Therefore,Damage Multiplier if Weak = 0.5
Damage Multiplier normal = 0.5 + ATT / 50 = (ATT + 25) / 50
Damage Multiplier with Damaging = Normal * 1.25
Damage = Random(MinDamage, MaxDamage) * Damage Multiplier
Starting with a base of 50% of weapon damage at 0 ATT, each point increases damage by 2% of weapon damage. Examples:
10 ATT Priest with a Fire Wand (30-55 DMG) = 21-38 DMG
83 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG
Note: In game, the highest weapon base damage value is actually never rolled. Thus the effective weapon base damage range always is one less than stated in the weapon description. For example, the effective weapon base damage range of the Fire Wand (originally 30-55 DMG) is 30-54 DMG. Taking this into account, the previous two examples would change as follows:
10 ATT Priest with a Fire Wand (30-54 DMG) = 21-37 DMG
83 ATT Warrior with a Sword of Acclaim (220-274 DMG) = 475-591 DMG
60 DMG Attack against 20 DEF = 40 DMG
60 DMG Attack against 54 or higher DEF = 6 DMG
Actual speed in T/s (tiles per second) = 4 + 5.6 * (SPD / 75) = 5.6 * (SPD + 53.5) / 75
50 SPD: 7.733 T/s
75 SPD: 9.6 T/s
T/s while Speedy: Normal * 1.5 (75 SPD with Speedy means 14.4 T/s movement speed)
A/s (attacks per second) = 1.5 + 6.5 * (DEX / 75) = 6.5 * (DEX + 17.3) / 75
50 DEX: 5.833 A/s (350 per minute)
75 DEX: 8 A/s (480 per minute)
A/s while Berserk: Normal * 1.25
HP/s (hp per second) = 1 + 0.24 * VIT = 0.24 * (VIT + 4.2)
40 VIT: 10.6 HP/s
75 VIT: 19 HP/s
HP/s while Healing: Normal + 20 (75 VIT with Healing means 39 HP/s)
MP/s (mp per second) = 0.5 + 0.12 * WIS = 0.12 * (WIS + 4.2)
50 WIS: 6.5 MP/s
75 WIS: 9.5 MP/s
Some abilities gain an increase in power if Wisdom exceeds 50 (30 for Warriors); this is called WisMod. A high Wisdom stat increases the intensity, range, and duration of Priest Tomes, Paladin Seals, and Mystic Orbs, the radius and damage of Necromancer Skulls, the number of targets and damage of Sorcerer Scepters, and the radius and duration of Warrior Helms.
Some attributes improve with every point of Wisdom, typically damage and radius. Other attributes only improve every ten points of Wisdom over the threshold, such as the duration of applied status effects. Certain untiered items may have smaller or larger increments of Wisdom required to improve an attribute.
See also: