Oryx the Mad God Deux (Rev. 2)

Last updated: 16.4

Contents

Stats

HP: 75000
DEF: 60
EXP: 0
Location: Battle for the Nexus

Immune to Stasis
Level 1 Quest
Counts to God Kills


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
135
7
17.5
Passes Cover
160
Confused for 5s
10.5
12.6
Passes Cover
160
Slowed for 10s
7
17.5
Passes Cover
160
Blind for 5s
5.5
16.5
Passes Cover
160
5.5
16.5
Armor Piercing Passes Cover
160
Quiet for 3s
4.5
13.5
Passes Cover
240
10
4.5
Passes Cover
1
Quiet for 20s
9
16.2
Piercing Passes Cover
1
Weak for 60s
9
16.2
Piercing Passes Cover

Behavior

Initially, Oryx slowly wanders in the room, firing bullets and proteted by Henchmen and other spawned enemies. Oryx can be pushed by approaching players.

At 22500 HP remaining. He will taunt, "Can't... keep... henchmen... alive... anymore! ARGHHH!!!". All Henchmen die and Oryx stops spawning them. He begins firing circles of weakening and quieting stars along with his shotgun, and begins to slowly chase nearby players.

Reproduction

Spawns:

Henchman of Oryx

  • Max: 4
  • Cooldown: 12s


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Soulbound Drops:






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