Urgle (Rev. 1)

Last updated: 15.0.0

Contents

Stats

HP: 1600
DEF: 9
EXP: 80
Location: High Plains

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
48
7
10.5
Piercing

Behavior

  • Returns to spawn point, within a range of: 3 at speed: 0.8
  • Wander Speed: 0.5
  • Idle State: Waits for a player to approach
    • If a player is detected within 10.5 tiles, it transitions to Attack State


  • Attack State: Fires White Bullets at the nearest player while throwing Trap Elements

    • Three Trap Elements that fire horizontally are thrown
    • 1 second later, four Trap Elements that fire vertically are thrown
    • 1 second later, eight Trap Elements that fire diagonally are thrown
    • 1 second after that, the Urgle waits for 2.4 seconds and transitions back to Idle State


Below is the Trap Element spawn and bullet pattern if the Urgle were stationary.

Reproduction

Spawns:
Trap Element

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Drops:

Soulbound Drops:


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Tips and Strategies

This monster likes to spew stationary invulnerable blobs that rapidly shoot various status-inflicting shots in a single direction; effectively creating a web or shield of sorts making it harder for the Sword classes to get in range. Strangely it resembles the flying brain in a way almost as if a flying brain were turn to a fleshy-like state. It is also annoying in the fact that it will often show up in the godlands when you are low on HP and kill you. However though, if you can get in with a sword class and attack it, you can kill it much quicker than you would with a ranged class, especially because a ranged class's bullets will often be blocked by the trap balls that the urgle places if he stays back rather than getting up close.

Recently, this monster is a real danger for many players with slow computers due to the massive lag it causes. If you don't have a fast computer and if you spot an Urgle, run. Run as fast as you can before you can start lagging.

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