Native Sprite God (Rev. 9)

Last updated: 8.0.0

There is a small difference between the native sprites in Sprite World and the sprites found in the realm. Native Sprite Gods have a higher chance of dropping Attack Potions compared to normal Sprite Gods.

Also, unlike its godlands counterpart, the Native Sprite God spawns no minions. This is due to the fact that going into a Sprite World whilst in a sprite world could be bad. The sprite-child-non-producingness prevents a Spriteworld-Ception.

Native Sprite Gods also have a subtle, smug sense of superiority, apparently proud to have found their way out of the Sprite World.

Contents

Stats

HP: 2,000
DEF: 12
EXP: 195
Location: Sprite World

Levitates off ground
Counts to God Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Purple Magic
100
7
14
Shots:4 Cooldown:1s Trigger Range:12
Grey Boomerang
0
Quiet for 10s
6
14.4
Piercing Cooldown: 1s Trigger Range: 10

Behavior

  • Wander Speed:Default

Does not protect
Does not reproduce

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Drops

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Tips and Strategies

Same as normal Sprite Gods:

Because their shotguns are aimed at players’ current locations and do not predict your movements, players can circle around Sprite Gods without taking damage from their shots. However, this will likely cause them to be hit by the grey boomerang which inflicts quiet, as this attack does predict players’ movements. Players confident in their dodging skills can strafe back and forth at a close range to throw off the boomerang’s prediction while still avoiding the damaging shotguns.

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