Skulls

Last updated: Release X.16.0

Skulls give Necromancers the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.

As of patch X.16.0, the heal is seperate from damage but now skulls scale with wisdom. Past 50 wisdom, skulls will recieve bonuses such as increased damage and healing range. The damage bonuses are different per skull but the heal radius increase is always 0.5 tiles per 10 WIS over 50, with the exception of the Skull of Corrupted Souls, which has a heal radius increase of 0.8 tiles per 10 WIS over 50. Tier 1 Skulls and above now ignore a certain amount of defense making skulls more effective.

All skulls have a Heal Range of 5 tiles, excepting the Skull of Corrupted Souls which has a heal range of 4.2 tiles.

The total amount of healing from Skulls is restored full for each person within range, but you cannot heal more health than the enemies have.

Tier
Skull
Name
Cost
Radius
Base Damage
Damage per WIS>50
Heal
Stat Bonus
Defense Ignored
Fame Bonus
Feed Power
0
Necrotic Skull
40 MP
2.5
35
1
35
5
1
Breathtaker Skull
50 MP
2.75
55
1.5
45
+5 HP
5
10
2
Heartstealer Skull
70 MP
3
80
2
65
+15 HP
10
20
3
Soul Siphon Skull
85 MP
3.25
110
2.5
90
+30 HP
15
1%
45
4
Essence Trap Skull
100 MP
3.5
140
3
100
+45 HP
25
2%
90
5
Lifedrinker Skull
115 MP
3.75
170
3.5
110
+60 HP
35
3%
185
6
Bloodsucker Skull
115 MP
3.75
180
4
110
+70 HP
+2 VIT
+2 WIS
40
4%
380
90 MP
4.25
90
2.5
50
+50 HP
20
2%
270
110 MP
3
160
Slows for 2.5s
3.2
90
+40 HP
-3 SPD
+4 ATT
30
4%
800
110 MP
1.75
280
5
90
+40 HP
+3 DEF
+3 DEX
60
6%
1,000
100 MP
2.25
100
Curse for 4s
4.2
80
+66 HP
+6 VIT
40
6%
1,300
120 MP
3.5
400
Damaging to self for 3s
0
0
+5 VIT
400
6%
900