Paladin (Rev. 5)

Last updated: 19.0

The Paladin can deal damage at close range, wear heavy armor, and heal himself and his allies.

Click here for a guide on how to use the Paladin effectively.

The Paladin must be unlocked: Reach level 20 with Priest and level 20 with Knight.

Paladin Equipment slots and starting gear
Sword: Short Sword
Seals: Seal of the Initiate
Heavy Armor: None
Ring: None
Initial Stats
Gain Per Level
Average at 20
Base Stat Cap
Hit Points
200
20 to 30
675
770
Magic Points
100
2 to 8
195
252
Attack
12
1 to 2
40
50
Defense
0
0
0
25
Speed
7
0 to 2
26
50
Dexterity
10
0 to 2
29
50
Vitality
10
0 to 1
19
40
Wisdom
10
1 to 2
38
75

Technical Details: All values exclude bonuses from equipment

Maximum Achievable Stats
(after factoring equipment bonuses)
Weapon
Ability
Armor
Ring
Total
Hit Points
+180
+180
950
Magic Points
+150
+180
+330
582
Attack
+9
+9
59
Defense
+30
+9
+39
64
Speed
+5
+10
+15
65
Dexterity
+9
+9
59
Vitality
+2
+10
+12
52
Wisdom
+2
+5
+9
+16
91

Technical Details: Assuming you have maxed all stats


Alt Skins
Decorated Paladin Skin Founding Father Skin