Archer (Rev. 8)

Last updated: 19.0

Archers are adventurers who have trained all of their lives to utilize the bow. Their equipment is enhanced by magic to maximize efficiency and they possess the quickest draw in the Realm.

The archer has a long-range attack with an ability that is a single concentrated powerful arrow. It is a good class for mowing down large groups of minions because its projectiles pierce through enemies and many of the bows fire multiple shots in different directions at once.

Click here for a guide on how to use the Archer effectively.

The Archer must be unlocked: Reach level 5 with Priest.

Archer Equipment slots and starting gear
Bow: Shortbow
Quiver: Magic Quiver
Leather Armor: None
Ring: None
Initial Stats
Gain Per Level
Average at 20
Base Stat Cap
Hit Points
130
20 to 30
605
700
Magic Points
100
2 to 8
195
252
Attack
12
1 to 2
40
75
Defense
0
0
0
25
Speed
12
0 to 2
31
50
Dexterity
12
0 to 2
31
50
Vitality
12
0 to 1
21
40
Wisdom
10
0 to 2
29
50

Technical Details: All values exclude bonuses from equipment

Maximum Achievable Stats
(after factoring equipment bonuses)
Weapon
Ability
Armor
Ring
Total
Hit Points
+180
+180
880
Magic Points
+180
+180
432
Attack
+5
+3
+9
+17
92
Defense
+17
+9
+26
51
Speed
+3
+10
+13
63
Dexterity
+5
+5
+9
+19
69
Vitality
+2
+10
+12
52
Wisdom
+2
+9
+11
61

Technical Details: Assuming you have maxed all stats


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