Realm of the Mad God pits every player against Oryx and his innumerable horde of monsters. Killing as many of his creatures as possible to summon the Mad God himself for a duel is the main objective of the game. However, there’s more to see and do.
Forming parties with other players is very beneficial, after all it was the main objective of the game; kill enemies faster with more players! Join a guild; playing with others which will lead to more loot, or you can also invite some friends to play the game.
In addition to dropping good equipment, the gods also drop potions that can permanently increase your stats. Many players have taken to farming the gods for these potions to get rich, sometimes killing thousands of gods per day.
As you level up, you’ll find plenty of equipment that your class may or may not be able to equip. Trade with others to get good equipment for your character as described in the Equipment section. The maximum level is 20, but as with RPGs, equipment is separate from EXP, Fame and Level.
Gods and dungeon bosses drop stat potions in potion bags upon death. Many dungeon bosses have a guaranteed potion drop, while gods have a certain drop rate of potions, which are usually quite rare from them. Either way, collecting and using these potions (by double clicking or Shift-clicking) increases your statistics. Potion up as you go or collect and instantly maximise your statistics, either way you are improving your character’s potential and working towards the prestige of an 8/8 character, which will be stronger, faster and more durable than a 0/8 character.
Band together with other players to defeat all Quest Monsters, and then Oryx will finally show up to finish the party. All players in the current realm will be transported to his huge, bad castle, where his Stone Guardians will do their best to protect him, and prevent you from invading his wine cellar and stealing his favorite Cabernet Sauvignon.
After killing the Guardians (if you succeed of course!) will bring you to Oryx’s simulacrum. In both forms large groups will help defeat him due to high health and annoying minions. Oryx’s simulacrum can absorb 85 thousand damage before revealing his real identity in his Wine Cellar, the portal to the area where his real form resides. Within two minutes if someone uses a consumable called the Wine Cellar Incantation which is rarely dropped by nearly all dungeons, the Wine Cellar will open and a much deadlier version (and more real) of Oryx will emerge with more damage, more status effects and more… Loot!
Though Oryx is the main antagonist of the game, there are some challenges that pose far larger threats. The most prominent endgame dungeons are The Shatters, The Nest, Fungal Cavern / Crystal Cavern, and Lost Halls, all of which take considerably more time to beat, but are also much more rewarding than most other dungeons. The Shatters and Lost Halls are the only two sources of T6 Unbound rings, and the Lost Halls are the one and only source of top tier weapons. The top tier armors drop in The Nest, Fungal Cavern / Crystal Cavern, and Lost Halls. All of these dungeons also contain some of the most powerful and prestigious UT items available.
As you gain experience, you also gain fame for your character through standard playing or a train (a coordinated group of people killing gods). Multiply your base fame by fame bonuses and your character might get onto the leaderboards when it dies. Account fame also allows you to feed pets, which are helpful in every sense of the word.
As you complete class quests, you’ll gain stars. With 5 stars per class, and 16 classes total, there are a total of 80 class quests to complete. For every 16 stars you gain, the color of your star changes:
Upon completion of every class quest, one obtains the coveted white star.
Note that you can achieve this after death as a result of the fame bonuses such varying god kill and accuracy percentages. For example, one might have a character with 1300 base fame upon death. Due to bonuses such as mundane, well-equipped, etc., the total fame may be boosted to 2000, granting the fifth class star.
Each star represents the amount of stars each class has (in theory). For example, in order to obtain the dark blue star, you must have 16 stars, thus one star for each class. Red for two, orange for three, yellow for four, and white for all five. Of course, you can obtain this through getting more stars through each class. So you can have 2 stars on the ninja class, and none on the mystic, with one on everything else, to still obtain the blue star.
This is only achievable by the longest-living and best characters. By getting an immense amount of fame, one can have their name placed on the character leader boards. Fame bonuses also help in this endeavor. Placing in the top 10 in any category will award a red aura around one’s characters for as long as they remain there.