Necromancer (Rev. 22)

Last updated: 19.0

The Necromancer drains life from his enemies to heal himself and his allies.

Click here for a guide on how to use the Necromancer effectively.

The Necromancer must be unlocked: Reach level 20 with Wizard and level 20 with Priest.

Necromancer Equipment slots and starting gear
Staff: Energy Staff
Skull: Necrotic Skull
Robe: None
Ring: None
Initial Stats
Gain Per Level
Average at 20
Base Stat Cap
Hit Points
100
20 to 30
575
670
Magic Points
100
5 to 15
290
385
Attack
12
1 to 2
40
60
Defense
0
0
0
25
Speed
10
0 to 2
29
50
Dexterity
15
1 to 2
43
60
Vitality
10
0 to 1
19
30
Wisdom
12
1 to 2
40
75

Technical Details: All values exclude bonuses from equipment

Maximum Achievable Stats
(after factoring equipment bonuses)
Weapon
Ability
Armor
Ring
Total
Hit Points
Shendyt of Geb
+25
Ring of Unbound Health
+180
+205
875
Magic Points
Robe of the Grand Sorcerer Robe of the Mad Scientist
+55
Ring of Unbound Magic
+180
+235
620
Attack
Esben
+1
Skullish
+4
Robe of the Grand Sorcerer Robe of the Mad Scientist
+4
Ring of Unbound Attack
+9
+18
78
Defense
Skull of Endless Torment
+3
Shendyt of Geb
+15
Ring of Unbound Defense
+9
+27
52
Speed
Esben
+3
Water Dragon Silk Robe
+5
Candy Ring
+10
+18
68
Dexterity
Skull of Endless Torment
+3
Ring of Unbound Dexterity
+9
+12
72
Vitality
Bloodsucker Skull
+2
Shendyt of Geb
+7
Candy Ring
+10
+19
49
Wisdom
Bloodsucker Skull
+2
Robe of the Tlatoani
+8
+10
+20
95

Technical Details: Assuming you have maxed all stats


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