|This prism has a deep flaw that causes it to scatter light in two directions.|
|On Equip||+40 HP, +4 ATT, +4 SPD|
If used when moving, spawns two moving decoys in opposite directions
If used when standing still, spawns two moving decoys in random directions
|Decoy Distance||8 tiles|
|Decoy Move Time||1.45 seconds|
|Duration||Total: 6 second(s)|
This prism was, for the longest time, part of the code in Realm of the Mad God. However, the fact that it didn’t drop from anywhere made it a strange unreleased item. That is, until the release of The Puppet Master’s Theatre, allowing it to be obtained from inside a glorious White Bag, alongside the Harlequin Armor.
This prism is most often used because of its stat boosts, as most other prisms (Other than the T6 Prism, the Prism of Apparitions) don’t provide any boosts. Its ability to produce two different copies of the Trickster at the time length of the Hallucination Prism is also very handy, and proves to be the most effective prism if the Trickster using it is trying to create Decoys to distract enemies, making this prism a possible primary ability depending on your playstyle. However, it is still advised to bring a T0 Decoy Prism for its ability to teleport for only 60 Mana.
On another note, if you do not move for a few seconds and then use this Prism, the two decoys have a chance to not move in opposite directions, but rather choose two random directions and move in them. This can be useful for dealing with some crowds that would otherwise be hard to control with its normal, intended use.
|Limited Edition Prisms|