The Puppet Master's Theatre (Rev. 22)

Last updated: Release 24.0.0

The Puppet Master’s Theatre is a medium-level dungeon that is a source of Potions of Attack, the Prism of Dancing Swords, the Harlequin Armor, and some dungeon-exclusive skins and cloths. The normal enemies in the dungeon are “puppet” versions of certain classes and mimic their abilities.

Entrances to the Puppet Master’s Theatre are dropped from Leviathans.

Key:

Theatre Key The Theatre Key is available in the Theatre Mystery Box, which costs 51 Gold per spin.

Guide:

See the Puppet Master’s Theatre Guide for a complete walk-through on the dungeon and all its enemies.

Notes:

  • This dungeon was released in Release 24.

Contents


Example Layout




The dungeon has a procedurally generated layout, consisting of several rectangular rooms separated by breakable walls. Occasionally, circular rooms may be near dead ends.

Screenshot

Maximum number of Treasure Rooms currently found.

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Enemies

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Dungeon Boss

The Puppet Master
The Puppet Master


The Puppet Master is the main boss of the Puppet Master’s Theatre.

HP: 150000
DEF: 30
EXP: 16500

Immune to Stasis
Immune to Stun
Immune to Paralyze

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Treasure Room Boss

Oryx Puppet
Oryx Puppet

Oryx Puppet is the treasure room boss of the Puppet Master’s Theatre.

HP: 45000
DEF: 20
EXP: 585

Immune to Stasis
Immune to Stun
Immune to Paralyze
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Tips and Strategies

If alone, or with a single friend, and don’t have enough firepower to take out both the Knight and the Wizard that the Puppet Master spawns, it is advised to drag them 5-7 rooms back. Once the Puppet master has hit the max amount of spawn rates, he will only spawn in the Priests. Once you beat his first phase, the Puppet master will spawn in roughly 4 fake versions of himself. The real one will have the blue shield icon above his head unless someone kills a different one first. If they do you will need to take them out 1 by 1 until you find the real version. The fake versions explode after death with paralysis bullets. Afterwards, you will be able to take out the real version, which will then lead to phase 3. In this phase, he sits at the top of the room, shooting the same purple armor piercing bullets that do 80 damage each. He will also be spawning more Priests, Knights, and Wizards (not sure if he will be spawning them in if you max out the spawn rate in stage 1). Repeat the same thing in phase one if you don’t have enough firepower. Afterwards, you can slowly take him out if you either keep taking out the priests, or have enough DPS to counter them. (Not sure if this should go here, if it shouldn’t, could someone be kind enough to fix it?)

For the Treasure Room boss, he isn’t very difficult on range, but if you don’t, he is worth a challenge. They aren’t very rare(about .75 per puppet). If soloing one, kill his minions first, then circle him to avoid his bombs. Then he’ll go into his artifact phase. He is COMPLETELY invulnerable during this phase, so back up and wait for it to end. After this, just finish him off, anyone can do it.

If you can’t complete the boss then just look for treasure rooms as they are a lot easier
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Drops of Interest

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