Last updated: Exalt Version 1.2.0.0 (Oct 2020) |
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The Crystallised Cyclops is an enemy found in the Crystal Cavern. It is one of the five Crystal Guardian minibosses spawned by the Crystal Entity during its battle.
HP: 37,500 (+10.8% [4,050] to 111.6% [41,850] per player in dungeon)
DEF: 30
EXP: 20,000
Location: Crystal Cavern
Immune to Stasis
Immune to Stunned
Immune to Paralyzed
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
160 |
10 |
22.2 |
Shots hit multiple targets Amplitude: 0.1 Frequency: 0.21 |
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160 |
10 |
22.2 |
Shots hit multiple targets Amplitude: 0.1 Frequency: 0.21 |
||
20 |
2 |
2.4 |
Shots hit multiple targets |
||
20 |
6 |
7.2 |
Shots hit multiple targets |
||
20 |
12 |
14.4 |
Shots hit multiple targets |
||
20 |
16 |
19.2 |
Shots hit multiple targets |
||
20 |
20 |
24 |
Shots hit multiple targets |
||
85 |
6 |
18 |
From Split Shots Shots hit multiple targets |
Moves to the top of the room before firing a complex barrage of projectiles - shot-machine guns of stingers and shards aimed behind it, along with narrowing V-shaped bursts of crystal shards that each explode into a +-shape of smaller shots. After finishing a barrage, it will rest for a moment before moving the bottom right and bottom left, repeating the same attack both times. It will continue this rotation until dead.
Because its shots fired outside of the pentagon deal much higher damage, it is important to stay within the arena.
There is always a safe spot between the cyclops and the Crystal Entity, regardless of the Cylops’ position. However, it is important to be weary of fractals and other shots from the Crystal Entity.
Before release X32.4.1, the sprite originally looked like this: