Some in-game data RealmEye based its statistics on are not available.
This includes most character stats and exaltations.
Services based on such data are not updated.

K.I.D.D. Force

K.I.D.D. Force K.I.D.D. Force Energy 1.0 A highly unstable staff engineered to expel forceful bolts of an energy component known as K.I.D.D. (Knee-deep In Dungeon Design). It’s not great now, but allegedly the second version will be better.

Tier UT
Shots 2 (arc gap: 40°)
Damage 80–130 (average: 105)
Projectile Speed 5 tiles/second
Lifetime 2 seconds
Range 10 tiles
Amplitude 1.5 tile(s)
Frequency 1.75 cycle(s)/shot
Rate of Fire 80%
XP Bonus 4%
Soulbound Soulbound
Feed Power 20

Loot Bag Assigned to White Bag
Drops From Null

This is a Mistake Gear item.

Despite being an April Fools weapon, this Staff outdamages the Staff of the Cosmic Whole and outranges it by 1.45 tiles. However, its amplitude is much higher at 1.5 tiles compared to Cosmic’s 0.5 tiles, and has less frequency cycles, making it extremely difficult to aim. If you can maintain a stable distance from the boss, then K.I.D.D. Force becomes a staff that grants incredible safety at 10 tiles.

This weapon’s shots are the old sprites of enemies from Lost Halls, a dungeon designed by Kiddforce. Most of the sprites were infamous for being over-shaded.

The description is a reference to the Lost Halls 2.0, which was seen as a better version of the original Lost Halls.

This item was added to the game in Patch X.31.5.0 (Apr 2019).