|A rather peculiar instrument played by the sailors of the seven seas. Its music has the unique property of attracting parrots that will obey the musician’s every command.|
|On Equip||+4 ATT, +4 DEX|
|Effect(s)||On Party: Inflicts Inspired within 4.5 squares for 4 seconds.
Parrot Cannon: Throws a fighting parrot at your target.
Parrot Throw Time: 0.6s
Fighting Parrot: 450 damage within 2 squares every 1 second. (1800 maximum total)
|Reactive Proc(s)||Feather Frenzy: 5% chance upon shooting for a fighting parrot to protect you for 3 seconds.|
A DPS-oriented item for an otherwise support-oriented class, the parrots that are spawned by either using the ability or through its proc will inflict large amounts of damage to enemies. The proc is particularly effective if paired with a high rate-of-fire weapon such as the Thousand Shot, DEX-boosting equipment/consumables (ex. Effusions of Dexterity), or buffs such as Berserk (from Warriors). Moreover, unlike tiered lutes, this item (along with the Pharaoh’s Requiem) does not have a cooldown, allowing one Bard to keep a party indefinitely Inspired with a sufficiently powerful Magic Heal pet. The tradeoff of the massive DPS capabilities and no cooldown of this item is that it does not inflict DEF boost on the user, unlike tiered lutes.
Note that the parrots from the proc will only circle around you while damaging anything in their path so this lute’s highest damage output is in close combat.
Be warned that having a large swarm of parrots can cause significant lag both for the user and other players.
Images of the two parrots this item spawns: