Last updated: X.31.5.0 |
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Null is the boss of The Machine.
The Realm Eye says: |
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HP: 120,000 (+20% [24,000 HP] per player in Dungeon)
DEF: 30
EXP: 1,010
Location: The Machine
Immune to Stasis
Immune to Stun
Immune to Paralyze
Counts towards God Kills
Quest Boss
Aesthetics | Damage | Condition effects | Speed (tiles/sec) | Range (tiles) | Comments |
---|---|---|---|---|---|
100 |
7 |
28 |
Boomerangs Pierces Players Faces Direction |
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80 |
Unstable for 1s |
8 |
32 |
Boomerangs |
|
40 |
5.5 |
8.25 |
Pierces Players Passes Cover |
||
60 |
5.8 |
8.7 |
Pierces Players Passes Cover |
||
80 |
6.3 |
9.45 |
Pierces Players Passes Cover |
||
100 |
7.1 |
10.65 |
Pierces Players Passes Cover |
||
120 |
8.4 |
12.6 |
Pierces Players Passes Cover |
||
100 |
Confused for 0.4s |
2.5 |
30 |
Passes Cover |
|
145 |
Blind for 2s |
3.5 |
19.25 |
Pierces Players |
|
100 |
7 |
18 |
Pierces Players Pierces Armor From Firewalls |
Null begins the fight located at the center of the room. Like the Puppet Master (Encore), it attacks the players and is vulnerable on odd numbered phases, and becomes invulnerable and activates minions to attack on even numbered phases.
Notably, each minion phase has two different variants, one of which will appear in each fight against Null. All minions have 15,000 base HP.
Taunt: “A breach? This can’t be right. You must leave this place at once!”
During the first phase, Null will shoot out bursts of omnidirectional shots which cause unstable. After a while, Null will teleport to one of the four cardinal corners of the room and shoot two rotating spreads of bullets that return to it, before teleporting back to the center of the room and repeating the pattern. After enough damage is taken, Null will become invisible and spawn the first minion group.
There are two variations of this phase, depending on which group of servers Null activates. Killing all minions will begin the next phase.
One minion will run to the left side of the room and the other will run to the right. They will then proceed to rotate clockwise around the edge of the chamber, leaving stationary paralysis bullet trails behind them and shooting a stream of slow shots towards the center of the room. These minions are vulnerable to being stunned, and move fast enough that a 60 speed player can comfortably keep up with them.
The minions move to the center of the room before spreading out and orbit the center at various distances. The outermost minion is the only one vulnerable, and must be killed to damage the next minion. The minions can be paralyzed and stunned.
Taunt: “Enable the firewalls!”
Null will reappear in the center of the room and become vulnerable to attack again. The edges of the room will be replaced by Exposed Code for the phase, which deals rapid damage if stood in. Meanwhile, Null circles the center of the room clockwise and doesn’t shoot any projectiles, but Firewalls will move horizontally along the top and bottom of the square, shooting armor piercing firewaves towards the center of the room.
There are two variations of this phase, depending on which group of servers Null activates. Killing all minions will begin the next phase.
The two minions will move to a horizontal line along the center of the room and shoot rotating bursts of shots. The minions can be stunned and paralyzed in this phase.
The three minions evenly space themselves from the center, then rotate clockwise, shooting bursts of silent shots. The minions are all armored this phase.
Taunt: “Prepare to feel the DISCONNECT between our realities!”
Null reappears in the center of the room and chases players with shotguns of sequential “shockwaves”. One quadrant of the room will flash white twice and turn into black terrain that doesn’t block projectiles or enemy movement, but disconnects players who don’t move off it in time (like bridges in The Shatters). Once a quadrant has gone back to normal, another will begin flashing and the process will repeat until Null takes enough damage to trigger the next phase.
There are two variations of this phase, depending on which group of servers Null activates. Killing all minions will begin the next phase.
The three minions form a line before chasing the nearest player. The minions remain in a snake-like formation (like the Rock Dragon), but only the tail minion is vulnerable, and must be killed to make the next minion in the snake vulnerable to attack. In order of vulnerability they appear as follows:
One minion moves to the center of the room, while the other moves a few tiles north of it. The center minion will remain stationary and shoot rotating waves of bullets, while the other will move around the room shooting parabolic stars.
Taunt: “I hope you’re ready to crash and burn!”
This phase is a combination of phases 3 and 5. Null will rotate around the center of the room clockwise shooting slow moving confusion balls, while the edges of the map will be filled with Exposed Code patrolled by bullet shooting Firewalls. Like in phase 5, Null will make a quadrant of the map flash white twice before disconnecting any players still standing in it. When enough damage is dealt, the final minion groups will spawn.
There are two variations of this phase, depending on which group of servers Null activates. Killing all minions will begin the next phase. The minions in this phase can drop parts of the Golden Archer ST set.
This minion moves to center of the room before shooting short-range bursts of shots. It will lob a grenade that can repeatedly bounce between players, inflicting unstable. It can be stunned.
The minions move to the east and west sides of the room before chasing players, leaving trails of stationary quiet bullets behind them. They can be stunned.
Taunt: “The system is crashing!”
Null reappears at the center of the room and shoots 6 rotating streams of slow moving blind stars. The streams start by rotating clockwise, but can switch directions.
Once brought to critical HP, Null says “These dimensions were not meant to meet! What have you done?!”. Various (non-attacking) enemy sprites will appear from the edges of the room and move around randomly, and Null will shout “REBOOT!”, making the room flash whie. After this, every enemy in the room vanishes, the floor returns to being black, Null disintegrates, and your loot (if you got any) will drop by the exit portal.
Summons:
The Servers