or 100 Gold | (x1) + (x1) (Can only be done once every 72 hours) | |
Tinctures/Effusions: | ||
Stat Pot (x1) + Magic/Health Potion (x1) | 10 Forgefire | Tincture of corresponding stat pot (x2) |
Gumball of same type (x2) | 50 Fame or 5 Gold | Tincture of corresponding gumball (x1) |
Same Tinctures (x3) + (x1) / (x1) | 50 Fame or 5 Gold | Effusion of tinctures (x1) |
Key Melding: | ||
(x2) | 500 Fame or 25 Gold | (x1) |
(x2) | 1000 Fame or 50 Gold | (x1) |
Un-soulbounding: | ||
Same SB potion (x2) | 50 Fame | Regular stat potion (x1) |
SB potion (x1) | 5 gold | Regular stat potion (x1) |
New Consumables
Adding some new dungeon-themed items.
Item: | Description: | Effects: | Found: |
---|---|---|---|
Mending Ichor |
âThis strange looking ichor that restores mana.â | +150 MP on use | Dropped by all non-ghost & trap enemies in UDL |
Sewer Water |
âWhy would anyone drink this? Hey I dare youâŚâ | Sick on self for 2 seconds & +10 DEF for 8 seconds | Dropped by all enemies in Toxic Sewers |
Thirst of Knowledge |
âThe sationation for scholars.â | +50 HP&MP & +30% WIS Boost for 15 seconds & Cursed on self for 5 seconds | Uncommonly dropped by all enemies in Cursed Library |
Pirate Grog |
âA favorite rum of pirates that greatly inebriates the user.â | Drunk on self for 7 seconds & +15% DEX Boost for 5 seconds | Replaces pirate rum in Deadwater Docks |
Hot Tea |
âA tasty leaf drink originating from far eastern lands.â | +50 HP Heal within 10 tiles & +100 MP on self | Uncommonly dropped by all enemies in Mountain Temple |
Stardust |
âA blessing that grants the user the ability to take an elemental form.â | 1 EP burst on use, Turns player into random elemental sprite for 30 seconds | Only obtainable through alchemy |
Demonic Augury |
âA cursed flame that engulfs one to become a vessel for Archdemon Malphas.â | Turns player sprite into an imp sprite for 30 seconds, Player throws red bombs around 1.5 tiles radius every 0.5 seconds each dealing 50 damage | Only obtainable through alchemy |
Colony Sample |
âA moving organism pulled directly from the colony. Itâs trying to make its way back.â | Paralyze on self for 0.5 seconds & +25 HP heal on self per every enemy hit within 5 tiles | Only obtainable through alchemy |
Frigid Concoction |
âAn enchanted potion that allows the user to move elegantly on ice.â | Playerâs movements act as if they are on ice, players move normally on ice for 10 seconds | Only obtainable through alchemy |
Sandwalker |
âAn ancient item that grants the ability to control sand.â | Prevents playerâs from sinking in quicksand for 15 seconds | Only obtainable through alchemy |
Crystalized Mushroom |
âA rare fungus found deep within caverns of the realm.â | When missing more HP = heals +175 HP, When missing more MP = heals +175 MP | Dropped by mushroom family enemies in Fungal Caverns Uncommonly dropped by crystal monsters in Crystal Caverns |
Acolyte Potion |
âBe wary when you drink from this.â | Transforms character sprite into a random cult follower for 20 seconds, Bleed on self for 20 seconds and Abilities cost 10% less mana. | Only obtainable through alchemy |
Corrupted Elixir |
âA ghastly looking tincture. Said to contain some evil essence.â | Invulnerable on self for 0.75 seconds and Petrified on self for 1 seconds Cooldown: 3 seconds |
Only obtainable through alchemy |
Possible Problems
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Cost of alchemy. Not sure if all âpaymentsâ are fair and balanced, maybe some are too expensive for their rewards. I think I did a pretty good job splitting up the categories. There will need to be lots of testing if this system is implemented.
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P2W functions. 5 gold to unsoulbound a single pot and 10/15 gold to pay for enhancing. DECA needs to make money somehow, at least this isnât $40 for an 8x8 sprite.
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Balancing the new consumables. Itâs not suggested that these will be even in the game, I just think these ideas would be pretty useful and interesting.
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Ability to create greater potions. These are found in the shatters but I think there should be the ability to create them. I donât think allowing players more ways for better healing consumables is damaging to the game.
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Son of Arachnea and Megamoth are harder dungeons but yield the same rewards as their easier counterparts. I think this has to be done so the whole system can work as a whole. Each already drop the same consumables and there really isnât a need to create newer consumables. Unless they are just transformation consumables where your player sprite turns into a spider/moth temporarily.
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Having Janus give XP Boosters may be OP or useless depending on how you look at it.
Please let me know your thoughts and opinions in the replies.