Last updated: X.31.9.2 |
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The Crystallised Scorpion is an enemy found in the Crystal Cavern. It is one of the five Crystal Guardian minibosses spawned by the Crystal Entity during its battle.
HP: 50,000 (+20% [10,000 HP] per player in dungeon)
DEF: 30
EXP: 50
Location: Crystal Cavern
Immune to Stasis
Immune to Stun
Immune to Paralyze
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
225 |
12 |
36 |
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115 |
10 |
30 |
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??? |
From Crystal Spikes Radius: 2 |
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175 |
12 |
36 |
From Fake Scorpion Explosion |
Randomly alternates between four behavior patterns:
None
The easiest boss for a large group, but easily the hardest boss for a small group or solo player. The raw speed and power of its shots can deal massive damage, but what can be arguably the worst (or easiest) phase is the fake scorpion phase. Never stand over a fake scorpion because if it is killed, it will result in instant death without Invulnerability. It is imperative to take down the large scorpion as fast as possible to resume the bossfight and also to lower the chance of anyone dying. If it is not found and killed fast enough, it will stop flashing and make it even harder to identify (unless it was damaged and you kept track of its HP.) To make matters worse, the Crystal Entity’s fractals may cause you to lose track of the scorpion. The Crystal Spike phase can also be difficult, since it is hard to approach the center while avoiding both the crosshairs and its fast and highly damaging projectiles. However, you can always stand back and wait for a phase change if it is too dangerous to go in.