Scepters

Last updated: Release X.15.0.0

Scepters are used by Sorcerers to instantly deal a moderate amount of damage, in a “chain lightning” effect to a max amount of enemies. When activated, the closest enemy in a “cone” area (basically an angle of 30°) of the direction of your cursor will start the chain, this activation area extends to the edge of the screen. You will see a particle effect of this cone if there are no enemies within it. For the chain to extend to more targets, a monster that has not been hit yet must be within ~8 Range of the last target.

As of patch X.15.0.0, scepters’ abilities scale with wisdom. Past 50 wisdom, depending on the scepter, the damage and amount of targets increases the more you have. While the damage per wis increase is different per scepter, the target increase is always equivalent to +1 per 10 WIS over 50 with the exception of the Scepter of Fulmination, which adds one target per 6 WIS over 50. Scepters also do less damage to each subsequent target.

Note:The scepter’s lighting will hit invisible creatures.

Tier
Scepter
Name
Cost
Base damage
Damage per WIS>50
Reduction per target
Base targets
Stat Bonus
Fame Bonus
Feed Power
0
Lightning Scepter
40 MP
80
1.5
8
3
5
1
Discharge Scepter
50 MP
120
2.5
12
4
10
2
Thunderclap Scepter
60 MP
160
4
20
4
20
3
Arcblast Scepter
70 MP
200
5
25
5
1%
45
4
Cloudflash Scepter
80 MP
240
6
30
5
2%
90
5
Scepter of Skybolts
90 MP
280
7
35
5
3%
185
6
Scepter of Storms
90 MP
300
8
40
5
+2 VIT +2 WIS
4%
380
Honey Scepter
70 MP
100
4
0
6
2%
450
Scepter of Fulmination
70 MP
150
Slows for 3 secs.
6
30
5
+2 ATT +2 WIS
4%
1100