Blob Colony (Rev. 2)

Blob Colony

The Blob Colony is an enemy that is found in the Parasite Chambers.

Contents

Stats

Base HP: 12000 (HP scales based on the number of players in the dungeon)
DEF: 2000
EXP: 2000
Location: Parasite Chambers

Immune to Stasis

Combat

Attacks

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Red Bomb 150 - - Radius: 2

Behavior

The Blob Colony cannot move. It will stay in the middle of a room while periodically firing red bombs at the nearest player. Initially it is invincible, and will become invincible again at about half health. To bypass this, players must roll the naturally spawning barrels found in the dungeon at this enemy.

The main threat that these colonies have are the various Parasitic Blobs and Parasitic Blob Guardians they spawn, which inflict the Sick debuff and deal moderate damage. They orbit around the colony and spawn pretty often, making it harder to hit the spawner.

Reproduction

Spawns:
Parasitic BlobParasitic Blob
Parasitic Blob Guardian

Drops

Tips

The Blob Colony may prove difficult to destroy. Melee classes will arguably suffer the most, as to get close they may have to tank the Parasitic Blob four-shot shotgun, which, although it may not prove as a threat in terms of damage, inflicts the Sick debuff.

Dodging may be a problem for most other classes as well. If you stand still while fighting the enemy, you won’t get hit by the Parasitic Blobs, but you will be hit by the colony.
Remember: the health scales with the people in the dungeon, so the fight may take longer with more people.