Seeing as DECA is getting the hang of using those special effects when it comes to armor/weapons, so how about a good boost to the current and past Themed Sets?
Whenever something has an or, its just another suggested ability, not giving the set multiple abilities.
Breath meter underwater goes down half as slow, doubling the time underwater.
Immune to Curse status effect.
Summons three tribesmen when under 300 heatlh (similar to the tribesmen of the Forbidden Jungle, acts like the Fractured Gemstone Wakizashi) for 5 seconds, on a 60 second cooldown.
Gains Energized whenever under a negative status condition.
Immune to Darkness
Mad Scientist Sorcerer
On hit, 25% chance of throwing poison. 100 Impact Damage with 1000 Damage over 5 seconds. Cooldown for 5 seconds. (Essentially Corrosion Core as a set)
When under 200 health, transform into a monster (instantly gain 300 health, gain Damaging, gain Quiet) for 5 seconds. Cooldown of 200 seconds. (A bit of an odd concept but essentially changing form for a short time when in peril)
Immune to Armor Broken
Gain +50 Defense; Upon taking damage, -50 Defense for 15 seconds. (Resu but with Defense)
Gain +30 Wisdom; Upon taking damage, -30 Wisdom for 20 seconds.
Immune to Silence
10% to inflict Stasis and Armor Break to surrounding enemies (5.6 radius) for 3 upon taking damage. Gain Darkness for 2 seconds. Cooldown for 30 seconds.
Releases a Fairy upon taking damage. Fairy will attack closest enemy, inflicting a random status effect for 3 seconds and dealing 100 damage. Cooldown for 3 seconds.
Gain Healing and Armored whenever standing in water. (Does not work underwater)
On taking damage, spawns a Valentine Launcher, and spawns a Valentine for 30 seconds. Inflict Stunned to surrounding enemies (radius: 4) for 3 seconds. Cooldown for 30 seconds.
(The ring already does a neat effect, this will up the chance to 25% over 10%)
If not these effects, just to put more attention to these Themed Sets, seeing as there is attention to them, but hopefully enough to give them some use.