Crystallised Scorpion (Rev. 5)

Last updated: X.31.9.2

The Crystallised Scorpion is an enemy found in the Crystal Cavern. It is one of the five Crystal Guardian minibosses spawned by the Crystal Entity during its battle.

Contents

Stats

HP: 50,000 (+20% [10,000 HP] per player in dungeon)
DEF: 30
EXP: 50
Location: Crystal Cavern

Immune to Stasis
Immune to Stun
Immune to Paralyze


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Crystal Shard
225
12
36
Yellow Big Spinner
115
10
30
White AoE
???
From Crystal Spikes
Radius: 2
Crystal Shard
175
12
36
From Fake Scorpion Explosion

Behavior

Randomly alternates between four behavior patterns:

  • Circling the room while firing wide spreads of extremely damaging shards at players
  • Stopping in place and firing a fast, two-armed spiral of yellow bullets
  • Moving into the center of the room and summoning a large number of red crosshairs around the arena. These crosshairs will then start randomly moving around - if one comes into contact with a player, it will briefly flash before causing a Crystal Spike to erupt from under it, dealing massive AoE damage. In the meantime, the Scorpion will be firing spreads of shards at the nearest player.
  • Vanishing and spawning a large number of miniature scorpions around the arena. These scorpions have 2,500 (+20% [500] per player in dungeon) health, 100 DEF, and cannot attack, attempting to flee from players. One of the scorpions is substantially larger than the others and flashes - this is the one that players need to target (in addition, it has only 30 DEF). When the real scorpion is killed, all others vanish and the Crysallised Scorpion proper appears again, resuming its attack. If a fake is killed, it will explode into a ring of extremely damaging crystal shards. Unlike the Scorpion’s other phases, which are time-based, this phase will not end until the true scorpion is killed.

Drops

None

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Tips and Strategies

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