Defense is: Straight 1 point per 1 damage reduction, but caps at 85% of total damage.
Because of this, every damage number in the game has a minimum amount of damage it will hurt a player for.
In other words: If a projectile hits you for 50 damage, and you have 50 defense, you will take 7 damage from that projectile because of the 85% reduction cap; 50 - 42.5 (85% of 50) = 7.5, which rounds down to 7 in realm.
Therefore the minimum damage of 50 is 7.
Because of the cap, you only need a defense stat of 43 to defend against a projectile that does 50 damage. any additional defense won’t matter.
The table list a projectile’s damage, the minimum damage that projectile can do, and the minimum defense a player needs to take the minimum damage from that projectile.
Projectile Damage | Minimum Damage | Minimum Defense |
---|---|---|
1 | 0 | 1 |
5 | 0 | 5 |
10 | 1 | 9 |
15 | 2 | 13 |
20 | 3 | 17 |
25 | 3 | 17 |
30 | 4 | 26 |
35 | 6 | 29 |
40 | 6 | 34 |
45 | 7 | 38 |
50 | 7 | 43 |
55 | 8 | 47 |
60 | 9 | 51 |
65 | 9 | 56 |
70 | 10 | 60 |
75 | 11 | 64 |
80 | 12 | 68 |
85 | 12 | 73 |
90 | 13 | 77 |
95 | 14 | 81 |
100 | 15 | 85 |
110 | 16 | 96 |
120 | 18 | 102 |
125 | 18 | 107 |
150 | 22 | 128 |
175 | 26 | 149 |
200 | 30 | 170 |