PLEASE DO NOT REMOVE OR VANDALIZE THIS BOX. READ BELOW BEFORE TESTING.
This page is designed for new and old editors alike to experiment and play around with some coding.
DO NOT add anything inappropriate or anything that violates the ToS. Any content found in this page that contains inappropriate or ToS violating content will be considered vandalism. Please don’t put anything disturbing here.
Markdown
HTML
You can play with whatever code you want starting below this box, which is marked by the line below. Anyways, you can do whatever else you want to this page, and have fun playing with the code!
Tier | |
---|---|
Feed Power |
{{template-weapon-stats | tier= | set= | shots= | arcGap= | minDmg= | maxDmg= | avgDmg= | totalDmg= | projSpd= | lifetime= | range= | trueRange= | amplitude= | frequency= | acceleration= | accelerationDelay= | speedClamp= | effects= | fireRate= | onEquip= | proc= | fameBonus= | sb= | fp= | forgeTier=SS/S/A/B/C/D | forgable=true }}
For soulbound items, sb
should contain “true”.
In the case that the weapon has a fixed damage (like the Ray Katana), use the dmg
parameter instead of minDmg
, maxDmg
, and avgDmg
.
For items which can be created in forge, forgable
should contain “true”, alongside having forgeTier
defined. These two parameters together fill out Dismantling Value and (optionally) Forging Cost. Optionally forgeMarkType
and forgeMarkAmount
can specify mark cost (type is equal to lower-case and dashed ingame name of a mark excluding “Mark of the” at the beginning, for example void-entity, septavius, exalted-god).
For items that have main attacks and sub attacks, use “main” and sub” for similar parameters to differentiate the different attacks. Example: If the main attack and sub attack have two different fire rates, instead of using fireRate
, use mainFireRate
and subFireRate
templates. The same applies to sections that use multiple parameters such as dmg
sub parameters. Use mainMinDmg
/ subMinDamage
, mainMaxDmg
/ subMaxDamage
, mainAvgDmg
/ subAvgDamage