Character Stats Explained (Rev. 74)

HP (Hit Points)
Your health. When it reaches -1, NOT 0, you die. So, that explains why people can’t die with the Cheater Heavy Armor at level 1.

When you get hit by a bullet that does the same amount of damage as you have HP, your health will stay at 0. You will live, but you should drink a health potion fast, as ANY enemy can kill you.

MP (Magic/Mana Points)
Your magic. This is expended to use abilities. Usage depends on what class and ability item tier you are using.

ATT (Attack)
Increases the amount of damage done by weapons. Attack does not affect ability damage.
Damage Multiplier if Weak = 0.5
Damage Multiplier normal = 0.5 + ATT / 50
Damage Multiplier with Damaging = Normal * 1.5
Therefore,
Damage = Random(MinDamage, MaxDamage) * Damage Multiplier
Starting with a base of 50%, each point increases 2%, Examples:
10 ATT Priest with a Fire Wand (20-40 DMG) = 14-28 DMG
83 ATT Warrior with a Sword of Acclaim (220-275 DMG) = 475-594 DMG
Note: In game, the highest weapon base damage value is actually never rolled. Thus the effective weapon base damage range always is one less than stated in the weapon description. For example, the effective weapon base damage range of the Fire Wand (originally 20-40 DMG) is 20-39 DMG. Taking this into account, the previous two examples would change as follows:
10 ATT Priest with a Fire Wand (20-39 DMG) = 14-27 DMG
83 ATT Warrior with a Sword of Acclaim (220-274 DMG) = 475-591 DMG

DEF (Defense)
Decreases the amount of damage taken.
Straight 1 point per 1 damage reduction, but caps at 85% of total damage, example:
60 DMG Attack against 20 DEF = 40 DMG
60 DMG Attack against 51 or higher DEF = 9 DMG

SPD (Speed)
Increases the speed at which the character moves. Base (0) is 4 tiles per second, then each point adds about 0.07467 tiles per second.
actual speed in TPS (tiles per second) = 4 + 5.6 * (SPD / 75)

DEX (Dexterity)
Increases the speed at which the character attacks. Base (0) is 1.5 attacks per second, then each point adds about 0.0867 attacks per second.
APS (attacks per second) = 1.5 + 6.5 * (DEX / 75)

VIT (Vitality)
Increases the speed at which hit points are recovered. Base (0) is 1.0 HP per second, then each point adds about 0.12 HP per second.
HPPS (hp per second) = 1 + 0.12 * VIT

WIS (Wisdom)
Increases the speed at which magic points are recovered. Base (0) is 0.5 MP per second, then each point adds about 0.06 MP per second.
MPPS (mp per second) = 0.5 + 0.06 * WIS
Also modifies the intensity, range, and duration of Priest Tomes, Paladin Seals, and Mystic Orbs.

See also: