The Puppet Master's Theatre (Rev. 5)

Last updated: Release 24.0.0

The Puppet Master’s Theatre is a medium-level dungeon that is a source of Potions of Attack, the Prism of Dancing Swords, the Harlequin Armor, and some dungeon-exclusive skins and cloths. The normal enemies in the dungeon are “puppet” versions of certain classes and mimic their abilities.

Entrances to the Puppet Master’s Theatre are dropped from Leviathans.

Key:

Theatre Key The Theatre Key is available in the Theatre Mystery Box, which costs 51 Gold per spin.

Guide:

See the Puppet Master’s Theatre Guide for a complete walk-through on the dungeon and all its enemies.

Notes:

  • This dungeon was released in Release 24.

Contents


Example Layout




The dungeon has a procedurally generated layout, consisting of several rectangular rooms separated by breakable walls. Occasionally, circular rooms may be near dead ends.

Screenshot

Maximum number of Treasure Rooms currently found.

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Enemies

The normal enemies in the dungeon are found in large groups in each room. They are “puppet” versions of certain classes and mimic their respective class’s ability. Rogue and Priest Puppets are the most common puppets and are found in most rooms. Knight and Archer Puppets are less common, but are found in smaller groups amongst large groups of Rogue and Priest Puppets. Wizard and Assassin Puppets are only summoned as minions by The Puppet Master during the fight.











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    Dungeon Boss

    The Puppet Master
    The Puppet Master


    The Puppet Master is the main boss of the Puppet Master’s Theatre.

    HP: 150000
    DEF: 30
    EXP: 16500

    Immune to Stasis
    Immune to Stun
    Immune to Paralyze

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    Treasure Room Boss

    Oryx Puppet
    Oryx Puppet

    Oryx Puppet is the treasure room boss of the Puppet Master’s Theatre.

    HP: 45000
    DEF: 20
    EXP: 585

    Immune to Stasis
    Immune to Stun
    Immune to Paralyze
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    Tips and Strategies

    If alone, or with a single friend, and don’t have enough firepower to take out both the Knight and the Wizard that the Puppet Master spawns, it is advised to drag them 5-7 rooms back. Once the Puppet master has hit the max amount of spawn rates, he will only spawn in the Priests. Once you beat his first phase, the Puppet master will spawn in roughly 4 fake versions of himself. It is advised to take them out 1 by 1. Afterwards, you will be able to take out the real version, which will then lead to phase 3. In this phase, he sits at the top of the room, shooting the same purple armor piercing bullets that do about 80 damage each. He will also be spawning more Priests, Knights, and Wizards (not sure if he will be spawning them in if you max out the spawn rate in stage 1). Repeat the same thing in phase one if you don’t have enough firepower. Afterwards, you can slowly take him out if you either keep taking out the priests, or have enough DPS to counter them. (Not sure if this should go here, if it shouldn’t, could someone be kind enough to fix it?)
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    Drops of Interest

    Item
    Drops From:
    Harlequin Armor Harlequin Armor
    Prism of Dancing Swords Prism of Dancing Swords
    Puppet Master Skin Puppet Master Skin
    Jester Skin Jester Skin

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