Seal of Blasphemous Prayer

Seal of Blasphemous Prayer A seal that is said to briefly borrow the power of the Gods themselves. Some Paladins shun its dark power, others embrace it.

Tier UT
MP Cost 120
On Equip -4 DEF, +4 SPD
Effect(s) On party: Red Cross Healing and Sword Damaging

Party effects duration: \left\{\begin{matrix} 5 & \text{wis}<30\\ 5+\frac{\text{wis} }{30}& 30\leq\text{wis}\\ \end{matrix}\right   seconds

Range: \left\{\begin{matrix} 5 & \text{wis}<30\\ 5+\frac{\text{wis} }{30}& 30\leq\text{wis}\\ \end{matrix}\right   tiles

On self: Mithril Shield Invulnerable for \left\{\begin{matrix} 1.2 & \text{wis}<30\\ 1.2+\frac{\text{wis} }{125}& 30\leq\text{wis}\\ \end{matrix}\right   seconds
Cooldown 5 second(s)
Fame Bonus 6%
Soulbound Soulbound
Feed Power 750

Loot Bag Assigned to White Bag
Drops From Pentaract
The Keyper

A sacrifice of 4 defense in exchange for 4 speed has its uses, but any item that compromises bulk should be used with caution. Use of this seal will leave the Paladin with a maxed base defense of 26, making this class squishier than the Warrior, as the Warrior at least gains defense from his ability. Because this item is not good in every situation, it is recommended to have a tiered Seal to use, as the only real use for this seal is to prevent oneshots.

Fun Facts:
Original testing description was, “When the Gods confront their worst enemies, they arm their Paladins with this seal.”

If you’re under the effect “Invulnerability” you can still take damage from liquids that damage you, such as Lava, Magma, and Evil Water.

Descriptions in-game may currently bugged, causing Wisdom-affecting equipment to appear to have twice the effect they really do (this effect is only for the descriptions- not the actual result). This page shows the actual formulas, not the ones based off the (possibly incorrect) descriptions.

This seal is often referred to as an “Oreo” by players due to it being similar looking to the Oreo cookie brand.

If worn on a player who already has 0 def, their def stat is lowered to -4. They then take 4 more damage per shot than before.