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Skulls

Last updated: Release X.16.0

Skulls give Necromancers the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.

As of patch X.16.0, the heal is separate from damage and now skulls also scale with wisdom. Past 50 WIS, skulls will receive bonuses such as increased damage and healing range. The damage bonuses are different per skull but the Heal radius increase is always 0.5 tiles per 10 WIS over 50, with the exception of the Skull of Corrupted Souls, which has a heal radius increase of 0.8 tiles per 10 WIS over 50. Tier 1 Skulls and above now ignore a certain amount of defense making skulls more effective.

All skulls have a Heal Range of 5 tiles, excepting the Skull of Corrupted Souls which has a heal range of 4.2 tiles.

The total amount of the Heal is restored for each player within range, not divided between them. The heal can never exceed the amount of health that the enemies have.

Skull
Tier
Name
Cost
Radius
Base Damage
Damage per WIS>50
Heal
Stat Bonus
Defense Ignored
Fame Bonus
Feed Power
Necrotic Skull
0
40 MP
2.5
35
1
35
5
Breathtaker Skull
1
50 MP
2.75
55
1.5
45
+5 HP
5
10
Heartstealer Skull
2
70 MP
3
80
2
65
+15 HP
10
20
Soul Siphon Skull
3
85 MP
3.25
110
2.5
90
+30 HP
15
1%
45
Essence Trap Skull
4
100 MP
3.5
140
3
100
+45 HP
25
2%
90
Lifedrinker Skull
5
115 MP
3.75
170
3.5
110
+60 HP
35
3%
185
Bloodsucker Skull
6
115 MP
3.75
180
4
110
+70 HP
+2 VIT
+2 WIS
40
4%
380
90 MP
4.25
90
2.5
50
+50 HP
20
2%
270
110 MP
3
160
Red Down Arrow Inflicts Slowed for 2.5s
3.2
90
+40 HP
-3 SPD
+4 ATT
30
4%
800
100 MP
5
130
3
75
+50 HP
+4 DEX
+4 VIT
35
5%
900
110 MP
1.75
280
5
90
+40 HP
+3 DEF
+3 DEX
60
6%
1,000
100 MP
2.25
100
Curse Inflicts Curse for 4s
5
80
+66 HP
+6 VIT
40
6%
1,300
120 MP
3.5
400
Sword Damaging to self for 3s
0
0
+5 VIT
400
6%
900

Limited Edition

Skull of Krampus
UT
115 MP
3.75
180
4
110
+70 HP
+2 VIT
+2 WIS
40
4%
380