Release History 2020

Patch 32.4.1 & Upcoming Events!

January 8

Hello Realmers,

The festivities are over and it’s time to get back in action! New year means that Realm Exalt is closer and with this patch we started to apply several tweaks and changes in preparation for that. You can also look forward to some new items that were added. Also, we will be running a Machine event for a few days, so don’t miss it!

See you in the Realm!

Patch Notes:

  • Removing all Oryxmas content
    • T11 Weapons & T6 Abilities were replaced with their originals
    • Oryx Castle is back to its normal, grim and mysterious state
    • Encounters’ names and looks are back to normal
    • Ice Drops were removed from the Crystal Prisoner, Shatters, Ocean Trench & Snake Pit
    • Presents were removed from the Godlands Dungeons
    • T12 Weapons, Broken Ornaments and Bell Tokens will no longer drop. The latter two will be removed with the next update on January 15th!
    • Snowy and Permafrost Lord were removed. We will probably see them again next Oryxmas!
    • Deactivated Reindeer bonuses
    • Snowy winter Nexus will be staying for another week
  • As we mentioned in the past, the Mad God Shards are the first part of a seasonal rotation of the Agent of Oryx equipment. With today’s update, regular events will no longer drop those Mad God Shards. Instead, they will be dropping the new Shard of the Doorwarden shards. You will be able to collect them for the next 3 months and after getting 35 exchange for one out of 3 new UTs:
  • Esben Ring and Esben Robe are now dropping in Ice Cave

Upcoming Events:

  • The Glitch guaranteed spawn in the Midlands upon a new Realm
  • The Event will run from 01/10 - 12:00 PM UTC until 01/13 - 12:00 PM UTC.

Dungeons Polish

To help tidy things up in preparation for Unity and check off a bunch of tasks that have spent too long waiting deep in the priority list, we’ve taken some extra time to fine tune quite a few dungeons. These changes are a mix of balancing, bug fixes, quality of life tweaks, and even a few pieces of brand new content to spice up familiar challenges. There a lot to dig into (over 120!), so here’s an overview.


  • Changed the default sprites for the portal of cowardice and realm portal to not be Pirate Cave copies. Realm portals are now a mini version of the 16x16 realm portal found in the Nexus, and cowardice portals are a darker version of it, to mesh better with most environments compared to light brown.
  • Tinctures and effusions now exist for all stat types. The four new ones can be found as drops from the four Court of Oryx dungeons (vitality tinctures and effusions from Shaitan, wisdom from Encore, speed from Reef, and attack from Xolotl). Note that speed effusions can only be used in the realm.
  • Effusions now drop in purple bags.
  • Elixir sprites now visibly drain as their usage quantity decreases.

Pirate Cave

  • The drop rate of Pirate Rum has been significantly increased for both Dreadstump and dungeon mobs.
  • Beach Pirates and Piratesses can now drop Pirate Caves (shocking, we know).

The Hive

  • Damage intensity has been reduced across the board, and the Queen Bee has been rebalanced to throw maggot sacs less frequently and remain vulnerable more often.
  • The dungeon has been made more accessible by making it a guaranteed drop from Warrior Bees and making Warrior Bees themselves slightly more common. Additionally, Wasp Queens now have a chance to drop the dungeon as well.

Magic Woods

  • The dungeon now drops more commonly from Ent Ancients.
  • Level design has been improved by adjusting old room types and doubling the total amount of room maps for greater variety.
  • Instead of just slowing, the water throughout the dungeon now inflicts Healing and Hallucinating to give the dungeon a stronger mechanical identity.
  • All monster damage values have been buffed by approximately x1.5 to accommodate for the now plentiful Healing effect provided by the water.

Undead Lair

  • A new, traditional treasure room miniboss, the Lair Spectral Skeleton, has been added to map the dungeon’s sprawling map more worthwhile to explore.
  • Improved Septavius’s internal attack transitions to keep the fight progressively smoothly at low health.
  • Fixed the stacked shots fired by slime enemies upon splitting.
  • The minimap is now centered when zoomed out.

Abyss of Demons

  • Slightly increased the chance of treasure room spawning.
  • Malphas Protectors now despawn upon the boss’s death.
  • The minimap is now centered when zoomed out.

Manor of the Immortals

  • Lord Ruthven’s fight has been revised. His bat phase now progresses when all four spawned coffins are destroyed (which now have more HP), rather than a fixed timer. This adds more player agency to the fight and should make it go faster overall for capable characters. He also has a minor rage phase attack now.
  • Treasure room coffins are now capable of dropping attack potions and the Tome of Purification, giving them greater value.
  • Change visibility from LineOfSight to Path to reduce frustration (this effectively means that you don’t need to go complete around a wall to uncover the black tiles, and enemies do not disappear from view if a direct line of sight is obscured.
  • Revised and added the previously unused Helmet Head enemy, which spawns from defeated Armored Guards.
  • “RockBomb” now has a proper display name for death messages.

Toxic Sewers

  • Misplaced sewage tiles have been fixed, and you should no longer get sickened at certain spots despite being on safe tiles.
  • The Alligator sprite now faces the correct direction.
  • New environmental art has been added, including dirty slab tiles and broken grates.

Puppet Master’s Theatre

  • Added a quest marker to the Puppet Master.
  • Added all missing puppet enemies (necromancer, huntress, ninja, and samurai).
  • Puppet enemy sizes are now consistent.
  • All 15 class puppet enemies are now able to spawn throughout the dungeon evenly, including those previously restricted like the Puppet Assassin.
  • Fixed Puppet Bombs displaying incorrectly on minimap.
  • Puppet Bombs no longer block player projectiles.
  • Puppet Priests spawned by the Puppet Master despawn upon his death.
  • The Oryx Puppet fight has been improved and adjusted, preventing instakill opportunities and ensuring his phases progress more reliably.
  • The curtain sprite in the boss room has been improved.

Cursed Library

  • All Corruption Phantom Wisps now scale their HP as intended.
  • Fixed numerous typos throughout the Realm Eye.
  • Added a new Realm Eye prompt for the Lair Spectral Skeleton treasure room from the Undead Lair.

Haunted Cemetery

  • The Pumpkin King is now immune to paralyze.
  • Added the intended projectile sprite to the Pumpkin King’s Jack-o’-lantern minions (as well as the Pumpkin Master’s missiles).
  • All monsters required to progress to the next wave are now immune to stasis.

Mad Lab

  • Dr. Terrible can no longer be damaged before activating.

Candyland Hunting Grounds

  • Increased the likelihood of a major monster kill initiating a boss to spawn.
  • Bosses now spawn even if a player is sitting in the room to minimize trolling. The bosses do not attack immediately and remain invulnerable for several seconds first.
  • The dungeon can now be completed via a realm portal. After at least one of every boss type has been spawned and defeated, a new miniboss (the Cupcake) will appear in the starting room. Defeating it gives you an extra high chance at loot and creates a realm portal upon defeat. The dungeon is still infinite, however, and you may continue to farm spawns endlessly.
  • Decorative jelly bean objects have been added throughout the map.

Cave of a Thousand Treasures

  • Fixed boss typos.
  • Made the Treasure Thief enemy more common.
  • Made the dungeon slightly more common from Djinns.
  • Added more fitting damage sounds to most monsters.

Davy Jones’s Locker

  • The swaying seaweed animation on the portal now starts immediately, rather than remaining static for a second.
  • Davy Jones has been buffed with piercing projectiles and slightly extended phases.
  • Corrected the spelling of Lanturn -> Lantern.
  • The minimap will no longer display red dots where there are no active enemies.
  • Added a treasure room that has a chance to exist behind any locked room that doesn’t also hold a required key.

Mountain Temple

  • Rebalanced many of the dungeon’s mobs. The most notable changes include the paralyze arrows from Corrupted Bowmen moving much more slowly and having a longer cooldown between shots, Corrupted Armor no longer infinitely respawning its minions, and Corrupted Monks becoming much less durable while inflicting a very short Petrify effect, rather than Slowed and Darkness.
  • Revised some of Daichi’s dialogue.
  • Added back Daichi’s original extended death animation.
  • Red dot no longer appears on the minimap in the center of the Jade and Garnet Statue setpiece.
  • Daichi’s secret chest now has damage sounds.
  • Daichi’s chest has been made stasis immune.
  • The wall in Daichi’s boss room that opens to the treasure room now has a properly angled sprite.

Lair of Draconis

  • Added HP scaling to Crimson Soul Shards.
  • Fixed minor typo in the Ivory Wyvern’s opening dialogue.
  • Improved XP distribution (4 fame from dragons, 8 from Ivory).

Deadwater Docks

  • Added a unique portal sprite.
  • The Mysterious Crystal is now stasis immune.
  • Crystal Prisoner Steeds now despawn upon the Crystal Prisoner’s death.
  • The Crystal Prisoner now gives 2.5 fame.
  • Jon Bilgewater’s fight has been touched up to ensure he progresses through more phases.
  • Fixed a spawning issue that sent players directly inside the treasure room.

Woodland Labyrinth

  • Added a unique portal sprite.

The Crawling Depths

  • Added a unique portal sprite.

Ice Cave

  • Added a new ice barrier sprite for Esben during his rage phase.
  • Added a small delay to missable dialogue at the start of the Ice Cave and Inner Sanctum.
  • Added damage sounds for the yetis.

Ocean Trench

  • Destructible coral barriers now appear in the hallways between rooms, occasionally impeding progress and needing to be destroyed (like the obstacles in the Parasite Chambers, but less dense).
  • Deep Sea Beasts now despawn upon Thessal’s death.

Tomb of the Ancients

  • Moved the Book of Geb drop to Sarcophagi to incentivize participation.

The Shatters

  • Removed loot chests.

Abandoned Mineshaft

  • Added intended dialogue to Crystal Entity.
  • Improved event dialogue.
  • Made damage sounds more consistent and fitting throughout the dungeon.
  • Added new sprites for the Crystal Entity bosses.
  • Ensured the Crystallized Scorpion has at least one opportunity to use one of its special attacks.
  • Made XP from Crystal Entity summons consistent.
  • Added the Magic Mushroom as a rare drop to large Fungal Cavern monsters.

Lost Halls

  • Added damage sounds to Evil Spirits.
  • Made hazard and bonus rooms slightly more common compared to vanilla rooms.
  • Reduced the main branch length (12 -> 10).
  • Added armor piercing to the Marble Defender’s attacks.
  • Added a quest marker for the cultist group.

Oryx’s Castle

  • Made Suits of Armor grant a meaningful amount of XP (200 each, or 1/10th of 1 fame each).
  • Created new sprites and animations for Janus the Doorwarden and his keys (as well as the Janus mark by extension).
  • Made Janus’s long range shots pierce.
  • Added a quest marker to Janus once revealed.
  • Overhauled Janus’s final phase. He now remains stationary and shoots alternating boomerang waves, requiring a figure-eight motion to go in and out for damage.
  • Added damage sounds to Janus’s keys.
  • Changed the portal sprite of Oryx’s Chamber to not use the default art.
  • Buffed the Stone Guardians with piercing projectiles and overall higher damage.
  • Made the Stone Guardian Sword be visibly thrown through the air.
  • Fixed the intended dialogue string upon O1’s death.
  • Made O2’s dance artifacts disappear more quickly at the end of the phase to prevent instakills.

Lair of Shaitan

  • Fixed the laser projectile in Shaitan’s rage phase so it appears continuous.
  • Reduced the head’s base HP (253000 ->180000) and lowered his HP scaling (now 30%).
  • Added more thematically fitting projectile sprites.
  • Dramatically improved the loot. In addition to both whites being slightly more common, Shaitan now drops a guaranteed attack potion with a chance at a second one, as well as a life potion guaranteed to at least one person.
  • Added a warning flash to the dungeon portal to be consistent with other dungeons.

Belladonna’s Garden

  • Improved the arena map to use consistent art assets and not flicker erratically when Belladonna extends her vines.
  • Removed the loot chest.
  • Made Bella Buds self destruct upon Belladonna’s death.
  • Added damage sounds to the minions.
  • Added standard potion loot as a potential drop.

Ice Tomb

  • Added a delay to the opening dialogue.
  • Gave the portal a warning flash before disappearing, as intended.
  • Removed the loot chest. Instead, to ensure accessing your loot mid-fight is not an issue, all three bosses will spawn a small soul upon death. Once all three bosses are defeated, the souls will vanish and drop your loot.

Mad God Mayhem

  • Integrated the dungeon onto a single map to feel more fluid, teleporting you to different rooms rather than going into separate portals after each boss is defeated. Some rooms have been adjusted accordingly.
  • HP scaling is now consistent across all bosses within the dungeon.

Tutorial/Oryx’s Kitchen

  • Fixed broken dialogue strings for Bonegrind. He will now “greet” you upon entering the dungeon and say more varied lines in combat.

New Sets and Upcoming Events

January 14

Hello Realmers,
It’s time to sharpen your weapons and tidy up your backpack.
In the following days, you will have the chance to obtain some XP bonus and some amazing loot.
Moreover, three new sets are now available directly from in-game loot, you don’t want to miss out on these!
New ST Sets Drop’s locations

Starting Wednesday (January 15th), the new Warrior, Priest and Huntress sets will finally drop in-game and you will be able to get them, or at least try to get, from the enemies you can see in the list below. Good hunting!

Pirate King Warrior Set

  • Weapon - Swashbuckler’s Sickle -> Davy Jones (Davy Jones’ Locker)

  • Ability - Tricorne of the High Seas -> Jon Bilgewater the Pirate King (Deadwater Dock)

  • Armor - Naval Uniform -> Sunken Treasure (Davy Jones’ Locker)

  • Ring - First Mate’s Hook -> Dreadstump the Pirate King (Pirate Cave) and Deadwater Docks Treasure Chest

Mad God’s Messenger Priest Set (all drops in Oryx’s Castle)

  • Weapon - Theurgy Wand -> Oryx the Mad God 1

  • Ability - Ceremonial Merlot -> Janus the Doorwarden

  • Armor - Anointed Robe -> Both Stone Guardians and Suits of Armor

  • Ring - Ring of Pagan Favor -> Brute of Oryx and Commander of Oryx

Horticultural Huntress Set

  • Weapon - Bergenia Bow -> Swarm Tree (Woodland Labyrinth)

  • Ability - Lifebringing Lotus -> Fountain Spirit (Magic Woods)

  • Armor - Hollyhock Hide -> Murderous Megamoth (Woodland Labyrinth)

  • Ring - Chrysanthemum Corsage -> Mecha Squirrel (Woodland Labyrinth)

Additionally, after the release, the Mystery ST Chest and the Mystery ST Skin items will start dropping the new Warrior, Priest and Huntress ST items and mini skins. The old ST sets (Dragon Tamer Warrior, Priest of Geb and Swarming Huntress sets) will be removed from both items.
Janus Chest Event

  • The Event will run from 16/01 - 12 PM UTC until 20/01 - 12:00 PM UTC.

  • Defeat Janus to spawn the Event Chest.

Davy Jones (x1.5 Loot and x1.5 EXP)

  • The Event will run from 15/01 - 12 PM UTC until 18/01 - 12:00 PM UTC.

Deadwater Docks (x1.5 Loot and x1.5 EXP)

  • The Event will run from 17/01 - 12 PM UTC until 20/01 - 12:00 PM UTC.

The events above are just a part of the series of Dungeons where you can get the sets. In the following days, we will reveal the name and time of the others.

Patch 32.5.0

January 15

Hello Realmers,
Once again, Oryx opened the gates of the Realm to let us add some stuff and fix a few issues.
You can see below the full list of changes going live with this new patch. As always, let us know what you think directly here or in any of our other social channels and keep reporting suggestions or issues you might encounter during your sessions.
Dungeon Polish

  • Candyland boss now spawning safeguards correctly

  • Added intended sprites and animation for Crystal Entity and Crystallized Fish

  • Crystal Prisoner’s dialogue correction


  • Pirate King Warrior, Mad God’s Messenger and Priest Horticultural Huntress sets are now available as normal drops in various Dungeons

  • Old ST sets (Warrior, Priest & Huntress) removed from ST Chest

  • New ST sets added to Mystery ST Chest

  • New ST skins added to Mystery ST Skin

Bazaar Additions

  • Small Candy Cane Cloth

  • Small Holiday Lights Cloth

  • Small Mixed Lights Cloth

  • Small Peppermint Cloth

  • Small Snowflake Cloth

  • Small Snowy Night Cloth

  • Large Candy Cane Cloth

  • Large Holiday Lights Cloth

  • Large Mixed Lights Cloth

  • Large Peppermint Cloth

  • Large Snowflake Cloth

  • Large Snowy Night Cloth

New Skins


  • Lunar New Year Nexus theme added

  • Bells and Campaign tokens removed

  • Shards of the Mad God changed for Shard of the Doorwarden in Prismimic’s loot table

  • Fixed a redirection issue of the Login Calendar

A STory of War II: a Ninja, a Mystic and an Assassin… new ST sets!

January 28

Hello Realmers,

Rumors of a mighty new equipment set have been swirling throughout the realms, but the murmurs among the nexus can’t seem to agree on what myth is true. Some speak of an elite set of ninja gear, scavenged from the depths of the Abandoned Mineshaft. Others believe it to be a fiery mystic set, relics from the realm’s prehistoric era. Some even claim it to be a toxic assassin set, a nasty creation by some of the realm’s most vile foes. In truth, all three rumors are true, and they are ready to be unleashed!

The newest 3 ST sets are finally here! This time around, let’s check the details on the new Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi (Ninja) ST sets, created by Aurum:

Crystal Kunoichi (Ninja) ST Set

  • Quartz Cutter

  • Crystalline Kunai

  • Luminous Armor

  • Radiant Heart

  • Mini Crystal Kunoichi Skin

Magmatic Mystic ST Set

  • Staff of Eruption

  • Scorchium Stone

  • Molten Mantle

  • Ring of the Inferno

  • Mini Magmatic Mystic Skin

Acidified Assassin ST Set

  • Toxin Tooth

  • Virulent Venom

  • Acidic Armor

  • Pernicious Peridot

  • Mini Acidified Assassin Skin

Note: A reminder that the older Assassin, Mystic and Ninja ST sets will start dropping with an increased drop rate at their respective dungeons tomorrow! For more information, stay tuned.
A new ST Bonus Program - A STory of War II: a Ninja, a Mystic and an Assassin…

The new Bonus Program will be running for the next 3 weeks. In it, you will have a chance to gather all the new ST sets’ items. The Bonus Program starts tomorrow and will end on February 19th. More details below:

  • Start: January 29th, 2020 at 13:00 UTC

  • End: February 19th, 2020 at 12:00 UTC 16:00 UTC

  • Grace Period: 2 days (till February 21st, 2020 at 12:00 UTC 16:00 UTC)

  • Quest at the Tinkerer: till February 23rd, 2020 at 12:00 UTC 16:00 UTC

Update 02/17

Hey guys! We decided to extend The Story of War II Bonus Program a bit so it will end on February 19th, 2020 at 16:00 UTC! With this small update, both the grace period and the quests at the Tinkerer are also extended to 16:00 UTC!


The War STory Chest can be exchanged at the Tinkerer for one of the following:

  • Mystery Ninja ST Crate

  • Mystery Mystic ST Crate

  • Mystery Assassin ST Crate

Each of those Mystery Crates contains their respective ST parts, their mini skin and:

  • Char Slot Unlocker

  • Ambrosia

  • Vault Chest Unlocker

  • Mystery ST Shard x5

  • Golden Lucky Clover

Introducing the Avarice Medallion. It is a token that can be found on some of the ranks of the Bonus Program. Once obtained, visit the Tinkerer’s and pick 1 (one) of the new ST sets’ items!

Valentine’s Day Events [X.32.6.0]

February 12

Hello Realmers,

Belladonna is once more ready to strike in this season of affection. For years now, she has attempted to thwart the wicked traditions of plucking flowers as gifts, frolicking through fields with a loved one, and carelessly trampling the foliage beneath your feet. But as you know, Belladonna has struggled in her efforts to match the strength of experienced heroes.

Not this time. Not again.

She’s moved to a new garden by the misguided mercy of a certain caretaker. And now her roots are more enriched than ever before. If you can still cut her down, she may have some new goodies to acquire. But she’s done being a pushover, and wants to make sure you know it. If you dare enter her garden this time, it may be the plant kingdom that reigns triumphant.

Update 02/12:

We have just pushed a change to fix Bella Buds not being properly immune to stasis, paralyze, stun, and slow. The rotating wheel phase should no longer break or cause the pattern to disrupt in unintended ways.

Valentine’s Day Event

Belladonna Encounter

The Valentine’s Heart Encounter will spawn twice per realm: Once when you defeat all Red Demons, and a second time after you defeat all Ghost Kings.

It consists of a heart-shaped map with 8 gold hearts in the middle that you must light up by pushing the surrounding pink hearts into them. Watch out though, they’re guarded by Succubuses. To achieve your goal, you can:

  • Push the pink hearts onto the gold ones
  • Defeat the Succubuses and drag their mini hearts to the gold hearts

Belladonna Rework

Belladonna’s Garden has been thoroughly revised! The battle is bigger, the arena is brand new, the art direction has been expanded and improved (huge thanks to TLMaelstrom!), and Belladonna herself is a whole lot more dangerous. Be on your guard! She packs a punch, and may not be kind to adventurers who expect her to lay down and die like in years past.

We added stat bonuses on the Valentine’s Archer STs:

Bella’s Key

Since Belladonna’s Garden went through a makeover, it’s only logical that Bella’s Key will also go through one! The key can now be opened anywhere, and may be purchased in the Mystery Shop.

Hearts, Love Letters and Drop Locations

  • Both Hearts and Love Letters are now tradable so you can obtain as many as your heart desires. Consuming a stack of 10 Heart will give you a Love Letter x1 (to a max stack of 20).
  • Drop locations are:
  • Belladonna’s Encounter - Heart x8
  • Belladonna’s Garden - Heart x3
  • Succubus in the Realm - Heart x1
  • Succubus in Dungeons - Heart x2
  • Heroes in the Realm - Chance for Heart x1 (not guaranteed)
  • Encounters in the Realm - Love Letter x1
  • Cursed Library - Heart x3
  • Ice Cave - Heart x3
  • Haunted Cemetery - Heart x5
  • Ocean Trench - Heart x5

New UT’s (with the help of Sturky!):

  • Perennial Cranium
  • Hanagasaku
  • Gem of Tenderness
  • Gem of Adoration

Gem of Tenderness drops from Ice Cave and Ocean Trench.

Gem of Adoration drops from Haunted Cemetery and Cursed Library.

Valentine’s Quests

Quest Name Requirement/s Reward Type
Struck by Love Love Letter x20 Heartstruck Bow Once per account
Dazed by Love Love Letter x40 Quiver of Dazing Love Once per account
Snatched for Love Love Letter x20 Cupid’s Garments Once per account
Unbound Love Love Letter x20 Ring of Unbound Love Once per account
Mystery Valentine Love Letter x40 Valentine’s Mystery Item Daily

Valentine’s Mystery Item drops items from the Valentine’s Day Archer Set!

Other Upcoming Events

Cursed Library and Haunted Cemetery Event

  • EXP x1.5 & Drop Rates x1.5
  • The Event will run from 02/12 - 12:00 PM UTC until 02/16 - 12:00 PM UTC.

Succubus in Abyss of Demons, Mad Lab and The Puppet Master’s Theatre

  • The Event will run from 02/12 - 12:00 PM UTC until 02/16 - 12:00 PM UTC.
  • Succubus will support the Boss and become more aggressive once you defeat it.

Ice Cave and Ocean Trench Event

  • EXP x1.5 & Drop Rates x1.5
  • The Event will run from 02/15 - 12:00 PM UTC until 02/19 - 12:00 PM UTC.

Succubus in Undead Lair, Toxic Sewers and Snake Pit

  • The Event will run from 02/15 - 12:00 PM UTC until 02/19 - 12:00 PM UTC.
  • Succubus will support the Boss and become more aggressive once you defeat it.

All drops - infographic!

Succubus in Dungeons Drops:

  • Accessory Dye Remover
  • Aphrodite Mystic Skin
  • Backpack
  • Bella’s Key
  • Chocolate Cream Sandwich Cookie
  • Clothing Dye Remover
  • Cupid Archer Skin
  • Cupid’s Bow
  • Diamond-Bladed Katana
  • Heart x 2
  • Heartfind Dagger
  • Hearticles
  • Large Heart Cloth
  • Large Pink Maze Cloth
  • Loot Drop Potion
  • Loot Tier Potion
  • Lovebird Pet Skin
  • Lucky Clover
  • Mystery Stat Pot
  • Potion of Max Level
  • Potion of Wisdom (SB)
  • Power Pizza
  • Rare Mystery Skin
  • Red Heart Pet Skin
  • Small Heart Cloth
  • Small Pink Maze Cloth
  • Staff of Adoration
  • Vinesword
  • Wand of Budding Romance
  • Wine Cellar Incantation

Succubus in the Realm Drops:

  • Cupid’s Bow
  • Diamond Bladed Katana
  • Heart x 1
  • Heartfind Dagger
  • Hearticles
  • Staff of Adoration
  • Stat Potions
  • Valentine Launcher
  • Vinesword
  • Wand of Budding Romance

Belladonna Drops:

  • Bashing Bride Skin
  • Cupid’s Bow
  • Diamond Bladed Katana
  • Eligible Bachelor Skin
  • Hanagasaku
  • Heart x 3
  • Heartfind Dagger
  • Heartseeker Huntress Skin
  • Little Fox Pet Skin
  • Little Prince Rogue Skin
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Perennial Cranium
  • Sprout Slime Pet Skin
  • Staff of Adoration
  • Stat Potions
  • Sunflower Archer Skin
  • Vinesword
  • Wand of Budding Romance

Valentine’s Encounter Flowers Drop:

  • Cupid’s Bow
  • Diamond Bladed Katana
  • Gem of Adoration
  • Gem of Tenderness
  • Heart x 4
  • Heart of Gold Prism
  • Heartfind Dagger
  • Hearticles
  • Staff of Adoration
  • Stat Potions
  • Valentine Launcher
  • Vinesword
  • Wand of Budding Romance


  • Orange ST bags now last longer and will disappear after 2 minutes.
  • Mystery skins, pet skins, mystery class skins, special seasonal skins, pet skins and Loot Boosters were moved from orange to gold bags.
  • New skins and fixes

Balance Changes & Dungeon Cap Update [X.32.7.0]

February 26

Hello everyone,

In this release, we have several noteworthy balance changes. Mainly, a revision of tiered abilities and certain tiered weapons/armor (a version of which was on public testing here), and the implementation of lower dungeon player caps that are now actually enforced, instead of being easily broken by entering a portal at once.

We realize balance changes can be cause for concern for players of all kinds, from casual beginners who are just getting familiar with the game’s systems, to veteran players who have optimized the game’s set of rules to routinely tackle endgame content. Because of this, we wanted to take the time to not just lay out the changes themselves, but explain the rationale behind them.
Tiered Item Changes

Let’s start with the equipment changes. There are three facets to this: Tiered ability rescaling, top tier weapon/armor rescaling, and drop rate/location changes.
Tiered Ability Rescaling


Tier MP Range Boost DEX/SPD
0 55 2.5 0/0
1 60 3 0/0
2 65 3.5 0/3
3 70 4 0/5
4 75 4.5 3/5
5 80 5 4/5
6 85 5.5 5/5


Tier MP Damage DEX
0 45 60-100 (80) 0
1 50 100-140 (120) 1
2 55 140-180 (160) 2
3 60 180-220 (200) 3
4 65 200-280 (240) 4
5 70 250-310 (280) 5
6 75 290-350 (320) 6


Tier Shot Damage Total Damage WIS
0 15-20 (17.5) 300-400 (350) 0
1 30-40 (35) 600-800 (700) 1
2 40-65 (52.5) 800-1300 (1050) 2
3 50-90 (70) 1000-1800 (1400) 3
4 60-115 (87.5) 1200-2300 (1750) 4
5 70-140 (105) 1400-2800 (2100) 5
6 80-165 (122.5) 1600-3300 (2450) 6


Tier VIT
0 0
1 1
2 2
3 3
4 4
5 5
6 6


Tier MP Duration DEF
0 55 3 2
1 60 3.5 3
2 65 4 4
3 70 4.5 5
4 75 5 6
5 80 5.5 8
6 85 6 10


Tier MP Shots Damage DEF
0 85 1 55-90 (72.5) 2
1 85 2 100-140 (240) 3
2 90 3 150-190 (510) 4
3 90 3 190-240 (645) 6
4 95 4 230-280 (1020) 8
5 95 4 270-330 (1200) 10
6 100 5 300-360 (1650) 12


Tier DEX
0 0
1 0
2 2
3 2
4 3
5 3
6 4


Tier MP Radius DoT Impact Duration WIS
0 25 2 100 20 3 0
1 40 2.5 200 50 3.2 1
2 55 3 300 80 3.5 1
3 70 3.5 400 110 3.7 2
4 80 4 500 140 4 2
5 90 4.5 600 170 4.3 3
6 100 5 700 200 4.5 3


Tier MP Heal
0 40 35
1 50 45
2 70 65
3 85 90
4 100 100
5 110 105
6 115 110


Tier MP Damage Radius ATT
0 40 60 3.5 0
1 50 95 4 0
2 60 140 4.5 0
3 75 200 5 2
4 90 260 5.5 3
5 100 300 6 4
6 105 350 6.5 5


0 60 0
1 65 0
2 70 0
3 75 1
4 80 2
5 85 3
6 90 4


Tier MP Duration WIS
0 60 3 0
1 65 4 1
2 70 5 2
3 75 6 3
4 80 7 4
5 85 8 5
6 90 9 6


0 30 0
1 40 0
2 50 0
3 60 0
4 70 1
5 80 2
6 90 3


Tier MP Range VIT
0 30 15 0
1 40 15 3
2 50 15 3
3 60 15 6
4 70 15 6
5 80 15 9
6 90 15 9


Tier MP Shots Damage DEX
0 40 2 150-250 (400) 0
1 50 2 250-350 (600) 1
2 60 3 200-300 (750) 2
3 65 3 300-400 (1050) 3
4 70 4 250-350 (1200) 4
5 75 4 300-450 (1500) 5
6 80 4 400-500 (1800) 6

In case you missed the public testing session, most tiered abilities have received adjustments to streamline the progression from T0 to T6 while maintaining balance at T6. With Oryx 3 on the horizon and the introduction of T7 abilities, T14 weapons, and T15 armors, the unusual history of T6 abilities became problematic. As you may already know, the majority of T6 abilities are statistical duplicates of T5s, with the very minor addition of +2 VIT and WIS (these bonuses have been replaced universally with +20 HP and +20 MP). If T7s were introduced while ignoring this, T6 would become a largely useless step.

Previous class ability rebalances, such as scepters and traps, have adjusted these over time, but several instances remained. We wanted to take this opportunity to make the step from T5 to T6 a meaningful step across the board, while correcting a handful of other minor inconsistencies along the way. Very few of these changes are drastic enough to have significant impact on your choice of ability (as T6 itself has remained almost entirely the same to keep them on the level UTs are balanced around), but this does make T5s a less desirable substitute.

Top Tier Weapon/Armor Rescaling

  • T13 Weapons and T14 Armor Revisions

  • T14 Armors

  • T13 Robe: +55 MP, +4 ATT, +13 DEF, +6 WIS

  • T14 Robe: +60 MP, +4 ATT, +14 DEF, +7 WIS -> +65 MP, +5 ATT, +15 DEF, +7 WIS

  • T15 Robe: +65 MP, +4 ATT, +15 DEF, +7 WIS -> +75 MP, +6 ATT, +17 DEF, +8 WIS

  • T13 Leather: +17 DEF, +5 DEX

  • T14 Leather: +18 DEF, +5 DEX -> +19 DEF, +6 DEX

  • T15 Leather: +19 DEF, +5 DEX -> +21 DEF, +7 DEX

  • T13 Heavy: +24 DEF

  • T14 Heavy: +25 DEF -> +26 DEF

  • T15 Heavy: +26 DEF -> +28 DEF

T13 Weapons

* T12 Staff: 60-100 (80)

  • T13 Staff: 60-105 (82.5) -> 65-110 (87.5)

  • T14 Staff: 65-105 (85) -> 75-115 (95)

* T12 Wand: 95-140 (117.5)

  • T13 Wand: 100-140 (120) -> 105-145 (125)

  • T14 Wand: 100-145 (122.5) -> 110-155 (132.5)

* T12 Bow: 50-75 (62.5)

  • T13 Bow: 55-75 (65) -> 60-80 (70)

  • T14 Bow: 55-80 (67.5) -> 70-85 (77.5)

* T12 Dagger: 95-175 (135)

  • T13 Dagger: 95-180 (137.5) -> 110-190 (150)

  • T14 Dagger: 100-180 (140) -> 125-205 (165)

* T12 Sword: 220-275 (247.5)

  • T13 Sword: 225-280 (252.5) -> 235-290 (262.5)

  • T14 Sword: 230-285 (257.5) -> 250-305 (277.5)

* T12 Katana: 135-180 (157.5)

  • T13 Katana: 145-185 (165) -> 150-195 (172.5)

  • T14 Katana: 150-190 (170) -> 165-210 (187.5)


  • Armor of Nil: +21 DEF, -2 SPD -> +24 DEF -4 SPD

  • Ritual Robe: +10 DEF, +5 ATT, +15 WIS, +40 MP -> +12 DEF +5 ATT +15 WIS +50 MP

  • Breastplate of New Life: +160 HP, +12 DEF -> +160 HP, +14 DEF

  • All Non-HP/MP T6 Rings: +9 -> +10

Post-WC top weapons and armors now also share a bigger distinction from the previous tier. This is primarily done to make the next two tiers of tops have a more noticeable impact on your character, rather than being a very slight increment and merely greater bragging rights. This makes them more competitive with certain UTs (with a few endgame UT adjustments accordingly) and a desirable upgrade from the comparatively much more common WC tops, making them a better match of rarity vs. value.

Drop Rate/Location Changes

WC tops have been removed from all sources except for the Wine Cellar itself and the Shatters.

Specifically, the removals are from the Woodland Labyrinth, Deadwater Docks, Crawling Depths, Ice Cave, and Lost Halls/Cultist Hideout/Void (though the Cultist Hideout maintains unbound rings as a drop). That last one may stick out. However, it should be noted that this also comes with a dramatic buff in the drop rates of T13 weapons and T14 armors from their respective sources. Many have been doubled and some even as much as tripled, in an effort to keep WC tops economically valuable within their level while ensuring the loot from endgame dungeons is more in line with what an endgame player is looking for.

Over 50 UTs have had their drop rates buffed from all sources. Specifically:

  • Orb of Sweet Demise

  • Wand of the Bulwark

  • Candy-Coated Armor

  • Scepter of Fulmination

  • Wand of the Fallen

  • Orb of Aether

  • Recurring Terror Spell

  • Scepter of Devastation

  • Tome of Pain

  • Harlequin Armor

  • Prism of Dancing Swords

  • Void Blade

  • Murky Toxin

  • Ghostly Prism

  • Soul’s Guidance

  • Plague Poison

  • Resurrected Warrior’s Armor

  • Leaf Dragon Hide Armor

  • Water Dragon Silk Robe

  • Fire Dragon Battle Armor

  • Celestial Blade

  • Midnight Star

  • Wakizashi of Eastern Winds

  • Wakizashi of Crossing Fires

  • Skull of Endless Torment

  • Prism of Dire Instability

  • Sealed Crystal Skull

  • Penetrating Blast Spell

  • Cnidaria Rod

  • Bottled Medusozoan

  • Hivemaster Helm

  • Fungal Breastplate

  • Crystal Shield

  • Crystallised Mist

  • Echoes Prism

  • Refraction Cloak

  • Fractured Gemstone Wakizashi

  • Star of Enlightenment

  • Bracer of the Guardian

  • The Twilight Gemstone

  • The Forgotten Crown

  • Sword of the Colossus

  • Marble Seal

  • Breastplate of New Life

  • Magical Lodestone

  • Staff of Unholy Sacrifice

  • Skull of Corrupted Souls

  • Ritual Robe

  • Bloodshed Ring

  • Bow of the Void

  • Quiver of the Shadows

  • Armor of Nil

  • Sourcestone

  • Omnipotence Ring

These changes correct many historical inconsistencies, taking into account more factors such as the length a dungeon takes to complete on average (Shatters UTs in particular being a major example). These adjustments should result in a generally more rewarding experience across the game, with less “outlier whites” such as Bulwark feeling far rarer than they have a reason to be. This has also partially been done to balance out the effects of the new dungeon cap system, which will be mentioned a little later in this letter.

  • Potion drop changes

Lastly, potion drops in endgame dungeons (Lost Halls, the Nest, and both stages of the Abandoned Mineshaft) have been tweaked to create less guaranteed drops and avoid completely flooding large masses of players from all getting several potions. This has been done in the interest of making sure the maxing process does not become overly efficient to those who run these dungeons frequently and allow dungeons like the Ocean Trench and Tomb to remain viable, while also aiming to restore some trading value to such potions.

We realize this may be alarming to some who have become accustomed to large endgame “raids” with mass payouts. However, the changes are not as severe as you may fear. In fact, some of the rates have even been mildly buffed. This change is primarily to help moderate the influx of potions without stripping endgame dungeons of expected loot. So rather than a group of 10 players getting 20 potions and a group of 85 players getting nearly 200 potions cumulatively, the results are more likely to even out at a spot that rewards adequately, but without sending an extreme amount of potions into the overall game. This disproportion leads directly into the final significant change.

Dungeon Cap changed from 85 to 65 players.

Most experienced players are likely familiar with the player limit on dungeons, or more specifically, its ineffectiveness. Though a player limit has always existed on dungeons, it has historically been easily bypassed by simply entering a portal within the same few seconds. This has led to two major problems: Performance and balance.

On the technical side, fitting far more players onto a single map than expected creates problems. One of the most common sources of lag and other performance issues is having an overwhelming amount of players occupying the same limited space. While huge spaces like the realm are built for this, most dungeons are not.

From a gameplay perspective, the lack of real player caps also creates fundamental design problems. Even with scaling measures, virtually no content is built to be able to face off against 100+ players. Such huge mobs can make even the game’s toughest challenges much easier than intended, which ultimately makes for a less interesting and engaging gameplay experience over time.

We feel the game has a responsibility of both fun and stability, which is why we have fixed this long-lasting issue to properly cap dungeons. The default limit has now been placed at 65 for the time being, with a few exceptions based on previous limits (such as heroic dungeons being at 15, and alien wormholes at 25). For dungeons opened by keys, the host is also guaranteed a spot in the dungeon.

Update 02/27/2020:

Note that the key opener’s spot is guaranteed for 25 seconds after the key is popped. After that time runs out, the slot expires and it can be filled by anyone that tries to enter the dungeon portal.

We understand that such changes may be worrying to some players, as this can indirectly result in higher difficulty for endgame content that can be handily steamrolled with larger groups, which will no longer be quite as possible. That said, we do believe that these are healthy changes in the interest of balance, long term gameplay enjoyment, and even trading viability.

We will be very closely watching the in-game impact these changes have, both in the immediate future and over some time as things settle and adapt. Some of these are certainly more impactful than others, and there will likely be some points of contention. We want to stress that none of these changes have been done without long, thorough consideration for the effects they will have. We hope that this letter has given you some insight on our rationale for such changes, and why we believe they are essential actions for the game’s future.


New Skins

  • Fixed dye mask on the Dante Trickster of the Abyss Skin

  • Valentine’s Heart quest portrait and chat messages will no longer be displayed

  • Beer God is now permanent in the Realm

  • Deactivated Masks effects

Patch Notes [X.32.7.1] & St. Patrick’s Events

March 11

Top o’ the mornin to ya Realmers!

Not only is the Leprechaun back, but he brought some help. Now instead of one wacky short fellow, we have to chase two! Leprechaun’s cousin is just as fast and tricky as his relative. Legend says he tricked a mystical creature of its gold. As an act of vengeance, the creature took away the one thing the leprechaun’s treasure more than gold: The color green. To remind him of his crimes, the leprechaun was instead turned gold. Regal, but admittedly gharish. To this day, the cursed Leprechaun is haunting several dungeons, enjoying his gold but forever stripped of his green pride.

Patch Notes:

Key Price Changes

For some time now, you guys have been asking us if there will be an update in the key prices. We gathered a lot of feedback on this subject and decided that it’s finally time to update these. Among the usual 50/100/200 gold prices, you will also see a new one - 150 gold. The prices were set based on several criteria including rarity and loot (UTs, STs etc).

With this change, the Nexus shop will also be updated accordingly. Here is what a comparison table of the old and new key prices:

Novice Dungeons

Dungeon Old Price New Price
Pirate Cave Key 50 50
Forest Maze Key 50 50
Spider Den Key 50 50
Totem Key 50 50
The Hive Key 100 50

Godlands Dungeons

Dungeon Old Price New Price
Magic Woods Key 100 50
Sprite World Key 50 50
Treasure Map - -
Undead Lair Key 100 50
Abyss of Demons Key 50 50
Theatre Key 100 50
Toxic Sewers Key 50 50
Cursed Library Key 100 100
Snake Pit Key 100 50
Lab Key 50 100

Court of Oryx Dungeons

Dungeon Old Price New Price
Shaitan’s Key 50 100
Puppet Master’s Encore Key 200 150
Secluded Thicket Key 200 200
Reef Key 200 100

Epic Dungeons

Dungeon Old Price New Price
Deadwater Docks Key 50 100
Woodland Labyrinth Key 50 100
The Crawling Depths Key 50 100

Misc Dungeons

Dungeon Old Price New Price
Cemetery Key 100 100
Manor Key 50 50
Davy’s Key 100 100
Mountain Temple Key 100 100
Ocean Trench Key 200 150
Ice Cave Key 100 100
Draconis Key 100 200
Tomb of the Ancients Key 200 200
Fungal Cavern Key 200 200
The Nest Key 200 200
Shatters Key 200 200
Lost Halls Key 200 200
Parasite Chambers Key 200 200

Seasonal/Limited Dungeons

Dungeon Old Price New Price
The Machine Key 100 100
Beachzone Key 50 50
Malogia Key - -
Untaris Key - -
Forax Key - -
Katalund Key - -
Heroic Undead Lair Key 100 150
Heroic Abyss of Demons Key 100 150
Battle Nexus Key 50 50
Bella’s Key 200 200
Ice Tomb Key 200 200
Rainbow Road Key 100 100
Santa Workshop Key 200 200
Mad God Mayhem Key - -
Candy Key 200 200
Halloween Cemetery Key 200 200

Mystery Key items’ content updated as follows:

Legendary Mystery Key Epic Mystery Keys Rare Mystery Key
Secluded Thicket Key Shaitan’s Key Sprite World Key
Draconis Key Reef Key Abyss of Demons Key
Tomb of the Ancients Key Deadwater Docks Key Theatre Key
Fungal Cavern Key Woodland Labyrinth Key Toxic Sewers Key
The Nest Key The Crawling Depths Key Snake Pit Key
Shatters Key Cemetery Key Manor Key
Lost Halls Key Davy’s Key Undead Lair Key
Parasite Chambers Key Mountain Temple Key Magic Woods Key
Candy Key Ice Cave Key -
- Lab Key -
- Cursed Library Key -
- Puppet Master’s Encore Key -
- Ocean Trench Key -

New Enchanted keys

You will have a chance of getting the recently released Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi Ninja ST sets (among other items) with the new Mountain Temple Enchanted Key and Davy’s Enchanted Key!

As a reminder, once popped, the key popper will get a chest which, upon defeat, will spawn the Mystery ST Crate.
Mystery ST Crate Drops:

  • Toxin Tooth

  • Virulent Venom

  • Acidic Armor

  • Pernicious Peridot

  • Staff of Eruption

  • Scorchium Stone

  • Molten Mantle

  • Ring of the Inferno

  • Quartz Cutter

  • Crystalline Kunai

  • Luminous Armor

  • Radiant Heart

  • Char Slot Unlocker

  • Ambrosia

  • Vault Chest Unlocker

  • Mystery ST Shard x5

  • Superburger

  • Golden Lucky Clover

  • Mystery ST Shard x3

  • Mystery ST Shard x2

  • Mystery ST Shard x1

  • Lucky Clover

  • Loot Drop Potion

  • Loot Tier Potion

Upcoming Events

St. Patty’s Day Events

The tiny green fellow is back in the Realms for another run! This year, he will spawn twice - once after you defeat all Red Demons and a second time after Ghost Kings.

The green Leprechaun will also spawn in newly generated realms about 30 mins after the release is complete.

He also invited his yellow cousin to join the party, so try to catch him too and give him a warm welcome! Seems like disorientation runs in their family! The twist is that this little guy will only appear in the following dungeons, after you defeat the boss:

  • Davy Jones’s Locker - Guaranteed

  • Mountain Temple - Guaranteed

  • Toxic Sewers - Medium chance

  • Mad Lab - Medium chance

  • Undead Lair- Low chance

  • Abyss of Demons - Low chance

The Event will run from 03/11 - 12:00 PM UTC until 03/17 - 12:00 PM UTC.

Defeat Davy Jones, Daichi the Fallen, Gulpord the Slime God, Dr. Terrible, Septavius the Ghost God, and Archdemon Malphas for a chance to spawn the Yellow Leprechaun in their respective dungeons.

The Tinkerer has last year’s UT’s ready for the taking! The Patty Token will drop as follows:

  • Green Leprechaun - Patty Token x5

  • Yellow Leprechaun - Patty Token x1

We also have a few new UT’s that will drop both from the Yellow Leprechaun and the Pot of Gold in the Rainbow Road:

  • Painbow

  • Rainbow Rod

  • Prismatic Slasher

  • Staff of the Saint

While chasing the wind, the Leprechauns dropped a nice and shiny package, which will give you a head start in completing quests! Open the In-game shop and find out what the FREE pack contains!

Patty Token Quests at the Tinkerer’s:

Quest Name Quest Requirement/s Reward/s Quest Type
Green Star Patty Token x30 Clover Star Once per account
Under the Rainbow Patty Token x30 Sword of the Rainbow’s End Once per account
Clover Arrow Patty Token x30 Clover Bow Once per account
A Leprechaun’s Blade Patty Token x30 Katana of Good Fortune Once per account
Lucky Choice Patty Token x90 Leprechaun Mystic Skin OR Miss Shamrock Wizard Skin Once per account/Item of Choice
Luckiest of Clovers Patty Token x30 Lucky Clover Repeatable

Note: Quests will be active till the end of the St. Patrick’s Day events (03/17 - 12:00 PM UTC)!

All drops - infographic!

Pot of Gold in Rainbow Road Drops:

  • Clover Bow

  • Clover Star

  • Green Hat Bunny Pet Skin

  • Katana of Good Fortune

  • Large Intense Clovers Cloth

  • Large Rainbow Cloth

  • Large Shamrock Cloth

  • Leprechaun’s Walking Hat Pet Skin

  • Mini Pot Of Gold Pet Skin

  • Miss Shamrock Wizard Skin

  • Mystery Stat Pot

  • Painbow

  • Potion of Speed (SB)

  • Prismatic Slasher

  • Rainbow Rod

  • Saint Paddy’s Brew

  • Small Intense Clovers Cloth

  • Small Rainbow Cloth

  • Small Shamrock Cloth

  • St Patrick’s Green Accessory Dye

  • St Patrick’s Green Clothing Dye

  • Staff of the Saint

  • Sword of the Rainbow’s End

Yellow Leprechaun Drops:

  • Large Intense Clovers Cloth

  • Large Rainbow Cloth

  • Large Shamrock Cloth

  • Leprechaun Mystic Skin

  • Leprechaun’s Walking Hat Pet Skin

  • Lucky Clover

  • Miss Shamrock Wizard Skin

  • Mystery Stat Pot

  • Paddy’s Flying Hat

  • Painbow

  • Potion of Defense (SB)

  • Potion of Speed (SB)

  • Potion of Wisdom (SB)

  • Prismatic Slasher

  • Rainbow Clover

  • Rainbow Rocketeer Pet Skin

  • Rainbow Rod

  • Saint Paddy’s Brew

  • Small Intense Clovers Cloth

  • Small Rainbow Cloth

  • Small Shamrock Cloth

  • St Patrick’s Green Accessory Dye

  • St Patrick’s Green Clothing Dye

  • St. Patricks Key

  • Staff of the Saint


[New Skins/fixes](

And finally, Deca is happy to welcome a new member you all may already know! Here are a few words from the King Bee himself:

Hello! I’m Mrunibro, a user-generated content (UGC) member since the end of 2016. You might know me from UGC projects such as the Nest (and rework), or maybe just from playing the game! I’ve been with the DECA team since about a month ago, and I’ll be going under the name /u/Deca_Unibrow. I will work in Game Design, similar to /u/Kiddf and /u/Deca_Toast. I’m very happy to bee working with DECA Games in such a big moment for the game!

Patch Notes [X.33.0.0]

April 1

Hello Realmers,

It is almost time for the Realm Exalt - Open Beta ! The Supporters had their go and with their help, we will be able to give you a more refined Realm experience to all Realmers starting April 15th !

In other news, it’s April Fools, and you know what that means? That’s right, absolutely nothing! Nope, nothing of note has been altered in any way, so please carry on with business as usual.

Patch Notes

  • Player limitation in Realms now works properly (goodbye spamming Interaction!)
    • The number of players in realm is updated every 5 sec that is why you might get a “Full dungeon” message on realm which is looking like it has free spot
    • The number takes into account both players in realm and in dungeons inside realm, this is why you can enter 85/85 Realm and see less than 85 players
  • Reentering the Nexus Clothing Bazaar right after you exited no longer gives you a “Dungeon is full” error
  • Upon using the Crystallized Fang’s Venom and Sporous Spray Spell, the colors of these abilities now match the respective items better
    * The Golden Oryx Effigy can now drop Realm Gold
    * Void and Crystal Cavern keys are now for sale in the Nexus, starting at 450 gold
    * Every Lair of Draconis portal has a 1/10 chance to replace itself with the Consolation of Draconis, including keys
    * Honey Scepter now inflicts Paralyzed for 4 seconds
    * Helm of the Juggernaut rebalanced to boost defense by 5 instead of inflicting Armored

After April Fool’s Day Update

New STs Drop Locations

The new ST sets (the Acidified Assassin, Magmatic Mystic, and Crystal Kunoichi) now drop in-game!

  • Acidified Assassin ST set:
    • Toxin Tooth - Gulpord the Slime God, Golden Rat
    • Virulent Venom - Gulpord the Slime God, Red Turtle, Orange Turtle, Blue Turtle, Purple Turtle
    • Acidic Armor - Stheno the Snake Queen
    • Pernicious Peridot - Snakepit Guard
  • Magmatic Mystic ST set:
    • Staff of Eruption - Shaitan the Advisor
    • Scorchium Stone - Archdemon Malphas
    • Magmatic Mantle - Abyss Idol
    • Ring of the Inferno - Red Demon
  • Crystal Kunoichi (Ninja) ST set:
    • Crystal Katana - Crystal Entity
    • Crystal Kunai - Crystal Worm Mother
    • Crystalline Armor - Crystallised Lizard, Crystallised Monstrosity, Crystallised Fish, Crystallised Cyclops, Crystallised Scorpion
    • Crystal Heart - Crystallised Boomer, Crystallised Crawler, Crystallised Shrieker, Crystallised Charger, Crystallised Watcher

Each of the sets now has their own packages and boxes, the latter are included in the ST boxes’ rotation. Starting today, the Magmatic Mystic ST and the Magmatic Mystic Skin Pack are available in the Mystery Shop!


Additionally, the drop rates on the old Assassin, Mystic and Ninja ST sets were increased (2 months ago)!

The Mystery ST Chest is also updated! The old Assassin, Mystic and Ninja ST items were replaced with the new ones!


P.S. Thank you Guill!

Unity&Flash Patch Notes/PT/Animations [Patch X.33.1.0]

May 7

We are back with another set of fixes - for both Realm Exalt (Unity) and Realm on Flash. We also want to introduce an awesome cosmetics feature our lovely design team has been working on for awhile now. We know you want to look as fierce on the battlefield as possible but we also know you want to do it in style! Introducing Animations ! More on that below.

Animations Feature

With these new animations, you can customize a specific UT ability and shine bright like a diamond!

  • What is the animation feature? - It’s a feature that allows you to add a different animation when you use your UT ability! It’s in the form of a shard. Currently we have the Golden Shard and the Chaos Shard. In their tooltip, you can see what specific UTs they can be applied to.
  • How is the shard applied to the UT ability? - You simple have to drag the shard onto the UT ability item that it can applied to. The upgraded version of the UT ability will be created. It will appear in front of your character in a white bag, so don’t wait to pick it up and try it on. Careful though, once merged, the effect cannot be removed from your UT!
  • How to tell the difference between the normal UT and the one with animation? - The name of the newly created UT will be different. For example, if you merge a Helm of the Juggernaut with a Golden Shard, the new name of your UT will be Helm of the Juggernaut - Midas.
  • What do the current animations look like? - Well… Helm of the Juggernaut - Midas Quiver of Thunder - Overcharged Orb of Conflict - Chaos

Upcoming PT Session

  • We will be hosting an Oryx 3 and Bard class PT (Public Testing) session starting this evening! More details on when exactly and how to join, coming soon. Keep an eye on Reddit and RealmEye!
  • To show you what it’s all about, our brave designers will be showcasing both Oryx 3 and the new upcoming Bard class before the PT session.

Other Fixes and Miscellaneous

  • Feed power on UTs and STs has been updated, as mentioned in our blog.
  • The grace period of the Open Beta Campaign has been shortened. It will now end on the May 8, 2020 6:00 AM and not on May 10, 2020 6:00 AM.
  • 4325 of you completed the short survey that we posted last week! As promised, everyone gets a FREE Golden Clover as a reward! You can find the once per account free pack in the in-game Mystery Shop starting today till May 12, 2020 7:00 AM. Thank you for participating!
  • Fixed the Tome of the Mushroom Tribes which now heals Sorcerers.
  • Added a list of skins that drop from each Mystery Class Skin item.
  • Fixed the Lost Halls Guild Key display name.
  • All Exalt Tokens have been removed from the game.
  • Description of the Ring of Decades has been fixed.
  • The Wall of Fame name list has been fixed.
  • New Skins
  • Discord May Events

War STory III - a Samurai, a Sorcerer and a Wizard…

May 8

There is a legend of sea creatures that would craft the most wonderful and strong gear on both the Earth and in the Sea Kingdom. In a land far far away, a young samurai heard of this legend. His home was threatened by wicked monsters, so he trained and became a strong fighter. What was missing was impenetrable armor and a sharp weapon which will help in his defense. The samurai went on a quest to find the gear he heard about in the legend. On his journey, he met a mighty sorcerer and a cunning wizard who took his cause to heart. After years of searching the deepest oceans and the darkest seas, they finally found what they were looking for: a Daring Discoverer Set, a Court Magician ST Sorcerer and a Slurp Scion ST Wizard gear! And so, they were ready for the battlefield…
Daring Discoverer Samurai ST Set

  • Kiritsukeru

  • Watarimono

  • Reinforced Root Armor

  • Traveler’s Trinket

  • Mini Discoverer Samurai Skin

Court Magician ST Sorcerer ST Set

  • Magic Wand

  • Lightshow Scepter

  • Magician’s Robe

  • Performer’s Hat

  • Mini Magician Sorcerer Skin

Slurp Scion ST Wizard ST Set

  • Tideturner Trident

  • Slurpian Sea Scroll

  • Oceanic Apparel

  • Imperial Keepsake

  • Mini Slurp Scion Wizard Skin

Note: A reminder that the older Samurai, Sorcerer and Wizard ST sets are now dropping with an increased drop rate at their respective dungeons!
The new ST Bonus Program - A STory of War III: a Samurai, a Sorcerer and a Wizard… is now live in the Mystery Shop.

The new Bonus Program will be running for the next 3 weeks. In it, you will have a chance to gather all the new ST sets’ items. The Bonus Program starts this Friday, May 8th @11:30 AM UTC and will end on May 29th @11:00 AM UTC. More details below:

  • Start: May 8th, 2020 at 11:30 AM UTC

  • End: May 29th, 2020 at 11:00 AM UTC

  • Grace Period: 2 days (till May 31st, 2020 at 11:00 AM UTC)

  • Quest at the Tinkerer: till June 3rd, 2020 at 11:00 UTC


The War STory Chest can be exchanged at the Tinkerer for one of the following:

  • Mystery Samurai ST Crate

  • Mystery Sorcerer ST Crate

  • Mystery Wizard ST Crate

Each of those Mystery Crates contains their respective ST parts, their mini skin and:

  • Char Slot Unlocker

  • Ambrosia

  • Vault Chest Unlocker

  • Mystery ST Shard x5

  • Golden Lucky Clover

We have the Avarice Medallion again! Let’s remind you what it was and how you can use it. It is a token that can be found on some of the ranks of the Bonus Program. Once obtained, visit the Tinkerer’s and pick 1 (one) of the new ST sets’ items!

Bard is out NOW! [Patch X.34.0.0]

May 20

Hello Realmers,

The moment we’ve all been waiting for. After a public testing session or two (or three)… After the various feedback we got from you guys… It’s time to release the BARD class. With his musical tendencies and a lute in his hands, the Bard inspires your and your group’s attack range!

Most heroes are content with the sounds of clashing swords and earth-shattering spells polluting the battlefield. To some, it is one of life’s constants that they must either accept or be driven mad by. The Bard, on the other hand, finds that there is indeed room for improvement in the cacophony of battle. With the inspiring sounds of his lute, fellow adventurers will reach their full potential like never before!

How the new class looks, works and feels? Check out the Bard Spotlight here!

Other changes

  • Added a new star system due to the new Bard class being released. Scale is now:
    • Light Blue star: 1-15
    • Dark Blue star: 16-31
    • Red star: 32-47
    • Orange star: 48-63
    • Yellow star: 64-79
    • White star: 80
  • Changed the sprites for all tiered wakizashi, Wakizashi of Eastern Winds, and Wakizashi of Crossing Fires to use a style consistent with all other wakis.
  • Feed power of the Santa Trickster Skin was reduced from 1000 FP to 500 FP.
  • Increased the drop rates of Samurai, Sorcerer and Wizard ST in the Tinkerer’s Chests and added the Bard UT’s to them.
  • Art Contest Bard Skins
  • New skins

Content Creators

In the beginning of May, we decided to make our bond with you, the community, stronger. We decided to partner with several streamers and youtubers, people that you all know and love watching.








Squirtle 920

The Mother Ship



Realm Exalt/Flash Patch Notes & Prismimic Events [Patch X.34.1.0]

June 4

Hi there Realmers,

After a rough patch with the Bard release last week, we are ready to make more improvements and fixes to both Realm and Realm Exalt. We have something special for you, something that you’ve all been asking for awhile now! Check what that is and more, below:

Other Changes

  • Added requirements to unlock the Bard class - by reaching level 20 on both Huntress and Paladin.
  • Fixed player limit for Ice Cave.
  • New Enchanted Mystery Keys were added.
  • Max HP Up buff no longer bypasses Sick
  • Updated the content and description of the Mystery ST Crate item with the new Samurai, Wizard and Sorcerer ST sets.

Upcoming Prismimic Events

Introducing the Shard of the Intern! With a stack of those, you will be able to get one of the new Agent of Oryx abilities!

Agent of Oryx abilities:

The Shard of the Doorwarden was replaced with the Shard of the Intern in the drop tables of both the Prismimic and Guild chests.