Damage Multiplier = 0.5 + (ATT / 50)
Therefore,
Total Damage= Base Damage * (0.5 + ATT / 50)
Starting with a base of 50%, each point increases 2%, examples:
10 ATT Priest with a Fire Wand (20-40 DMG) = 14-28 DMG
83 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG
60 DMG Attack against 20 DEF = 40 DMG
60 DMG Attack against 51 or higher DEF = 9 DMG
actual speed in TPS (tiles per second) = 4 + 5.6 * (SPD / 75)
APS (attacks per second) = 1.5 + 6.5 * (DEX / 75)
See also: