Damage Multiplier if Weak = 0.5
Damage Multiplier normal = 0.5 + ATT / 50
Damage Multiplier with Damaging = Normal * 1.5
Starting with a base of 50%, each point increases 2%, Examples:
Damage = Random(MinDamage, MaxDamage) * Damage Multiplier
Note: In game, the highest weapon base damage value is actually never rolled. Thus the effective weapon base damage range always is one less than stated in the weapon description. For example, the effective weapon base damage range of the Fire Wand (originally 20-40 DMG) is 20-39 DMG. Taking this into account, the previous two examples would change as follows:
10 ATT Priest with a Fire Wand (20-40 DMG) = 14-28 DMG 83 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG
10 ATT Priest with a Fire Wand (20-39 DMG) = 14-27 DMG 83 ATT Warrior with a Sword of Acclaim (220-274 DMG) = 475-591 DMG
60 DMG Attack against 20 DEF = 40 DMG 60 DMG Attack against 51 or higher DEF = 9 DMG
actual speed in TPS (tiles per second) = 4 + 5.6 * (SPD / 75)
APS (attacks per second) = 1.5 + 6.5 * (DEX / 75)
HPPS (hp per second) = 1 + 0.12 * VIT
Also modifies the intensity, range, and duration of Priest Tomes, Paladin Seals, and Mystic Orbs.
MPPS (mp per second) = 0.5 + 0.06 * WIS
At 75 Wisdom your ability potential is multiplied by 1.5.
modified value = initial value * (1 + WIS / 150)