Knight (Rev. 24)

Last updated: 25.0

The knight fights at close range, wears heavy armor, and uses his powerful shield to stun Oryx’s minions. By stunning, the enemy stops shooting and allows the player to continue to attack. However, at level 1-5, knights are usually slow, which is inconvenient.

Click here for a guide on how to use the Knight effectively.

The Knight must be unlocked: Reach level 20 with Warrior.

Knight Equipment slots and starting gear
Sword: Short Sword
Shield: Wooden Shield
Heavy Armor: None
Ring: None
Initial Stats
Gain Per Level
Average at 20
Base Stat Cap
Hit Points
200
20 to 30
675
770
Magic Points
100
2 to 8
195
252
Attack
15
1 to 2
43
50
Defense
0
0
0
40
Speed
7
0 to 2
26
50
Dexterity
10
0 to 2
29
50
Vitality
10
1 to 2
38
75
Wisdom
10
0 to 2
29
50

Technical Details: All values exclude bonuses from equipment

Maximum Achievable Stats
(after factoring equipment bonuses)
Weapon
Ability
Armor
Ring
Total
Hit Points
Shield of Ogmur
+60
+40
Ring of Unbound Health
+180
+280
1050
Magic Points
Resurrected Warrior's Armor
+150
Ring of Unbound Magic
+180
+330
582
Attack
Pixie Enchanted Sword
+1
Fire Dragon Battle Armor
+3
Ring of Unbound Attack
+9
+13
63
Defense
Shield of Ogmur
+14
Candy-Coated Armor
+30
Ring of Unbound Defense
+9
+53
93
Speed
Snake Skin Shield
+3
Fire Dragon Battle Armor
+3
Candy Ring
+10
+16
66
Dexterity
Ring of Unbound Dexterity
+9
+9
59
Vitality
Colossus Shield
+2
Fire Dragon Battle Armor
+3
Candy Ring
+10
+15
90
Wisdom
Colossus Shield
+2
Resurrected Warrior's Armor
+5
+10
+17
67

Technical Details: Assuming you have maxed all stats


Alt Skins
Knight of the Round Skin Slime Knight Skin Iceman Skin Platinum Knight Skin Frankensteins Monster Skin
Set Skins
Oryx Set Skin
Sword of the Mad God Onyx Shield of the Mad God Almandine Armor of Anger Almandine Ring of Wrath