Dungeons consist of a network of rooms, containing various types of monsters based on the theme of the dungeon. The last room will contain one or more boss enemies, which may drop special items. These items may be considered as inferior, or extremely useful.
To reach a dungeon, it is necessary to kill certain enemies, which will randomly or systematically open the entrance to that dungeon. Any player can enter to fight the monsters inside, usually by clicking “Enter” or using the interact key when standing on an entrance.
Some dungeons have a multi-stage layout with portals connecting different stages. Details of these are described on the individual dungeon pages.
All portals stay open for 30 seconds before vanishing, except for the Locked Wine Cellar Portal which will remain for two minutes if not opened. An unlocked Wine Cellar portal remains open indefinitely.
Passing through the exit portal of most dungeons results in a completion statistic being counted on that player’s character. The Tunnel Rat fame bonus is awarded to characters that have completed all the requisite Tunnel Rat dungeons. These are indicated in the tables below. Not every dungeon tracks a completion stat - the dungeons that have no functioning counter are indicated with NC. Some dungeons have no completion/exit portal, these are indicated by NP.
|Candyland Hunting Grounds||3||NP|
|Cave of a Thousand Treasures||3||N|
|Abyss of Demons||4||Y|
|Manor of the Immortals||4||Y|
|The Puppet Master’s Theatre||4||N|
These dungeons drop from enemies which can spawn up to once per realm. With a few exceptions, they are generally more difficult than Realm Dungeons and include some of the hardest dungeons in the game.
|Davy Jones’s Locker||4||N|
|Lair of Draconis||4||N*|
|The Crawling Depths||
|Tomb of the Ancients||5||Y|
*Lair of Draconis has two separate counters: one for normal mode (the four main dragons only), and one for hard mode (after defeating Ivory Wyvern).
**Lost Halls has three separate counters: one for Marble Colossus only, one for Cultists, and one for Void Entity (after defeating the Colossus).
Two minutes after the realm closes, all players within the realm (not in dungeons) will be transported to Oryx’s Castle, which consists of multiple areas. None of these are required for the Tunnel Rat fame bonus.
|Oryx’s Castle||No portal||Automatically transported into it 2 minutes after realm closes||4||NC|
Locked portal a guaranteed drop
Must be opened with a Wine Cellar Incantation
|Court of Oryx||
Special Event Dungeons are dungeons that were only available for a limited time. None of these dungeons are required for Tunnel Rat.
|Battle for the Nexus||None||5||Sep 2013; Occasional mystery boxes||N|
|Belladonna’s Garden||None||4||Player Appreciation Event Feb 2014; Valentine’s Day 2017||N|
|Halloween Haunted Cemetery||3||Halloween Event Oct-Nov 2016||NC|
|Ice Tomb||5||Winter 2016-17, 2017-18||NC|
|1||St. Patrick’s Day Event Mar-Apr 2017||NP|
|Santa’s Workshop||None||1||Oryxmas 2017||NC|
These dungeons are neither dropped by enemies nor opened by keys. None are required for Tunnel Rat.
|Tutorial||Spawn point for new players, and also can be accessed directly by /tutorial command||0||NC|
|Oryx’s Kitchen||The third stage of the tutorial, can be accessed indirectly via /tutorial or /nexustutorial commands||0||NC|
|The Arena||Northwest area of Nexus, accessed by paying a fame or gold cost||Raises each wave||NP|