Oryx the Mad God Deux (Rev. 9)

Last updated: 16.4
Oryx the Mad God Deux

NOTE: Oryx the Mad God Deux has the exact same Stats and Attacks as Oryx the Mad God 2 from Wine Cellar.

Contents

Stats

HP: 75000
DEF: 60
EXP: 0
Location: Battle for the Nexus

Immune to Stasis
Level 1 Quest
Counts to God Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Fire Bolt
135
7
17.5
Passes Cover
Blue Star
160
Confused for 5s
10.5
12.6
Passes Cover
Green Star
160
Slowed for 10s
7
17.5
Passes Cover
Purple Star
160
Blind for 5s
5.5
16.5
Passes Cover
Red Star
160
5.5
16.5
Passes Cover
Pierces Armor
Grey Star
160
Quiet for 3s
4.5
13.5
Passes Cover
Blade
240
10
4.5
Passes Cover
Dark Gray Spinner
1
Quiet for 20s
9
16.2
Passes Cover
Piercing
Gray Spinner
1
Weak for 60s
9
16.2
Passes Cover
Piercing

Behavior

Initially, Oryx slowly wanders in the room, firing bullets and protected by Henchmen and other spawned enemies. Oryx can be pushed by approaching players.

At 22500 HP remaining. He will taunt, “Can’t… keep… henchmen… alive… anymore! ARGHHH!!!”. All Henchmen die and Oryx stops spawning them. He begins firing circles of weakening and quieting stars along with his shotgun, and begins to slowly chase nearby players.

Reproduction

Spawns:
Henchman of OryxHenchman of Oryx

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Drops

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Tips and Strategies

See tips to defeat Oryx the Mad God 2.

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