Skulls

Last updated: Exalt Version 1.3.2.0 (Feb 2021)

Skulls give Necromancers the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.

As of Patch X.16.0 (Aug 2017), the heal is separate from damage and now skulls also scale with wisdom. Past 50 WIS, skulls will receive bonuses such as increased damage and healing range. The damage bonuses are different per skull but the Heal radius increase is always 0.5 tiles per 10 WIS over 50, with the exception of the Skull of Corrupted Souls, which has a heal radius increase of 0.8 tiles per 10 WIS over 50. Tier 1 Skulls and above now ignore a certain amount of defense making skulls more effective.

All skulls have a Heal Range of 5 tiles, excepting the Skull of Corrupted Souls which has a heal range of 4.2 tiles.

The total amount of the Heal is restored for each player within range, not divided between them. The heal can never exceed the amount of health that the enemies have.

The WisMod for Skulls’ damage depends on the Skull. Generally, the following formula holds true:

Damage = \left\{\begin{matrix} \text{Base Damage}& wis < 50\\ \text{Base Damage} + \frac{wismult}{10} * (wis- 50) & wis \geq 50 \end{matrix}\right.

Due to a bug, the damage shown on the tooltip of a wismod-affected Skull may display an incorrect value.

Skull Tier Name Cost Radius Base Damage and Other Effects Heal Stat Bonus Defense Ignored XP Bonus Feed Power
Necrotic Skull 0 Necrotic Skull 40 MP 2.5 35 25 5
Breathtaker Skull 1 Breathtaker Skull 55 MP 2.75 55 45 +5 HP 5 10
Heartstealer Skull 2 Heartstealer Skull 70 MP 3 80 65 +15 HP 10 20
Soul Siphon Skull 3 Soul Siphon Skull 85 MP 3.25 110 90 +30 HP 15 1% 45
Essence Trap Skull 4 Essence Tap Skull 100 MP 3.5 140 100 +45 HP 25 2% 90
Lifedrinker Skull 5 Lifedrinker Skull 110 MP 3.75 170 105 +60 HP 35 4% 185
Bloodsucker Skull 6 Bloodsucker Skull 115 MP 3.75 180 110 +90 HP
+20 MP
40 6% 380
Mindwaster Skull 7
Soulbound
Mindwaster Skull 120 MP 4 190 120 +120 HP
+40 MP
45 8% 570
Cracked Crystal Skull UT
Soulbound
Cracked Crystal Skull 90 MP 4.25 90 50 +50 HP 20 2% 300
Epiphany Skull UT
Soulbound
Epiphany Skull 100 MP - -
Summons a mind minion to enlighten foes
- - 4% 500
Sealed Crystal Skull UT
Soulbound
Sealed Crystal Skull 100 MP 5 130 75 +50 HP
+4 DEX
+4 VIT
70 7% 900
Skullish Remains of Esben UT
Soulbound
Skullish Remains of Esben 110 MP 3 160
Red Down Arrow Slowed for 2.5s
90 +40 HP
-3 SPD
+4 ATT
30 7% 800
Perennial Cranium UT
Soulbound
Perennial Cranium 130 MP 3.5 100
Create a perennial plant that lasts 5 seconds
60 +60 HP
+4 SPD
+4 VIT
40 7% 900
Skull of Endless Torment UT
Soulbound
Skull of Endless Torment 110 MP 2.75 120
Purify self on hitting 2 enemies
Purify group on hitting 4 enemies
80 +50 HP
+3 DEF
+3 DEX
20 8% 1,000
Skull of Corrupted Souls UT
Soulbound
Skull of Corrupted Souls 100 MP 2.25 100
Curse Curse for 4s
80 +66 HP
+6 VIT
40 8% 1,300
Cubic Frame ST
Soulbound
Cubic Frame 130 MP - -
Cubic Resurrection: Summon a decaying cube to aid you in combat.
Decaying Cube: Inflicts 200 damage every 0.2 seconds within 4 tiles, reduced by 25 damage every second.
Lifetime: 4 seconds
0 +5 DEF - 6% 850
Memento Mori ST
Soulbound
Memento Mori 120 MP 3.5 400
Sword Damaging to self for 3s
0 +5 VIT
+10 ATT
400 7% 900

Limited Edition

Skull of Krampus UT Skull of Krampus 115 MP 3.75 180 110 +90 HP
+20 MP
40 7% 380
Demon Lord's Skull UT
Soulbound
Demon Lord’s Skull 110 MP 4 200
On ability use, 70% chance to summon an undead demon minion (250 damage on enemies every 0.4 seconds for 6 seconds)
0 +65 HP 125 7% 700
Hooded Skull ST
Soulbound
Hooded Skull 120 MP 3.5 400
Sword Damaging to self for 3s
0 +5 VIT
+10 ATT
400 7% 900