Last updated: 15.0.0 |
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A Sorcerer that lives in the sand, ever loyal to its king. Its magic kin was retired soon after its birth. They’re quite weak, but along with giant crabs and sand devils they can be found in massive hordes, so it seems apparent that they breed like rabbits. They’re trying to take over the realm, but due to their intense weakness they find this endeavour to be impossible despite their numbers. They use a much weaker version of the wand of the bulwark used by their ancestors.
It fires a purple orb that will float back and forth very slowly.
HP: 88
DEF: 0
EXP: 9
Location: Low Sand
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
|
---|---|---|---|---|---|---|
13 |
0.8 |
8 |
Lifetime: 10s
Passes Cover
Parametric
Trigger Range: 10
Cooldown: 5s | |||
17 |
8 |
2.4 |
Trigger Range: 5
Cooldown: 0.4s |
Spawns From:
The sandsman sorcerer is a deceptively strong opponent for lower level characters.
Their standard attack operates similarly to the Wand of the Bulwark, creating orbs that move in a parametric orbit around their casting point. They can be easily avoided individually, but in large numbers quickly form a dangerous minefield.
Additionally, at close range they use a blue magic attack that deals greater damage and fires it with a far greater dexterity.
Due to their fragility, dispatching them is easy by simply sidestepping the orbs and firing on them. If you must get close, circle them to avoid damage.