Last updated: 16.4 |
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Note: Oryx the Mad God Deux has the exact same Stats and Attacks as Oryx the Mad God 2 from Wine Cellar.
HP: 65,000 (+20% [13,000 HP] per player in Dungeon)
DEF: 60
EXP: 0
Location: Battle for the Nexus
Immune to Stasis
Level 1 Quest
Counts to God Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
135 |
7 |
17.5 |
Passes Cover | ||
160 |
Confused for 5s |
10.5 |
12.6 |
Passes Cover | |
160 |
Slowed for 10s |
7 |
17.5 |
Passes Cover | |
160 |
Blind for 5s |
5.5 |
16.5 |
Passes Cover | |
160 |
5.5 |
16.5 |
Passes Cover Pierces Armor |
||
160 |
Quiet for 3s |
4.5 |
13.5 |
Passes Cover | |
240 |
10 |
4.5 |
Passes Cover | ||
1 |
Quiet for 20s |
9 |
16.2 |
Passes Cover Piercing |
|
1 |
Weak for 60s |
9 |
16.2 |
Passes Cover Piercing |
Initially, Oryx slowly wanders in the room, firing bullets and protected by Henchmen and other spawned enemies. Oryx can be pushed by approaching players.
At 22500 HP remaining. He will taunt, “Can’t… keep… henchmen… alive… anymore! ARGHHH!!!”. All Henchmen die and Oryx stops spawning them. He begins firing circles of weakening and quieting stars along with his shotgun, and begins to slowly chase nearby players.
Spawns:
Henchman of Oryx