Last updated: X.26.0.0 |
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Thessal the Mermaid Goddess is the boss of the Ocean Trench. The boss room has 4 air sources that are each protected by a respawning Deep Sea Beast. If you are low on HP, try to stay away from these as long as possible. Thessal will throw coral bombs that explode and split into 5 more bombs that explode to inflict more damage as well as possibly lethal Pet Stasis for 8 seconds, heavily reducing survivability. This, combined with her armor breaking attacks, can make this fight a painful one.
The Realm Eye says: |
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Thessal is the ruler of the realm beneath the waves, but her kind had struggled to survive since mortals became capable of naval combat. Her contact with the surface world is limited, but when Oryx came to her with a treaty for mutual protection, she agreed out of desperation. With Thessal’s dominion over sea monsters and Oryx’s strengthening magic, the duo created the Hermit God to stop ships from ever setting sail again. |
HP: 51,700 (+10.8% [5,589] to 111.6% [57,753] per player in dungeon)
HP at 65 players: ?
DEF: 60
EXP: 5,000
Location: Ocean Trench
Immune to Stasis
Immune to Paralyze
Immune to Stun during Armor Break/Wave phases
Counts to God Kills
Dungeon Boss
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
100 |
Armor Broken for 4s |
5.5 |
8.8 |
Pierces | |
65 |
7 |
21 |
Pierces | ||
100 |
6 |
18 |
Pierces | ||
120 |
Weak for 6s |
6 |
18 |
Pierces |
Thessal stays in the middle of the room, firing radial bursts of golden bullets while going invulnerable for a short time during this attack. She can sometimes gain stun immunity for a few seconds and fire rings of gold spirals that inflict armor break. She also continuously spawns Coral Bombs which blow up and split into more Coral Bombs, quickly causing large storms of bullets.
In addition, she constantly keeps a Deep Sea Beast on each of the 4 air vents in the room, making it much harder to regain air. If one dies, she will instantly respawn it.
Sometimes, she will quickly move into the center of the room, flash, and become stun immune for a few seconds, before firing several rings of highly damaging shockwaves that inflict Weak for 6 seconds.
As she loses health, her attacks gain frequency and her armor breaking bullets increase in number. Once she is critically wounded, she gains an 8 second period of invincibility and fires her attacks much faster.
HP: 960,000
DEF: 60
EXP: 0
Counts towards God Kills
Level 20 Quest
Occasionally and purely randomly, when Thessal is killed she will crumble over the loot bag and ask, “Is King Alexander alive?” If you respond with “He lives and reigns and conquers the world,” she will say “Thank you, kind sailor” and spawn 3 Coral Gifts. Otherwise, after a few seconds, she’ll shout “You speak LIES!” and suddenly attack. If you are standing on her (not smart), this will be instant death. Period.
Unlike before, Dying Thessal fires all her attacks simultaneously and constantly, making it much more difficult to put her down for good. She has an immense amount of HP in this form, but will self-destruct after a couple of seconds.
Attacks:
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
100 |
Armor Broken for 4s |
5.5 |
8.8 |
||
65 |
7 |
21 |
|||
100 |
6 |
18 |
|||
120 |
Weak for 6s |
6 |
18 |
Spawns:
In Release X.26, additional changes were made, which include reverting Thessal’s base HP back to 69,000 but giving her HP scaling this time, alongside the Coral Gifts which received a significant HP boost and HP scaling as well.
In Exalt 1.0.0.0, additional changes were made, which including reducing Thessal’s HP by 1/4 but giving her Adaptive HP scaling.
The Arctic Bow has previously dropped from Thessal (winter 2016-17 only).