Last updated: Exalt Version 1.4.0.0 (Mar 2021) |
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The Calamity Crab is a powerful wandering miniboss found in the Deadwater Docks. Exactly one Calamity Crab will spawn per Deadwater Docks.
Base HP: 32,000 ( Boss Adaptive HP Scaling)
DEF: 40
EXP: 10,000
Location: Deadwater Docks
Counts towards God Kills
Counts towards Beast Kills
Immune to Stasis
Immune to Stun
Immune to Paralyze
Immune to Slow
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
150 |
6 |
18 |
Amplitude: 2 Frequency: 1 Shots pass through obstacles |
||
160 |
Armor Broken for 3s |
7.5 |
22.5 |
Shots hit multiple targets Shots pass through obstacles |
|
200 |
11 |
16.5 |
Shots hit multiple targets Shots pass through obstacles Amplitude: 2 Frequency: 0.5 Faces Direction |
||
120 |
9 |
13.5 |
Shots hit multiple targets Shots pass through obstacles Amplitude: 2.5 Frequency: 0.5 |
||
120 |
7 |
10.5 |
Shots hit multiple targets Shots pass through obstacles Amplitude: 3 Frequency: 0.5 |
||
120 |
5 |
7.5 |
Shots hit multiple targets Shots pass through obstacles Amplitude: 2.5 Frequency: 0.5 |
||
160 |
9.5 |
19 |
Shots hit multiple targets Shots pass through obstacles |
||
160 |
8.5 |
25.5 |
Shots hit multiple targets Ignores defense of target Shots pass through obstacles |
||
160 |
8.5 |
25.5 |
Shots hit multiple targets Shots pass through obstacles |
||
160 |
Armor Broken for 3s |
8.5 |
25.5 |
Shots hit multiple targets Shots pass through obstacles |
|
120 |
Exposed for 6s |
5 |
? |
Shots hit multiple targets Shots pass through obstacles Acceleration: 30 tiles/sec2 after 0.6s Max. Speed: 11 |
|
160 |
Armor Broken for 3s |
9.5 |
28.5 |
Shots hit multiple targets Shots pass through obstacles |
|
150 |
8 |
24 |
Amplitude: 2 Frequency: 0.75 Shots hit multiple targets Shots pass through obstacles |
A single Calamity Crab will always spawn in a random location of the Deadwater Docks. It will patrol the dungeon room-by-room in search of players, sometimes cutting across the Dead Water to do so.
If the Calamity Crab comes across a player, it will flash red and immediately chase after them, alternating between several attack patterns at random:
Every once in a while, it will briefly slow down and flash blue.
The Calamity Crab will instantly destroy all solid tiles it comes in contact with while in its chasing mode (signified by a “crushing” sound effect), making it nearly impossible to trap.
If players flee far away enough, the Calamity Crab will temporarily gain the Confused status and wander in place. If it cannot detect a player within a few seconds, it will give up chasing and resume its patrol until it finds another one.
The Calamity Crab is extremely powerful, and unprepared direct combat with it is ill-advised. Always be prepared for a run-in with this beast, as it can instantly kill a maxed player with ease if it takes them off guard (although there is a ~2 second grace period before it starts attacking). Depending on your situation, both battling the crab and fleeing are both valid responses, as it will temporarily give up on chasing if players run far enough.
If you plan on defeating the Crab, it is advised that you’ve cleared out all the previous rooms to make space. The Calamity Crab is very fast and fires a large number of shots, making dodging room essential to killing it. Running into other enemies while the Crab is chasing you is often fatal.
Don’t try to stall or trap the Crab using the terrain available in the dungeon, as it can instantly tear its way through any structures to get to you.
Amusingly, the Calamity Crab is internally referred to as “DWD Mr Krabs” in the code, referencing the crustacean character of the same name from Spongebob Squarepants.