Woodland Labyrinth Guide (Rev. 13)

Woodland Labyrinth (Suggested: Level 20)

How & Why to find Woodland Labyrinth

How

Lucky Ent God

This dungeon only drops from Lucky Ent God, a god that can be found in a new and fresh realm. There isn’t much strategy against this god, it’s just a slightly tougher Ent God.

Why

Leaf BowTier 12 WeaponsTier 13 Armor Potion of Vitality Wine Cellar Incantation

This is a very difficult and high level dungeon, but the rewards don’t reflect that. The only guaranteed loot is a measly Vitality potion, with a very small chance of getting a top tier item, incantation or Leaf Bow, even less than the top drop rate of the other 2 epic dungeons. Although the Leaf Bow drops exclusively in this dungeon, it’s almost useless in comparison to other bows due to it’s inability to pierce, inaccurate shots and slow projectile speed. It’s not generally a good idea to use it, but it could potentially be used as a swapout when you can go up close to get your damage in, such as Dr. Terrible from the Mad Lab or the Horrific Creation. Note that it also has a higher dps than every bow except for the doom bow at higher defense, so taking down low defense bosses might give you some benefit. But given the choice between the Lucky Ent God and the Lucky Djinn, the latter is always the better choice. This dungeon has the worst risk vs reward ratio of any dungeon in this game, and is arguably the hardest of the 3, with the least reward.

Navigating The Dungeon

While navigating through through the dungeon, be careful and try to dodge the turrets bullets. They can inflict Paralyze, Quiet or Weak, depending on the type of turret. Being paralyzed is the most threatening debuff in this dungeon, especially when you are in a room of Mecha Squirrels, which can kill you swiftly if you are not a melee class. Don’t underestimate the other enemies, though, as they are all capable of high damage. The path to the boss is very unclear to the maze-like design of the dungeon, which gives the enemies plenty of time to attack you.

The enemies that you will want to look out for the most are the Mecha Squirrels and the Micro Megamoth Sentinel’s. Both of them inflict confuse, which leaves you very vulnerable to turret or enemy attacks. Never attempt to tank the shots of a Mecha Squirrel, the damage is too high even for a maxed melee to get through safely. Even if you do tank them and survive, you’ll still be very low health.

Boss Phases

Megamoth Larva

The Megamoth Larva is the first and easiest phase. If you are within range, it will start firing yellow bullets in a radial pattern and then it will throw out Puke water which does 50-60 damage. This phase isn’t hard and serves as a warm-up to the real fight. Just don’t get too close and shoot until it starts to flash red. This is the sign that it is about to change phases. Be sure to stay back or you will take sudden, extremely high damage from the first barrage of shots.

Mammoth Megamoth

This phase is the second phase of the Megamoth, and it’s more challenge than the first phase. When it finishes flashing red after first phase, it will spawn a lots of Micro Megamoth Sentinels which inflict confusion. The Megamoth fires 3 ways and 9 bullets at a time at you, there’s some gaps you can use to avoid them and do damage to the boss.

Beware of the small confusing moths, they can confuse you and send you barreling into all of Megamoth’s bullets. Another strategy is to run to the other side of it. The Megamoth will jump at you, so quickly move back and get your hits in it. Once it’s dead, it will flash red again to signal an upcoming phase change. When it changes phases, an immense amount of stacked shots will spawn and move extremely quickly. These stacked shots can easily kill any character, regardless of stats, so make sure you run far away immediately after seeing the Mammoth Megamoth flash red.

Murderous Megamoth

This is the final phase of the Megamoth. After it explodes into the aforementioned stacked shots, it will immediately start attacking along with it’s horde of Mini Larvae. The boss itself will fire boomerangs that quiets and yellow blasts, which actually aren’t much of a threat due to how slow they are. The Mini Larvae are the real threat due to their high numbers and relatively high strength. Make sure you clear all the remaining Micro Megamoth Sentinels from the second phase before trying to hit the boss, as a single confusion shot can spell your doom.

After the coast is clear, stand in his sight so that he starts jumping at you. Then run in a careful circle around the room while firing behind you. It will be a slow process, but it’s the best way to defeat him. Remember, since this is technically an entirely separate enemy from the first two bosses, this is the only phase that counts toward your soulbound threshold. If you want any loot, be sure to get some shots in on him!