Last updated: Exalt Version (Aug 2022)

Dungeons consist of a network of rooms (in some cases a single room), containing various monsters based on the theme of the dungeon. The last room will contain one or more boss enemies, which may drop special items. Many dungeons also have one or more “treasure rooms” containing minibosses that drop unique loot. Dungeon loot varies widely in quality, but harder dungeons generally drop better loot.

To reach a dungeon without using a key, it is necessary to kill certain enemies, which have a certain chance of dropping an entrance to that dungeon. For certain enemies, this chance is guaranteed. Any player can enter the dungeon by clicking “Enter” or using the interact key when standing on an entrance portal.

Dungeons may also appear with Modifiers that alter certain gameplay aspects of the dungeon. More info on the modifiers and their chances of appearing can be found on the Dungeon Modifiers page.

All portals stay open for 30 seconds before vanishing, except for areas of Oryx’s Castle. The Locked Wine Cellar Portal which will remain for two minutes if not opened. An unlocked Wine Cellar portal and the portal to Oryx’s Sancturary remain open indefinitely.

Most dungeons have a player limit of 50 players. Attempting to enter a full dungeon will only result in a “Dungeon is full” message appearing in the chat. The exceptions to this limit are:

All dungeons have an associated difficulty rating, indicated by the number of gravestones on the loading screen for the dungeon. This rating ranges from 0 (harmless) to 10. Dungeon Modifiers can change the rating shown.

Some dungeons have a multi-stage layout with portals connecting different stages. Details of these are described on the individual dungeon pages.

Dealing soulbound damage to the boss results in a completion statistic being counted on that player’s character. The Dungeon Collection fame bonuses are awarded to characters that have completed certain dungeons.


Realm Dungeons

Most dungeons in this section appear from enemies that either respawn or appear multiple times in a Realm, usually making them fairly accessible. Excluding Lucky Gods, none of the enemies in this section are guaranteed to drop their respective dungeon unless stated otherwise.

Name Portal Key Dropped Difficulty
Pirate Cave Pirate Cave Pirate Cave Key Pirate Piratess Green Gelatinous Cube Red Gelatinous Cube Purple Gelatinous Cube Giant Crab Sand Devil Goblin Warrior 1
Forest Maze Forest Maze Forest Maze Key Forest Nymph Goblin Mage Elf Wizard Hobbit Mage Undead Hobbit Mage Sandsman King Dwarf King Drake Baby Enraged Bunny 1
Spider Den Spider Den Spider Den Key Orc King Werelion Red Spider Shambling Sludge Swarm Desert Werewolf 1
Forbidden Jungle Forbidden Jungle Totem Key Great Coil Snake
Guaranteed drop
The Hive The Hive The Hive Key Wasp QueenWarrior Bee
Guaranteed drop from Warrior Bee
Candyland Hunting Grounds Candyland Hunting Grounds Candy Key Candy Gnome
Guaranteed drop
Ancient Ruins Ancient Ruins Ancient Ruins Key Dark Elf Queen Hunter Centaur Minotaur Flayer God 2.5
Magic Woods Magic Woods Magic Woods Key Ent AncientEnt God Lucky Ent God
Guaranteed drop from Lucky Ent God
Snake Pit Snake Pit Snake Pit Key Lizard God Undead Dwarf God Ogre King Medusa Lucky Medusa
Guaranteed drop from Lucky Medusa
Sprite World Sprite World Sprite World Key Sprite Child Lucky Sprite God
Guaranteed drop from Lucky Sprite God
Cave of a Thousand Treasures Cave of a Thousand Treasures Treasure Map Djinn Lucky Djinn
Guaranteed drop from Lucky Djinn
Undead Lair Undead Lair Undead Lair Key Ghost God Lucky Ghost God
Guaranteed drop from Lucky Ghost God
Manor of the Immortals Manor of the Immortals Manor Key Kage Kami
Guaranteed drop
Puppet Master’s Theatre Puppet Master's Theatre Theatre Key Leviathan Lucky Leviathan
Guaranteed drop from Lucky Leviathan
Toxic Sewers Toxic Sewers Toxic Sewers Key Slime God Lucky Slime God
Guaranteed drop from Lucky Slime God
Cursed Library Cursed Library Cursed Library Key Beholder Lucky Beholder
Guaranteed drop from Lucky Beholder
Mad Lab Mad Lab Lab Key Flying Brain Lucky Flying Brain
Guaranteed drop from Lucky Flying Brain
Abyss of Demons Abyss of Demons Abyss of Demons Key White Demon Lucky White Demon
Guaranteed drop from Lucky White Demon
Haunted Cemetery Haunted Cemetery Cemetery Key Headless Horseman
Guaranteed drop
The Machine The Machine The Machine Key Rock ConstructSteel ConstructWood Construct The Glitch
Guaranteed drop from The Glitch
The Inner Workings The Inner Workings The Inner Workings Key Null
(Drops under certain circumstances; see page for solution)
The Crawling Depths The Crawling Depths The Crawling Depths Key Sting Spider
Guaranteed drop
Parasite Chambers Parasite Chambers Scout Colony
Guaranteed drop
Woodland Labyrinth Woodland Labyrinth Great Owl
Guaranteed drop
Deadwater Docks Deadwater Docks Corsair Crab
Guaranteed drop

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Realm Event Dungeons

These dungeons drop from enemies which, for the most part, spawn less frequently and can only appear once per Realm. With a few exceptions, they are generally more difficult than Realm Dungeons and include some of the hardest dungeons in the game. All of the dungeons listed below drop at a guaranteed rate.

Note that the enemies listed under “dropped” do not include seasonal reskins, which can be found here.

Name Portal Key Dropped Difficulty
Beachzone Beachzone Beachzone Key Beach Bum 1
Davy Jones’ Locker Davy Jones' Locker
Davy's Key Ghost Ship 4.5
Ice Cave Ice Cave Portal Ice Cave Key Lord of the Lost Lands 5
Mountain Temple Mountain Temple Mountain Temple Key Jade Statue Garnet Statue 5.5
Lair of Draconis Lair of Draconis Draconis Key Rock Dragon 5.5
Ocean Trench Ocean Trench Ocean Trench Key Hermit God 5.5
Tomb of the Ancients Tomb of the Ancients Grand Sphinx 5.5
The Third Dimension The Third Dimension Cube God 6
The Nest The Nest Portal The Nest Key Killer Bee Nest 7
Fungal Cavern Fungal Cavern Portal Crystal Worm Father 7
Crystal Cavern Crystal Cavern Portal Crystal Cavern Key Crystal Worm Mother 7.5
Lost Halls Lost Halls Lost Halls Key Lost Sentry 8
Cultist Hideout Cultist Hideout (locked)Cultist Hideout None Agonized Titan
(portal opens after being defeated)
The Void The Void None Marble Colossus
Must use Vial of Pure Darkness to open
The Shatters The Shatters Shatters Key Avatar of the Forgotten King 8.5

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Wormholes are portals to four alien worlds that serve as a “time trial” where players must defeat multiple waves of increasingly powerful enemies within a time limit to earn rewards. The time limit decreases with the more players present in the dungeon.

Once the Alien UFO is defeated, Commander Calbrik orders his soldiers to retreat and leave a malfunctioning wormhole generator behind. Several wormholes subsequently appear across the realm, and are visible on the minimap as colored dots. Each wormhole is guarded by a small party of enemies from the dungeon.

Name Portal Key Difficulty
Malogia Malogia Malogia Key 4.5
Forax Forax Forax Key 4.5
Untaris Untaris Untaris Key 5
Katalund Katalund Katalund Key 5.5

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Oryx’s Castle

Two minutes after the realm closes, all players within the realm (not in dungeons) will be transported to Oryx’s Castle, which consists of multiple sequential areas of increasing difficulty.

Name Portal Dropped Difficulty
Oryx’s Castle No portal Automatically transported into it 2 minutes after realm closes 5.5
Oryx’s Chamber Oryx's Chamber Stone Guardians Stone Guardians
Guaranteed drop
Wine Cellar Locked Wine Cellar Wine Cellar Oryx the Mad God
Locked portal is a guaranteed drop
Must be opened with a Wine Cellar Incantation
Court of Oryx Court of Oryx Portal Janus the Doorwarden
Guaranteed drop
Oryx’s Sanctuary Oryx's Sanctuary Portal Oryx the Mad God 2
Oryx the Mad God 2 is guaranteed to drop three monuments that must be activated with the Oryx Runes for the Oryx’s Sanctuary portal to appear.

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Mini Dungeons

Mini dungeons are accessible from Court of Oryx by defeating Janus the Doorwarden in Oryx Castle. Unlike most other dungeons, each of them consists solely of one or more boss encounters.

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Heroic Dungeons

These dungeons consist solely of a more difficult version of their non-heroic counterparts’ boss encounters, although they do provide better rewards as compensation. All heroic dungeons disable pets upon entering.

Both heroic dungeons used to have a chance of dropping from the bosses of the respective non-heroic dungeon (Septavius the Ghost God and Archdemon Malphas) but they currently do not drop, meaning they are only accessible from keys. However, the keys are not currently sold in the Nexus. These dungeons are typically only accessible during special events.

Name Portal Key Dropped Difficulty
Heroic Undead Lair Heroic Undead Lair Heroic Undead Lair Key None 5
Heroic Abyss of Demons Heroic Abyss of Demons Heroic Abyss of Demons Key None 5

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Special Event Dungeons

Special Event Dungeons are dungeons whose portals will drop from enemies and keys obtainable only during seasonal events. The exceptions are Belladonna’s Garden and the Ice Tomb, whose keys are always available for purchase in the Nexus.

Name Portal Key Dropped Available Difficulty
Rainbow Road Rainbow Road Rainbow Road Key Leprechaun
Guaranteed drop
St. Patrick’s Day Events since 2017 1
Santa’s Workshop Santa's Workshop Santa's Workshop Key None Christmas (Oryxmas) Events since 2017 1
Ice Tomb Ice Tomb Ice Tomb Key Permafrost Lord
Guaranteed drop
Christmas/Winter Events since 2016 4.5
Battle for the Nexus Battle for the Nexus Battle Nexus Key None Sep 2013; Occasional mystery boxes and often in Wine Cellar event chests 5
Belladonna’s Garden Belladonna's Garden Bella's Key Valentine's FlowerThe Gardener
Guaranteed drop
Player Appreciation Event Feb 2014; Valentine’s Day since 2017 5.5
Mad God Mayhem Mad God Mayhem Mad God Mayhem Key Spirit of Oryx
Guaranteed drop
Month of the Mad God Events since 2018 -
Hidden Interregnum Hidden Interregnum Hidden Interregnum Key Shady Vagrant
Key is required
Month of the Mad God Events since 2022 -

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Other Dungeons

These dungeons are neither dropped by enemies nor opened by keys.

Name Portal Found Difficulty
Tutorial Tutorial Spawn point for new players, and also can be accessed directly by /tutorial command 0
Oryx’s Kitchen Oryx's Kitchen The third stage of the tutorial, can be accessed indirectly via /tutorial or /nexustutorial commands 0
Chess Chess Accessed by saying “Guill I would like to play chess please” in the Guild Hall (which was later changed to simply “chess” after the Exalt Version ARG’s solution was made public). 0

These Dungeons are only opened by admins.

Name Portal Found Difficulty
Admin Arena Admin Arena An admin using an Admin Arena key 0

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  • Dungeons were added to the game in Build 74 (Feb 2010), representing the largest addition of content to the game since the extra Classes were first introduced.
  • When the first dungeons were added, monsters dropped Dungeon Keys, which were then used to open the portal. This was changed in build 110, with the exception of the Beach Bum.
  • Since build 111, Keys are available in the Nexus for Realm Gold.
  • Prior to Patch X.32.7.0 (Feb 2020), most dungeons had a loosely enforced player limit of 85 players. It was easy to bypass this limit if many players entered a portal at once, because the player counter took several seconds to update.

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