Harlequin Armor: A festive piece of armor, complete with bells. Try not to get too crazy.
Stat Bonuses: +14 DEF, +80 MP +5 WIS +3 SPD
Fame Bonus: 5%
Feed Power: 600
The Harlequin Armor is a very interesting piece of equipment, boasting a boost to the MP and Wisdom stats while sacrificing a bit of defense and the entire dexterity boost. This in turn makes it highly comparable to the Resurrected Warrior’s Armor for Heavy Armor-bearing classes.
It definitely gets put to use the best on the Assassin. Assassins tend to want to accentuate how many times they can throw their ability within a given time period, so the 80 MP boost is very handy in allowing a maxed MP Assassin to throw about 5 poisons in a row without stopping if paired with the Ring of Unbound Magic. It also sees great usage on the Huntress, as the Huntress can make use of the extra MP to throw out many more traps than what would normally be possible.
It’s not nearly as useful, but it may still find some use on Rogue and Archer. These classes either have a cooldown or have such a low MP cost for their ability that is usually compensated for by the player’s pet, as a high-enough MP Heal pet ability can negate any reason to have high MP. Therefore, it’s more ideal to use the Hydra Skin Armor or other similar alternatives that provide more useful benefits for these classes.
It’s definitely not recommended to use this armor on the Ninja, as the Ninja usually needs the defense to play effectively (Perhaps an exception to this is a Ninja that uses the Ray Katana or the Doku No Ken). Coincidentally, the Trickster is one of the worst classes to use this item on, despite the fact that this leather armor and the Prism of Dancing Swords both drop in the same dungeon. The Trickster doesn’t really need the MP to play more effectively, and would be putting itself in much more risk than if they had just opted for the Hydra Skin Armor instead.