Character Stats Explained (Rev. 5)

HP (Hit Points)
Your health. When it reaches -1, you die.
When you get hit by a bullet that does the same amount of damage as you have HP, your health will stay at 0. You will live, but you should drink a health potion fast, as ANY enemy can kill you. Don't nexus, because that will kill your character.

MP (Magic/Mana Points)
Your magic. This is expended to use abilities. Usage depends on what class and ability item tier you are using.

ATT (Attack)
Increases the amount of damage done by weapons. Attack does not affect ability damage.
Damage Multiplier = 0.5 + (ATT / 50)
Therefore,
Total Damage= Base Damage * (0.5 + ATT / 50)
Starting with a base of 50%, each point increases 2%, examples:
10 ATT Priest with a Fire Wand (20-40 DMG) = 14-28 DMG
83 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG

DEF (Defense)
Decreases the amount of damage taken.
Straight 1 point per 1 damage reduction, but caps at 85% of total damage, example:
60 DMG Attack against 20 DEF = 40 DMG
60 DMG Attack against 51 or higher DEF = 9 DMG

SPD (Speed)
Increases the speed at which the character moves.
actual speed in TPS (tiles per second) = 4 + 5.6 * (SPD / 75)

DEX (Dexterity)
Increases the speed at which the character attacks.
APS (attacks per second) = 1.5 + 6.5 * (DEX / 75)

VIT (Vitality)
Increases the speed at which hit points are recovered. Base (0) is 1.0 HP per second, then each point adds about 0.12 HP per second.

WIS (Wisdom)
Increases the speed at which magic points are recovered. Base (0) is 0.5 MP per second, then each point adds about 0.06 MP per second.

See also: