Last updated: Release 27.7.XMAS |
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Frimar is one of the three bosses of the Ice Tomb, along with Polaris and Glacius. Frimar has the most defensive capabilities of the three bosses but can also inflict significant damage with armor breaking attacks.
This is a reskinned version of Bes, a Tomb of the Ancients boss.
HP: 100,000
DEF: 50
EXP: 10,000
Location: Ice Tomb
Counts towards god kills
Quest Boss
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
240 |
6 |
12 |
Piercing | ||
150 |
Armor Broken for 5s |
6 |
30 |
Piercing Boomerang | |
160 |
Stunned for 1.2s |
7 |
3.78 |
||
0 |
Weak for 10s |
12 |
60 |
Piercing | |
60 |
Stunned for 1.2s |
8 |
9.6 |
Awakening Phase
Upon being awakened, Frimar slowly circles around the boss room. He does not fire any bullets. After a certain amount of damage, he fires rings of weakening bullets. If more damage is dealt to him, he will fully awaken and move on to the next phase. He cannot be stasised until he is fully woken.
Battle Phase
Frimar stops firing the rings of weakening bullets and begins firing his other projectiles. As more damage is dealt to him, he fires more and more of his different attacks.
Occasionally Frimar will flash and start hugging one of the other tomb bosses, or one of the other tomb bosses will flash and start hugging Frimar.
At a certain amount of damage, Frimar starts spawning Shard Artifacts. When his health is low enough, he moves into his rage phase.
Rage Phase
Frimar will chase nearby players when he is in rage phase. If there is nobody in his detection range then he will remain stationary.
Spawns:
Shard Artifact
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None (items can drop from the Test Chest, which spawns after all 3 bosses are defeated.)
When fighting the three tomb bosses, it is advised to attack Frimar first, as he is an easier enemy to kill compared to the other two. If you have a knight with a Shield of Ogmur, it can help greatly due to the high defense of Frimar.
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