Oryx the Mad God 2

Last updated: X.31.0.0
Oryx the Mad God 2

Oryx the Mad God 2, referred ingame as Oryx the Mad God (same as his previous incarnation), or colloquially as Oryx 2 or O2, is the boss of the Wine Cellar and considered the “final boss” of the game.

Contents

Stats

HP: 100,000 (+30% [30,000 HP] per player in Dungeon)
DEF: 60
EXP: 20000
Location: Wine Cellar

Immune to Stasis
Level 1 Quest
Counts to God Kills
Counts to Oryx Kills


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Fire Bolt
135
7
17.5
Blue Star
160
Confused for 5s
10.5
12.6
Green Star
160
Slowed for 10s
7
17.5
Purple Star
160
Blind for 5s
5.5
16.5
Red Star
160
5.5
16.5
Pierces Armor
Grey Star
160
Quiet for 3s
4.5
13.5
Blade
240
10
4.5
Grey Star
140
Quiet for 3s
4.5
7.7985
Pierces Players
Red Star
120
3.5
7.798
Pierces Players
Pierces Armor
Sun Explosion
250
4
8
Pierces Players
Pierces Armor
Sun Bullet
100
6.5
13
Pierces Players
Pierces Armor
From Sun Explosions
White Star Stunner
90
Dazed for 4s
4
12
Piercing
White Superblast
250
4.8
14.4
Passes Cover
Piercing
Gray Spinner
180
8
6.4
Dark Gray Spinner
1
Quiet for 20s
9
16.2
Passes Cover
Piercing
Gray Spinner
1
Weak for 60s
9
16.2
Passes Cover
Piercing
Red Bomb
200
Radius: 3
Red Bomb
250
Radius: 2
Green AoE
0
Slowed for 3s
Radius: Extremely Large

Behavior

Phase 1

Initially, Oryx slowly wanders in the middle of the room, constantly firing his shotgun of status-inflicting stars and rings of fire bolts. He will also be spawning Henchmen of Oryx at a frequent rate (although he can only spawn up to 12 per fight). Oryx can be pushed by approaching players.

His now-infamous shotgun consists of 3-round bursts of various stars fired at a constant rate. There appears to be no particular order in how the stars are fired, and the shotgun is aimed directly at the nearest player. Every now and then he adds a 3-round close-ranged burst of blade projectiles that inflict immense damage. Note that some of his stars are faster than others.

He will taunt every so often to tell players of his current HP. After he is reduced to 80% of his HP, he will move to phase 2.

Phase 2

For Phase 2, Oryx will despawn all of his summoned minions and randomly choose from one of four phases to perform - note that during all of these phases, he is immune to Stun and Daze. Note that their names are not official. As he prepares to attack, he will fire off several rings of fire bolts.

Exploding Suns Phase

Taunt: “Ignorant fools! I wield the power of exploding suns!”
Oryx moves to the center of the room, becomes stationary, and begins firing a 4-way, clockwise-rotating spiral of Sun Explosions which inflict massive armor-piercing damage. Upon reaching the ends of their ranges, Sun Explosions will detonate into rings of 6 armor-piercing Sun Bullets.
Note: If you are a rogue and you are soloing WC, the suns will not explode into the smaller 100 armor-piercing bullets if you are cloaked which makes this phase significantly easier.

Chasing Phase

Taunt: “There is no point in running, but you will anyway!”
Oryx armors himself and begins chasing players while firing wide, 7-round shotguns of giant white fireballs which inflict major damage. In addition, he will rapidly fire smaller white bullets at nearby players, and throw dangerous red bombs in spreads of 3. Every few seconds, he detonates a harmless but slowing green AoE with a huge radius, allowing him to permaslow anyone near him. He will go invulnerable periodically during this phase.

Beware, as luring Oryx out of his boss chamber may cause him to quickly “snap back” into the room, which may potentially cause him to sit on players and instakill them.

Dance Phase

Taunt: “Do you still remember how to dance? Haha!”
Oryx moves to the center of the room, becomes stationary, and spawns a ring of Bomb Artifacts that orbit him some distance away while constantly detonating 180 damage red AoE blasts. Meanwhile, Oryx will be firing rings of grey Quieting stars while tossing bursts of 250-damage bombs all around him in groups of 3.

Note that his spinning ring of Bomb Artifacts has a gap in it, allowing players to enter and leave the ring at will if they’re able to time it right.

Missile Phase

Taunt: “You cannot withstand this power!”
Oryx moves to the center of the room, becomes stationary, and begins firing a 2-way shot-machinegun of Dazing white stars which rotates counterclockwise, all while firing rings of armor-piercing red stars. Meanwhile, he will be firing a 2-way spiral of Bomb Artifacts rotating in the other direction, which will travel away from him in a straight line while constantly detonating 180-damage AoEs on themselves. After traveling some distance from Oryx, the Elements will self-terminate.

Phase 3

At 50% HP, Oryx selects another one of the four phases from Phase 2, although it cannot be the same as the one he already performed. As before, he will fire rings of fire bolts while preparing for his phase.

Phase 4

Taunt: “That’s ENOUGH!”
At 20% HP, Oryx temporarily goes invulnerable, ceasing all of his phase-based attacks and regaining his firing pattern from phase 1. However, this time Oryx will begin aggressively chasing the nearest player while firing his shotgun and rapidly throwing yellow grenades that spawn Monstrosity Scarabs. At the start of this phase, he will fire off an omnidirectional burst of Weakening white stars and Quieting black stars - while virtually harmless, they inflict extremely lengthy status debuffs. He will continue firing the rings of white stars until his death.

Death

Taunt: “You puny mortals! I…shall…return…!
Oryx perishes, leaving your loot in tow. In addition, he will announce the player that contributed the most damage to him in the chat, stating how much damage they dealt along with what percent of Oryx’s total health that equated to.

Reproduction

Spawns:

Henchman of OryxHenchman of Oryx (Maximum 12 per fight)
Monstrosity ScarabMonstrosity Scarab
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Drops

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Tips and Strategies

In his first and last phases, Oryx’s infamous “shotgun” of stars is extremely dangerous, causing multiple status effects and very high damage. The blue confuse star moves faster than the other projectiles, so be careful to avoid it or risk being confused into the remainder of the projectiles.

Circling tips: Circle Oryx 2 clockwise if Oryx is directly in front of or behind your character. Circle Oryx 2 counter-clockwise if Oryx is to the left or right of your character. getting confused while circling in the wrong direction will send you charging into Oryx’s Shotgun. Remember that your “left” key will make you go “down” when confused, so press “left” to retreat (assuming Oryx is in front of you).

Note that for all phases besides his first and last, Oryx can’t be stunned. Knights are advised to stun him as much as possible during his vulnerable phases, but need not risk their lives for his immune ones.

For his Sun Phase, it is advised to circle Oryx and try to get in the spaces created by his shots. While this does not work all the time, due to the randomness of his Sun Explosions’ bullet rings, it somewhat minimizes the amount of bullets that will hit you. Under no circumstances should you allow yourself to get hit by one of the main Sun Explosions - this will inflict huge, unblockable damage.

His Dance phase is very similar to his first incarnation’s dance phases, except far more punishing. Short-to-mid range classes can stay within his ring of Bomb Artifacts and attack him (although be wary of his bombs and rings of stars) while long-ranged classes can stay outside and use attacks and/or abilities on him. Do not try to cross his ring of Bomb Artifacts at any time - this will incur massive damage and likely death.

For his Chase phase, it should go without saying, but tanking his shotgun deals immense damage and is liable to kill you instantly. Slows are useful for this phase to make sure Oryx doesn’t outspeed you. Be sure not to accidentally push Oryx out of his chamber - he is liable to “snap back” and fly back into the room instantly, which may result in players getting sat on and killed.

For his Missile Phase, there isn’t much to be said except to avoid his flying Bomb Artifacts like the plague. They’re targeted at the nearest player, so keep that in mind.

During his final phase, try not to get hit by his rings of status stars. They inflict incredibly long status effects, which makes finishing Oryx off much harder.


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Trivia

Oryx is the only boss in the game to have 30% HP Scaling.

For Halloween 2016-2018, Oryx’s sprite was changed to the following:
Pumpkin Oryx

Rarely, Oryx could also spawn wearing a witch hat:
Pumpkin Oryx with Witch Hat

For Christmas 2016-2017, Oryx’s sprite was changed to the following:
Santa Oryx