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Release History 2021


Patch – Long live Oryx

January 13

Hello Realmers,

Oryxmas is over. Long live Oryx. 2021 looks brighter than ever. This is a small update to have the Realm return to normal, make some Item Forge adjustments and fix some minor issues. Please remember that although the Oryxmas Campaign is over, you still have until Jan 14th (Thursday) at 12 PM UTC to claim all the rewards that you have unlocked. This week we are announcing a Speedrun contest that will take place on the Testing server during the weekend, but we’ll give you more details on that on our Thursday blog post.

Item forge tweaks:

  • Adjusted daily Forgefire charged value to 300.

We plan on adding new high-end items to the Item Forge, but at the same time we are gathering data and trying to adjust and balance the values of materials. We realized we will need a new tier for these high-end items, which will require more materials. This will happen in a future update and we’ll keep you updated on it. Also, we are happy to put the forge to more use and consider different options for new craftable items.

Other Changes:

  • Removed Jack Frost from the realm
  • Removed Oryxmas tokens
  • Added Third Dimension Key to the Epic Mystery Key description
  • Minor fixes.

Patch – Messing with the runes

January 26

Hello Realmers,

This patch brings important changes to the Rune System, as announced, but also to the Item Forge and some rework done on end-game dungeons.

While “cleaning” the portal monuments at the wine cellar, one of Oryx’s minions spilled a bottle of wine into the system that regulates the opening of the Sanctuary. He managed to clean it up before Oryx could see the mess, but the mechanism has never been the same since.

Oryx’s Sanctuary access

  • Drop Rates for all runes have been increased.
  • In particular, Shield Runes have gotten a great increase.
  • We have introduced a new event quest in the Tinkerer that will help you recycle Runes, converting them to each other, with the extra cost of 4 Oryx Marks.
  • There’s a little chance that portal monuments for Oryx’s Sanctuary will just open by themselves when you complete the Wine Cellar.

Item Forge

We are very happy with the incorporation of the Blacksmith to the game! We have made some balances to the material values required for items.

  • Balanced crafting values for certain high-end items.
  • Added new Blueprints to the game, amongst them: Fractured Gemstone Wakizashi, Star of Enlightenment, Orb of Conflict, Tablet of the King’s Avatar
  • Tweaked drop rates for high-end blueprints, O3’s miniboss Blueprints now drop only from Oryx’s Sanctuary.
  • As a reminder, in the last patch we adjusted daily Forgefire to 300.
  • We want to share the material values with you.

Please be reminded we are still monitoring closely the values of the system, adjusting balances, and will continue doing so. Thanks for your feedback!

We are also aware that the naming and icon colors could cause a little bit of confusion, so we are studying changes to both names of ores and colors, in order to improve usability. Also, we want to add new types of craftable items! You will hear more about it in future notes.

Dungeon Changes

We are introducing a variety of polish, balance and quality of life changes, focused mainly on endgame dungeons.

Lost Halls
  • Agonized Titan now only spawns 3 Evil Spirits at a time and at a much lower rate.
  • Agonized Titan only requires 3 Evil Spirits out of 5 to have been found to activate.
  • Adjusted dungeon generation: Loops can no longer appear on the side paths. Side paths now have a lower max length.
  • Crusaders and Spectral Sentry should no longer appear in the first 2 rooms beyond spawn rather than 1 room beyond spawn.
  • Champion of Oryx will now only spawn minions initially, once the minions are defeated he’ll follow the player with a 3 shot attack.
  • Marble Colossus’s final stand Void Attacks have had effect duration and damage revised down.
    • Void Ring: 1 -> 0.6 sec Petrify
    • Void Spear: 250 -> 200 damage
    • Void Blast: 185 -> 150 damage and 1 -> 0.6 secs Paralyze
Cultist Hideout
  • “The Cult” quest marker now disappears when players approach the boss room to avoid clutter
  • “Malus 2” now is a quest once again
The Void
  • “All now ends” now leads directly into middle attack with Greater Void Shades, skipping the build up entirely, the phase now also only lasts half as long as before.
Fungal Cavern
  • Crystal Worm Mother should now have a small grace period when going back to the arena after Father/Child has been defeated where she will not shoot.
  • Crystal Worm Mother should now have a small grace period when the tail has been destroyed to avoid stacking shotguns.
Crystal Cavern
  • Added a delay and telegraph to Crystal Bats explosion on death
  • Crystal Bats now circle players at a slower speed
  • Fixed an issue where Crystal Bats didn’t always grant XP
  • Added a delay to Crystallized Scorpion’s first shotgun
  • Fixed a stacked shots issue related to split Crystallized Scorpion

As a bonus we’ve also reworked how Constructs in the mountains work. Rather than heal each other in a circle, they now only heal the construct stronger than them. This means that now any characters can defeat them as long as you take care of them in the right order (Wood > Rock > Steel). Their overall behavior and shot patterns has also been adjusted, they also now all share the same drop table meaning all give Potion of Attack, the same XP and The Machine dungeon.


  • Apostrophes now appear correctly for the names of Keys, Token and Item names.
  • Fixed the issue that caused some players to get DCed in Mad God Mayhem dungeon
  • Blueprints that give items belonging to Exaltation dungeons can now only be obtained from their specific Dungeons.
  • The Third Dimension Marks now appear in the Token type category in the vault.
  • Fixed the problem of too many breath updates on Katalund. Will not cause DCs anymore.
  • Bard Lute Reskin “Oryxmas Carol” had the wrong XP bonus and is now fixed.
  • Updated stats for the Botany Book.
  • Added HP scaling to the Sentry on The 3rd Dimension.
  • XP distribution is now consistent for nearby users when Regular enemies are killed by other users.
  • Improvements to minimap.
  • Quest completion check mark for Defeating Heroes of Oryx now updates under the extended tab when the user completes the requirement.
  • Removed requirement of seasonal dungeons from Hero of the Nexus Fame Bonus.

New Skins
A big shoutout to CrystalPX, Zquidx and Mizumi for the skins

Content Creator Skins

Our Twitch and Youtube content creator partners now have exclusive skins of their own. Say “Hi, mom!” and wave to the camera if you see one of those in game!

Patch – Remember the Nil

Febuary 9

Hello Realmers,

This release makes some important changes to the realm. We are introducing Nilshards and Nildrops and renaming the ore. We are bringing new STs (for the Knight and Necromancer). We’ve also been preparing Belladonna for Valentine’s day, so expect a few tweaks.


In the ancient times, before Oryx was born, the paladins who guarded the Realm discovered a strange but mighty powerful source of energy: The Void. Being wary, and guided by the old precepts of the angelic realms granted to them, they developed a way of channeling the Void into crystal-like forms.

They called them “Nilshards,” as they were made of the rare Nil material.

Nil was forbidden for a long time, mostly due to the disappearance of the paladin church and all the problems it caused during the “White Titan Project,” where the Void Entity caused havok.

However, back in the times, Nilshards were used for a variety of purposes.

The first one is crafting Ores, which will provide materials for your craftings. The Blacksmith will gladly change stacks of Nilshards into Ores depending on their rarity.

Ore Naming

With the introduction of Nilshards, the Blacksmith had to sit and explain to us we have decided to change the name of the Ores themselves to better reflect the material type they grant, as we got to understand the Ores’ properties a little bit better.

Acquiring Nilshards

Nilshards would be obtainable in the Shop and the Daily Login Calendar.


Back in the day before Nilshards were forgotten from existence, elixirs, tonics and other consumables distilled from them were commonly used, and the paladins would use them to enhance their battle capabilities and sustain long, difficult battles when defending the Realm.

Few can forge them today, as the crafts of the old paladin church are seemingly lost. However, they seem to be a piece of cake for the Blacksmith, if you provide her the right amount and rarity of Nilshards, and a little bit of Forgefire.

“Standard” Nildrops

They provide a stat boost for 5 minutes for everyone around you, and also clears negative status effects when you apply them. The stat boost depends on the Nildrop color.

They can be forged with Rare and Epic Nilshards.

“Minor” Nildrops

They are a lower version of the standard Nildrops. They also provide a boost for 5 minutes (only for you) and they cannot clear your status effects. Still, they’re a great way of accelerating your early game.

They can be forged with Common Nilshards.

“Special” Nildrops

They are hybrid versions of the standard Nildrops, born from the Blacksmith’s experiments. They require rarer Nilshards, but they provide a stronger boost to two attributes simultaneously for 5 minutes, also clearing your negative status effects on usage. They work for allies around you too!

They can be forged with Legendary Nilshards.

New ST’s

We have two new amazing sets for the Knight and Necromancer!

Cuboid Necromancer Set

Nordic Knight Set


We have made a few balancing tweaks to Belladonna in preparation for Valentine’s Day. Here’s what changed:

  • Reduced the radius of Bella’s berry bombs
  • Reduced the damage of the Bella Bud wiper attack (150 -> 100) in exchange for a short Stun effect
  • Fixed the rare possibility of a stacked shot occurring when the wiper attack transitions to its faster mode.

Item Changes

  • Perennial Cranium
    • Heal: 25 -> 40 HP
    • MP Cost: 130 -> 115
    • Cooldown: 2 -> 0 seconds

  • Hanagasaku
    • Explosion Range: 3 -> 3.5 tiles
    • MP Cost: 120 -> 110
    • Vitality: 4 -> 9

Both UTs have had slight sprite changes.

Perennial CraniumHanagasaku

Valentine’s Day Resprites

  • Heartstruck Bow
  • Quiver of Dazing Love
  • Cupid’s Garments
  • Ring of Unbound Love

16×16 Skin

The Gardener
For this year, we are introducing a new encounter for Belladonna. His name is “The Gardener” and he is ready to take on all of you!

You will find this new encounter in the Realm around St. Valentine’s Day.

“The Gardener” will spawn somewhere in the highlands after defeating all the cyclops gods in the realm. But watch out, or you might get soaking wet and have your clothes covered in pieces of green and pink balloons!

The Gardener Drops:

  • Cupid’s Bow
  • Diamond-Bladed Katana
  • Gem of Adoration
  • Gem of Tenderness
  • Heart of Gold Prism
  • Heartfind Dagger
  • Hearticles
  • Large Heart Cloth
  • Large Pink Dot Cloth
  • Lovebird Pet Skin
  • Small Heart Cloth
  • Small Pink Dot Cloth
  • Soulful Affection
  • Staff of Adoration
  • Stat Potions
  • Valentine Launcher
  • Vinesword
  • Wand of Budding Romance


- Fixed an issue where Constructs would slowly drift out of the mountains. - Fixed the ability for Sting Spiders to be dragged infinitely


  • Rebalanced the Void Blade to be closer to the version the Master Rat uses (stays still for a little over a second, then accelerates with 6 tiles of range). We realize this alters some of the use cases of the weapon, but in our testing we believe this has made the item noticeably more versatile and practical, beyond just extremely niche situations and unintended instakill methods.
  • Removed some rock spawns throughout the realm, making the environment less cluttered.

New FP Items

To celebrate love across the Realm, we are introducing a new, truly romantic pet food: the Chocolate Bonbon! This powerful, caloric treat stacks until you can finally double-click the Chocolate Bonbon x6 stack to turn it into an even tastier item: the Heart-shaped Chocolate Box. With this stackable food, you can choose a small FP reduction for an opportunity to save up on feeding costs.

New Cosmetics

Themed around love and otherwise, here are the beautiful new cosmetics about to hit the Realm.


Febuary 10

Hello Realmers,

This patch introduces fixes to some issues reported after the latest release. We are also introducing a free pack today, and a fame box on the weekend to thank you for your patience.

Events’ loot tables will now have additional Nil drops in them.


  • Fixed disconnection issues while logging in for some players
  • Fixed softlocking issues with O3 minibosses
  • Bonus points now show only when a campaign is available

Free pack:

  • 1x Legendary Mystery Skin
  • 1x Mystery ST Chest
  • 10x Shards of the Advisor
  • 5x Mystery Stat Pots

Patch – Security update

March 2

Hello Realmers,

Today we bring you the equivalent to seatbelts in cars. Well, better than seatbelts because you can see those. We are making security improvements. Like we said before, we have the whole team committed to fixing the issue that caused the weekend exploits and will be releasing a fix for it soon. This one is a programmed release with many fixes for previous issues.


  • HP and MP potions now cannot be accidentally used if your HP/MP is at 100%.
  • You will notice the cooldowns of some item effects tooltips (procs) have been changed to show a different value. Actually this is correcting these procs back to be exactly like their 1.3.1 functionality: A lot of proc tooltips were incorrect due to a bug, whose fixing in 1.3.2 accidentally nerfed some of these items, such as Divinity and the Vampire Rogue set.
  • Adjusted and fixed certain issues in Oryx’s Sanctuary. For example, Beisa is not able to be dragged out of his room anymore, and some of Oryx’s attacks are now more precisely telegraphed. Even so, more work is in the making and we will continue improving this dungeon.
  • We made it more difficult for toxic behaviors to happen, like opening keys on top of portals that could confuse players, especially in dungeons susceptible to this. Still, please be aware this is a non tolerated behavior as it results in the disruption of the normal gameplay.
  • User’s will not be able to shoot and gain xp from the wall shooting bullets in phase 1 and 3 while engaging with Leucoryx
  • Fixed an issue that made some assets appear glitched in the new Macbooks with M1 Chips.
  • Ground elements that have alpha will no longer render as black.
  • Fixed an issue that gave some users the “Build doesn’t exist” error while trying to load the game.
  • Typing the euro symbol (€) in the chat no longer causes DC to the player
  • Updated Mystery ST Crate description
  • Fixed an issue that allowed items being equipped in incorrect slots
  • Users should not be able to bypass the realm limit and should stay in the queue
  • Other minor fixes that don’t affect the gameplay


  • Improved Security
  • Removed change password option from the options menu
  • There is now an option to turn off Shadow rendering in options menu to increase performance
  • Implement a button to change servers along with “Quit” button when the user presses the esc key during the loading Screen.
  • Item description tooltip remained on the screen when the user pressed ESC key while the tooltip is on from the Nexus Shop
  • If you used the testing launcher to participate in the previous public testing sessions, please remove it. This update allows you to connect to testing from the main launcher if needed.

New Cosmetics

Fame prices update

During the next days or weeks, you might notice a change in Fame prices. This update is related to our adjustments based on the new behaviors and rhythm at which players gain Fame with the new Fame system. This adjustment may affect items in Shop, Nexus, Pet Yard (feeding and Pet Yard upgrade) and Bazaar.

Please note:

If you, or anyone near you have been affected by ‘keying’, please report to us by sending screenshots / video links of the incident so we can investigate.

Patch – Hotfix

March 3

Hello Realmers,

With this hotfix we are taking care of the issue that caused the weekend disconnections. Some Players were spamming abilities and crashing the server. We believe to have countered that method for causing the disconnections.

We also repaired the issue that caused players not being able to log into the game or change character if they last played with Halloween sets.

Thank you for your patience, and stay safe.

Patch – Unleashing the Summoner

March 30

Hello Realmers,

We haven’t been this excited with a release in a long time! Today we are unleashing a new class, the Summoner, and introducing two major dungeon reworks: Deadwater Docks and Sprite World. There is also a new notification system and a Knowledge Base website.

Finally, we have rolled out the biggest anti-bot measures ever in the history of the Realm. This gives us more and better tools to work with in the next couple of weeks to make sure those pesky little buggers don’t bug you again. The bots will not magically disappear but we will keep on working on improving these measures. We feel enthusiastic about them and hope you will also see the difference!

The Summoner

The subtle power sensed across the realm was just the beginning. Winds of change. Some Heroes of the Nexus were expectant over what this whole new ordeal would be about.

Others didn’t wait, though.

Priests and Sorcerers, both reliant on drawing their magical powers from divine or arcane entities, found together a common point. They realized their magic was all about conjuration, and manifestation of powers in reality, much contrary to the ritual-based spells of the Wizards or the dark, forbidden arts of the Necromancers.

So a small portion of them started investing time and effort in this unknown field of magical expertise. They tried evolving the concept of the Sorcerers’ scepter magic as a catalyst. They explored the Priests’ skill of invoking the favor of foreign entities.

And one day, from the efforts of these Heroes, the Summoner class was born.

It soon was the rage across the Nexus: The ability of summoning powerful creatures, some of them enemies of Oryx and willing to fight for the Heroes, others just too strange for our understanding, but still willing to form a solid bond with them and their cause.

And on the designated day where the Nexus mages performed the traditional ritual to curse Oryx into a Chicken (even if just for a short time), the Summoners joined the fight!


The Summoner is the 17th class in the game. She spawns monsters to fight for her and boost her damage output. The class uses wands, robes, rings, and her unique mace ability. The mace ability allows you to spawn and control creatures. Or as we will call them – Summons.

It is designed as a safer class for players who like to think strategically and do high damage. The Summoner relies on good timing and smart placement of her Summons to reach the class’ maximum potential.

The Summoner uses the following gear:

  • Weapon: Wand
  • Ability: Mace
  • Armor: Robe
  • Any Accessory or Ring

Unique Ability – Mace

You can have up to 3 Summons at a time. You must click on a valid point on the map (not occupied by solids) to spawn creatures. Summons will move in a few different ways depending on the specific abilities you are using.

The most common one is moving to the point you click with the Summon Control button (by default, the middle mouse button!). This behavior applies to all tiered Maces and some of the UT’s. You can also remap the Summon Control button to any other button.

You can click to order them to move or you can hold the button and they’ll move continuously. Other movement types include static, orbiting the Summoner, following the Summoner or orbiting around the spawn point.

How to Unlock

Summoner is located relatively far in terms of the new player loop: The class unlock requirements are level 20 on Sorcerer and Mystic.


Tiered Maces Showcase

UT Maces Showcase

Drops from the Beekeeper.

Campaign reward.

Drops from the Crystal Prisoner.

Drops from the Son of Arachna, Glowing Eggs, and four Giant Egg Sacs.

Possible reward from Shards of the Intern.

Drops from Limon the Sprite Goddess.

Drops from the Machine Servers.

Scientific Summoner Set (ST Set) Showcase

The Scientific Summoner Set brings the power of technology to your hands (and mace) by allowing a very charismatic mace that becomes more powerful with each set piece you wear! To master this set, you will need to hone your timing to make the best use of the B.O.O.M. Explosive!

Summoner Changes

This summary lists changes for those of you familiar with Summoner from Public Testing.

  • General balance adjustments on all maces. Please take a look at the showcase to see their final parameters.
  • Fixed B.O.O.M. tooltip visuals.
  • Movement of Summons that follow the mouse cursor has been reworked and now have a bit more organic pathfinding.
  • Movement of Summons that follow the mouse cursor move a bit slower now.
  • The distance at which your Summon teleports back to you has been set at around 12.5 tiles, approximately near the Fog of War radius.
  • Fixed some inconsistencies with projectiles emitted from Summons and their interactions with certain obstacles.
  • Fixed minor inventory visual glitches for maces.
  • Summoner statues for the Vault have been added.
  • Mistake items for Summoner and Bard have been added.
  • Puppet and Zombie enemy versions of the Summoner have been added.
  • Summoner Agent of Oryx ability item has been added to the respective token pool.
  • Blueprints for new items in this patch have been added.
  • Summoner added to class unlocking progression, requiring level 20 on Sorcerer and Mystic.


We have received several suggestions for alternate control configurations or key binding options. The control scheme in this release will be similar to the one you know from Public Testing, but we’ll be monitoring how players use Summoner and these options will be considered for future releases.

Sprite World

The Sprite World is joining the many other godlands dungeons to be reconstructed in the past several months! The visuals have been completely redone, maintaining yet expanding on the dungeon’s uniquely abstract style (even the background elements are animated!). A variety of custom maps should make dungeon much more interesting to navigate, and enemy variety has been improved and increased.

Limon has of course received a rework as well, now with multiple different phase possibilities to keep her feeling fresh even when grinding many Sprite Worlds in a row. We wanted to make sure Limon (and the whole dungeon) are still very short for maxed characters to not pad out the process of maxing dexterity, while also making it a more balanced and engaging learning experience for fresh level 20 players. We sincerely hope you enjoy this remake!

Deadwater Docks

Deadwater Docks has finally caught up with the Pirate Cave on the reconstruction train! This once bland area is now a gloomy, fully realized pirate colony. Tons of different rooms, extra high enemy variety, environmental hazards, and a majorly upgraded fight against the new pirate king Jon Bilgewater await! As with other reconstructions, we’ve continued to emphasize some degree of environmental storytelling as well to make dungeons like this feel more complete.

Deadwater Docks is also no longer a drop from the Crystal Prisoner, instead coming from a brand new god: the Corsair Crab. He’ll shuffle around with a crab-like side to side movement and try to inflict massive damage with his wave attack, especially if he exposes you.

There is also another crustacean involved with the docks, a giant enemy crab known to the pirates as the “Calamity Crab.” This creature will wander around the entire dungeon in search of players, savagely attacking anyone they find. Both running away and standing your ground are valid options for dealing with this beast, so decide quickly before your grave becomes the latest rave site.

If you’d like to see the Sprite World and Deadwater Docks discussed in more detail, feel free to check out our latest video if you didn’t catch it before!

This is a YouTube video:

Other Reconstruction Adjustments

We have made in-depth adjustments to some of the dungeons that already went through a reconstruction.

Crawling Depths Changes:

  • Lowered amount of Crawling Spider Hatchling coming from egg sacs
  • Lowered HP of Crawling Spider Hatchling, Crawling Grey Spider, Crawling Red Spotted Spider and Crawling Grey Spotted Spider
  • Tweaked behaviors of multiple enemies to avoid them cluttering in unreachable spots for too long
  • Slightly reduced overall length of the dungeon
  • Added a new type of narrow rooms
  • Increased the amount of greater spiders and egg sacs per room
  • Egg sacs activated by walking nearby now activate other ones within a few tiles. Killing egg sacs will still only activate that specific one.
  • Increased the chance of the treasure room spawning
  • Added a small chance for 1-5 Glowing Eggs to spawn in a normal room.
  • The boss room now no longer contains egg sacs on the outskirts
  • Son of Arachna’s web now covers a much bigger area giving players more space to dodge
  • The web now have breaks between threads at all time rather than only during the red web phase
  • Web spokes shots now have a lower shot speed
  • Added a variety of grace periods and telegraphs to Son of Arachna
  • Fixed an issue where Son of Arachna would not reverse properly if rotating counter-clockwise in the second phase
  • Giant Egg Sacs no longer heal Son of Arachna
  • Updated Son of Arachna tiered item distribution, with a higher chance at weapons.
  • Sting Spider now drops tiered items as well as a Potion of Wisdom
  • Son of Arachna’s web spokes now shows up as white dots on the minimap
  • Son of Arachna’s Giant Egg Sacs now show up as their respective colors dots on the minimap

Woodland Labyrinth Changes:

  • Lowered minion spawn rate from the boss
  • Once the minion cap has been reached, all minions need to be cleared before the boss gets to spawn some more
  • Lowered the hard cap of minion spawn per phase
  • Improved Micro Megamoth Sentinel behavior to protect the boss less
  • Lowered Micro Megamoth Sentinel’s confuse shot speed and increased damage
  • Lowered rate of fire and added a longer initial offset to Micro Megamoth Sentinel‘s attack
  • Increased charge speed on Micro Megamoth Sentinel
  • Added telegraph to Mammoth Megamoth’s jab during its orbit phase
  • Lowered fire rate of Mammoth Megamoth’s attack during its orbit phase
  • Lowered the average speed of Mammoth Megamoth during its orbit phase
  • Added a slight delay before next step of Mammoth Megamoth’s wave phase and center phase
  • Added various grace periods to a few attacks that missed it
  • Fixed an issue where Murderous Megamoth would blink in and out of invulnerability if all nearby players were invisible
  • Increased the size of the green projectile on Murderous Megamoth’s follow attack
  • Increased the size of turrets
  • Turrets should no longer generate close enough for their shot to reach the boss room
  • Megamoth Larva and Murderous Megamoth should no longer be able to leave the boss room or get stuck in the hallway
  • Updated sprite of Mecha Squirrel’s acorn grenade to be more visible, it now looks like an iron acorn.
  • Minions in the boss room now die alongside the boss’ death
  • Updated Murderous Megamoth tiered item distribution, with a higher chance at abilities.
  • Great Owl now drops tiered items as well as a Potion of Vitality

UI Improvements

New Notification System

With the new notification system, we are moving information usually posted in the chat to a new area, first to be more visible and second to keep the chat for chat related messages.

So now drinking a potion or queuing up for a realm will have a distinct look to it. You may have caught a glimpse of this feature when we introduced the Forge and the recovery of Forgefire as well as unlocking a blueprint.

We thought this is a pretty neat way to reduce clutter in the chat so we expanded on it and moved most of the info messages into the new notifications. And yeah, it now shows new notification types for both player deaths and dungeons opened by keys!

Minimap Changes

With this update we reworked how the minimap looks as well! Now you can see icons for different NPC’s and interactable entities like your Vault Chest, Gift Chest, and Blacksmith, alongside other visual improvements like other players’ icons and portals.

Lore Items

New lore-related items can now be found in the game, like books! Double-clicking them will allow you to read them (but remember it doesn’t pause the game!).

We plan on giving a little bit more spice to Realm’s rich (but a tad too hidden) lore, and this might be a step towards that. Let us know if you like it!

UI/Aesthetic Changes

  • Implemented Forest Maze music by WangleLine
  • Changed Unity News name from “Latest News” to “Archive”
  • Added “Highlighted” section for the top 3 news
  • Added a toggle option to turn off buff icons on other players
  • Equipping 4 different sets of ST items no longer creates a 16×16 sprite icon set of the ring that the player has equipped.
  • Fixed the issue that caused buff icons to overlap
  • Fixed error message for attempting to teleport to a cloaked player
  • Fixed the issue that caused the ‘Best Server’ option disabling when the user cancelled the ‘Connect to Best Server’ prompt in the same instance
  • User is no longer able to moonwalk after de-transformation from removing an item from an equipped ST set
  • Remove Member function no longer appears for guild members who are below officer rank
  • Chat window no longer opens up when the user presses social keys in the ‘Search input field’ in the Social menu
  • User no longer gets two notifications after Mute/Unmute other player instead one
  • Fixed an issue that caused the camera center and off-center functions not working for some people
  • User no longer gets the quest list in the nexus
  • Fixed an issue that caused users to get Friends List error dialog when accessing Friend List/Guild List.
  • User no longer gets Oryx messages in the nexus
  • The user should get a notification when the user clicks on the ‘Ignore‘ option
  • Fixed an issue that caused players on Pet Yard not getting the notification “Stop spamming or you will be kicked”
  • Fixed an issue that caused players not getting some notifications.
  • Error messages are no longer spammed multiple times
  • Consuming blueprints now always generates a notification
  • “EH venom” no longer appears instead of the Killer Honey on the death window text when a character dies to it
  • Fixed an issue that caused the Notification “You cannot do that again for x seconds” to be shown on unwanted situations.
  • The user can no longer remove himself from the guild chronicle at any rank
  • Fixed an issue that caused the user list to fail to appear on the screen until the user clicked anywhere on the screen while the social panel was already opened
  • Fixed an issue that sometimes created death sounds on an endless cycle when a character died
  • Fixed an issue that displayed the “Access token expired” dialog when downloading the build from the launcher
  • Oryx’s Dwarf Miner event callout text now appears aligned in chat
  • Login credential prompt no longer appears for Steam users
  • Player transparency has been improved further
  • Added additional camera zoom steps
  • And there’s one extra change you’ll have to see for yourself, courtesy of the talented Saturn.

Other Changes and Fixes

Fame and Progression Changes

  • Fixed inconsistency of XP bonuses in tiered items
  • New batch of blueprints added to the Nexus to be sold for fame
  • New packs of blueprints can appear in the shop. These will not be gold-exclusive, as they would also appear as either loot, sold for fame, or obtainable during events.
  • Adjusted fame prices of all sold items
  • Adjusted fame prices of several purchasables in the game:
    • Dyes –> Up by x1.75
    • Pet Yard –> Up by x1.75
    • Feeding –> Up by x1.75
    • Fusing –> Up by x1.75
    • Tiered items –> Up by x2 and reduced their Feed Power by x0.75

Gameplay Changes

  • Changed Keyper’s dungeon pool for Easter
  • Changed Nexus to Hanami theme
  • Added Easter tokens to dungeons and encounters
  • Increased Golden Rat spawn rate
  • Added proper hit/death sounds to Master Rat
  • Made Forbidden Jungle a guaranteed drop from Great Coil Snake
  • Extended the key blocking system from to more places such as the Inner Sanctum and Crystal Cavern spawn locations
  • Fixed the cooldown system of procs. This concerns both interactions of proc combinations between items, as well as some specific items such as:
    Wand of Geb
  • Divinity (Fixed in
  • Soulcursed Scythe (Fixed in
  • Fixed an issue with procs where the cooldown was reset while the proc was not actually granted, like with alien armors and the Hallowed Hide
  • Fixed a problem where using the Soulcursed Scythe after taking damage while cloaked would cause the third scythe strike to fire in the opposite direction
  • Fixed an edge case where Oryx 3’s messengers would remain stuck in a state until reactivation
  • Oryx 3’s messengers now telegraph their attack when they become active again
  • You can no longer shoot backwards if you change your skin in the vault and shoot at the same time

New Items

New Items and Cosmetics

Knowledge Base

The Summoner has also summoned a new website for our Customer Support team. From there you will be able to submit tickets, read FAQ sections for a wide variety of topics and also read general information about the game. It will be updated on a regular basis with everything Realm-related.

You can check it out here:

Biff’s Extra

Biff’s Extra is a limited time program that unlocks opportunities to get big treasures. With the purchase of select boxes or packs, players will get one or several Biff’s Extra’s, a mystery item that contains many treasures with potentially very high value. Biff’s Extra doesn’t add to the price of the pack.

If you open one of Biff’s Secrets, please reach out to Customer Support to claim your great treasure. Please keep in mind that if you get Secret Hoard or Backup Stash, it will only be given out at the end of the Extra period.

Biff’s Extra starts today, March 30th, and will end on May 4th. You will be able to claim your treasures until May 17th.

The Biff’s Secrets item only contains the four secrets shown below:

The Biff’s Extra item can contain:

  • Biff’s Secrets
  • Paramount Ore
  • Solar Energy Drink
  • Heart-shaped Chocolate Box
  • Legendary Mystery Skin
  • Epic Mystery Skin
  • Epic Mystery Pet Skin
  • Legendary Mystery Pet Skin
  • Superior Ore
  • Mystery ST Chest
  • Chocolate Bonbon x3
  • Char Slot Unlocker
  • Ambrosia
  • Mystery ST Shard x10
  • Rare Mystery Skin
  • Rare Mystery Pet Skin
  • Crystal of Extreme Fortune x20
  • Exalted Sulphur
  • Chalice of Ambrosia
  • Crystal of Fortune x20
  • Greater Ore
  • Force Nildrop
  • Cinder Nildrop
  • Blood Nildrop
  • Moon Nildrop
  • Vault Chest Unlocker
  • Paramount Sulphur
  • Crystal of Fortune x10
  • Crystal of Extreme Fortune x10
  • Chocolate Bonbon x1
  • Vial of Pure Ambrosia
  • Golden Lucky Clover
  • Droplet of Ambrosia
  • Adventurer’s Belt
  • Teal Nildrop
  • Hazel Nildrop
  • Azure Nildrop
  • Crimson Nildrop
  • Scarlet Nildrop
  • Beryl Nildrop
  • Onyx Nildrop
  • Amaranth Nildrop
  • Legendary Mystery Key
  • Superior Sulphur
  • Basic Ore
  • Lucky Clover
  • Loot Tier Potion
  • Loot Drop Potion
  • Backpack
  • Mystery ST Shard x1
  • Epic Mystery Key
  • Greater Sulphur
  • Minor Teal Nildrop
  • Minor Hazel Nildrop
  • Minor Azure Nildrop
  • Minor Crimson Nildrop
  • Minor Scarlet Nildrop
  • Minor Beryl Nildrop
  • Minor Onyx Nildrop
  • Minor Amaranth Nildrop
  • Crystal of Fortune x1
  • Crystal of Extreme Fortune x1
  • Basic Sulphur
  • Rare Mystery Key

Patch – Hotfix

April 1

Hello Realmers,

With this release you’ll be able to drink potions from the Potion Vault again. Its purpose is also to make some adjustments to improve the way we fight bots.

We are also very happy to tell you that, within the spirit to fight bots and hacked clients, we will be reintroducing a working Flash version.

Yes, it may come across as a “if you can’t beat them, join them” approach… because it is! We have a working version that some of our testers have already tried out, and this hotfix will allow us to add some features we couldn’t before. This was due to Flash’s limitations. We managed to work around it, creating a hybrid engine that will run the flash file (swf). Oh, and you won’t find it available to manually download: the files will be automatically downloaded with the update.

Thank you.


April 9

Hello Realmers,

The weekend is almost here, and with it (hopefully) more time to play RotMG.

With the update we are releasing today we want to make your weekend better: we will be fixing some disconnection issues; fixing the doubling of some stats boosts given by exaltation, and also fixing bugs affecting item swapping from the potion vault.

After updating the client, you might get a popup that tells you to download a new build. If this happens, close your launcher and re-open it. You should now be able to download the proper build.

Events update

Snake Pit will drop 1.5x loot and xp from 04-11-2021, 12:00 UTC to 04-16-2021, 12:00 UTC.

Toxic Sewers will also drop 1.5x loot and xp from 04-13-2021, 12:00 UTC to 04-18-2021, 12:00 UTC.

Patch – Balance

May 4

Hello Realmers,

It’s all about balance… and with this update we are making some important item rebalancing changes. We’ve listed the changes so you can know exactly what to expect. We’ve also made changes to the Crystal Entity and its battle flow, to the dungeon player caps, and to the way the game handles collision. Of course, there are bug fixes to go through and a handful of new skins to check out as well!

Here are the changes we made with this release:

  • Players can now select to which server they want to connect to via the launcher.
  • Summons changes (VFX on spawning a summon + players can now hide or make summons transparent).
  • Changed the proc sprite of Mechanical Mace and made some tweaks to the beam animation.
  • Chess room is now accessible without the ARG: Players just need to say “chess” to Guill! We also fixed some bugs in it, check down below!
  • Reverted April Fools/Easter resprites.
  • Forge items sorting has changed. Most are sorted according to Forgefire cost.
  • Teleporters that take players to the boss room no longer appear during chest events (or at all, for that matter).
  • /pause function removed completely (not just the command disabled), and is also removed from the /help information.
  • Improved the telegraph of Crystal Caverns bats, they now glow a more visible color as well as grow in size before explosion. Duration of the telegraph has also been reduced.

Crystal Entity battle rework

We have reworked the Crystal Entity! The new Crystal Entity’s battle flow will go like this:

  • Spawns an easy Mini Boss (Lizard, Cyclops). Crystal Entity can attack and will stay Invulnerable until that Mini Boss’ death.
  • When the miniboss dies Crystal Entity becomes vulnerable and uses its “Red Crystal Attack.”
  • Once the Crystal Entity’s health goes below 75%, spawns another mini boss (Scorpion, Fish). Crystal Entity can attack and will stay Invulnerable until that Mini Boss’ death.
  • When the miniboss dies Crystal Entity becomes vulnerable and uses its “Red Crystal Attack”
  • Once the Crystal Entity’s health goes below 50%, spawns a final mini boss (Monstrosity). Crystal Entity can attack and will stay Invulnerable until its death.
  • When the miniboss dies Crystal Entity becomes vulnerable and uses its “Red Crystal Attack” (This will last until it dies)

Also, we have worked a bit on the colors associated with each phase of the battle to make it more congruent with the overall theme.

  • Crystal Entity HP 90,000→ 120,000
  • Becomes Armored during final rage at 50% HPWith each rage, pulse entity travels faster and boss has more attacks
  • Crystalized Lizard (Easy)
  • New shotgun type attack added (5 shots, 160 dmg/shot)
  • Crystal Walls no longer confuse and slowRandomized starting position
  • Crystalized Cyclops (Easy)
  • Randomized starting position
  • Crystalized Scorpion (Mid)
  • Scorpion now does cycles through shotgun and spin attack
  • When it reaches less than 70% health it switches to split scorpion phase once, and at 40% health it uses the target attack once
  • Slow shotgun projectiles speed and damage reduced (225–>180)
  • The spiral attack has 4 tentacles now and has higher damage (115-120)
  • Split scorpion do less damage on explosion (100-175)
  • Split scorpion flashes for half a second before exploding
  • Crystalized Fish (Mid)
  • Now immune to Stun

Item Rebalance

We’ve got some long awaited balance changes coming up. Below is a pretty sizable list of item balance, ranging from little touch-ups to significant changes. We’ve mainly targeted items which were left behind in other balancing efforts of the past several months, so hopefully these are exciting to see!

Ray Katana

  • Damage: 111 → 140
  • RoF: 100% → 110%
  • Range: 6.11 → 6.2

  • New Sprite


  • MP Cost: 80 → 100
  • Held effect removed
  • Shoots 4 projectiles instead of 1
  • Projectiles now boomerang
  • Damage: 400 → 600
  • Lifetime (MS): → 800
  • Range: 8.4 → 6
  • Changed Forge material quantities when dismantled/crafted.

  • New Sprite

Trap of the Vile Spirit & Trap of the Blood Spirit

  • Damage: 650 → 800, now armor pierces
  • Throw Time: 0.75 → 0.5 seconds
  • On Equip:
    • +20 MP → 0 MP
    • +3 ATT → +4 ATT
    • +3 SPD → +4 SPD

Amber Encrusted Helmet

  • Removed Cooldown

Robe of the Mad Scientist

  • The changes for this item will be released in a future patch. At the present time it will remain unchanged.

Soul’s Guidance

  • Proc Cooldown: 1s → 0.4s
  • Forgotten Soul spawn chance: 10% → 15%

Plague Poison

  • On Equip:
    • +2 ATT → +4 ATT
    • +2 ATT → +4 WIS
  • Throw Time: 1.5 → 1.2 seconds

  • New Sprite

Resurrected Warrior’s Armor

  • Trigger on taking damage: 0 → 40
  • No Stacking of Wisdom Debuff
  • On Equip: +15 WIS → +20 WIS

  • New Sprite

Staff of Esben

  • Amplitude 1.35 → 0.85
  • RoF: 0.8 → 1.0
  • Damage 70-90 → 55-75

DPS is effectively still the same. Primarily the shot pattern is affected.

  • New Sprites

Orb of Aether

  • MP Cost 90 → 110

Fire Dragon Battle Armor & Eggre Battle Armor

  • Added “On Ability Use” Proc: Deals a burst of 500 damage to enemies within 5 sqrs and poison them for 500 damage over 5 seconds. Cooldown 15 seconds.
  • On Equip: +4 ATT → +6 ATT

  • New Sprite

Leaf Hide Dragon Armor

  • On Equip:
    • +3 VIT → +5 VIT
    • +3 WIS → 0 WIS
  • Added “On Ability Use” Proc: Increase defense by 15 for 5 seconds. Cooldown 15 seconds

  • New Sprite

Water Dragon Silk Robe

  • On Equip:
    • +12 DEF → +13 DEF
    • +3 WIS → 0 WIS
    • 0 VIT → +5 VIT
  • Added “On Ability Use” Proc: Heals 100 HP and applies healing for 3 seconds when under 75% HP. Cooldown 15 seconds

  • New Sprite

Ring of the Sphinx & Enchanted Ice Shard

  • On Equip: +4 WIS → +4 ATT

Tome of Holy Protection & Tome of Frigid Protection

  • On Equip: +4 VIT → +4 DEF

Pharaoh’s Requiem

  • Changed mask behavior to orbit in place instead of randomly wander
  • Reduced mask size 120 → 100
  • Mask radius: 2.5 → 3

Hivemaster Helm

  • Cooldown removed
  • Bees are now summons (meaning using the ability again replaces the existing 3 bees!)
  • Curse chance 50% → 100%

Ritual Robe

  • On Equip: +15 WIS → +20 WIS

Bloodshed Ring

  • On Equip:
    • +100 HP → +110 HP
    • +5 DEF → +6 DEF
    • +5 WIS → +6 WIS

Quiver of the Shadows

  • On Equip: +2 DEF → +6 DEF
  • Arc Gap: 8 → 5
  • XP Bonus: 7% → 8%
  • Pierces through obstacles

Armor of Nil

  • On Equip:
    • +24 DEF → +26 DEF
    • -4 SPD → -3 SPD


  • Projectile size reduced by 25%

Gambler’s Fate

  • Throw Time: 0.8 → 0.6 seconds
  • Throw Object color: FFD800 (gold)

Turncoat Cape

  • Invisibility: 2 → 3 seconds
  • Proc Activated on taking: 40 → 30 damage


  • Projectile size reduced by 25%

Divine Coronation

  • On Equip:
    • +90 HP → +110 HP
    • +40 MP → +55 MP


  • Arc Gap: 6 → 12
  • Speed: 140 → 130
  • Lifetime (MS): 420 → 410
  • Range: 5.88 → 5.33

Enforcer’s key change comes from the adjustment of its arc gap from 6 degrees to 12 (14 on PT), which we know was a controversial one when first revealed. Our reasoning for this is not just that Enforcer outclassed every other katana, which is NOT the goal of endgame UTs, but that the weapon had no real specialization. The previous arc gap of 6 was so tight that it was effectively decorative, meaning DPS was always maximized even as its generous range for a katana.

With these changes, Enforcer is now a more distinctly dual-purpose weapon. Its true range is not the same as its max range, but it still has the reach to hit targets with at least one shot at a distance, which itself is still strong. And by being more daring, you can get closer to land both and regain that extreme DPS for a risk/reward balance. This is still FAR from the proximity required for DBlade as some comparisons made, but it makes Enforcer not instantly the best and safest choice in every situation.

Ballistic Star

  • Shots now pass through objects for less interruption
  • offsetAngle of main shot 0 → 45
  • offsetAngle of secondary shot – 90 → 135

This change is so that one of the stunning projectiles of the star is shot out straight ahead
instead of sideways.

Centaur’s Shielding

  • Proc Duration: 3 → 4.5 seconds

Battalion Banner

  • Duration of the Damaging buff from the banner: 1 → 0.6
  • Cooldown of buff application 1.0 → 0.2

Effectively making it more consistent, like the Marble Seal: If players stand in the banner they ‘just get the buff’. It shouldn’t be missable if players stand in the radius!

Oryx’s Escutcheon

  • Throw Time: 0 | 0.8 → 0.6 | 1.6 → 1.2 seconds
  • Stun Duration: 1.4 → 2 seconds
  • Damage: 850-900 → 1000-1200
  • Radius: 2.25 → 2.75
  • Max Cast Range: 2.5 → 3.0

Thousand Shot & Blazon Bow & Sunny Side Bow

  • Damage: 45-130 → 60-125
  • On Equip: -5 SPD → 0 SPD

Sealed Crystal Skull

  • Min Wis: 30 → 25
  • Ignore Def: 55 → 70

Bottled Medusozoan

  • Removed cooldown

Cloak of the Mad God

  • Cooldown: 6.5 → 6
  • MP Cost: 125 → 110
  • On Equip: 0 DEF → +5 DEF
  • Feed Power: 900 -> 950

Lightshow Scepter

  • Mana Cost – 125 → 100
  • Wisdom on Use – 10 → 20
  • Mana on Use – 30 → 50 (Only if using the full set)

Performer’s Hat

  • On Equip: +70 HP → +77 HP
  • Procs Cooldown: 20 → 15 seconds
  • Procs Chance: 15% → 20%

Ancient Spell & Spectral Spell

  • Damage 53-115 → 55-115
  • On Equip:
    • 0 SPD → +2 SPD
    • 0 VIT → +5 VIT

Harmonious Harp

  • Speed: 50 → 65
  • Lifetime (MS): 1200 → 1000
  • Total Range: 6 → 6.5
  • Rate of Fire: 80% → 85%

Nectar Crossfire

  • Damage: 35-60 → 50-65

Oryx’s Greatsword

  • Damage: 185-245 → 185-215
  • RoF: 110% → 120%
  • Range: 2.8 → 3.5

Tricorne of the High Seas

  • Cooldown: 5 → 0
  • Proc Cooldown: 6 → 3
  • Applied wismod formula of tiered helms
  • Proc damage threshold: 60 → 40

Staff of Eruption

  • Amplitude: 0.35 → 0
  • Lifetime (MS): 300 → 366
  • Range 4.5 → 5.5


  • Damage: 190-260 → 220-270


  • MP Cost: 100 → 80

Reinforced Root Armor

  • Negative speed proc removed
  • On Equip: +4 SPD → 0 SPD
  • New “On Hit” Proc: While wearing “Traveler’s Trinket” and taking 40 damage, + 20 vit for 4 seconds. 6 seconds cooldown.

Daring Discoverer ST Set Bonuses:

  • On Equip 2 Pieces:
    • +3 DEF → +4 DEF
    • +3 ATT → +0 ATT
    • +2 SPD → +4 SPD
    • +0 MP → +40 MP

  • On Equip 3 Pieces:
    • +3 SPD → +0 SPD
    • +3 DEF → +4 DEF
    • +0 ATT → +4 ATT
    • +0 MP → +50 MP

  • On Equip All Pieces:
    • +6 ATT → +8 ATT
    • +5 DEF → +8 DEF
    • +40 HP

This information is a bit difficult to digest at face value. Hence, this is the difference of the whole set bonus, compared to before:
-5 SPD, +40 MP, +3 ATT, +5 DEF

Additional Feed Power & XP changes:

  • Arcane Rapier (600 → 700 FP)
  • Snake Charmer Pungi (600 → 650 FP)
  • Cloak of Cubic Enigma (1000 → 800 FP | 6 → 7% XP)
  • Seal of Cubic Conundra (1000 → 800 FP | 6 → 7% XP)
  • Shadow Serpent Sidearm (500 → 800 FP | 6 → 7% XP)
  • Sealed Crystal Skull (6 → 7% XP)
  • Skull of Endless Torment (8 → 7% XP)
  • Wakizashi of Crossing Fires (6 → 7% XP)
  • Crystal Sword (400 → 600 FP)
  • Enchanted Ice Blade (400 → 600 FP)
  • Crystal Wand (600 → 700 FP)
  • Frozen Wand (600 → 700 FP)
  • Jade Storm (900 → 950 FP | 6 → 7% XP)
  • Shield of Flowing Clarity (900 → 950 FP | 6 → 7% XP)
  • Tome of Holy Furor (6 → 7% XP)
  • Mayhem Medallion (350 → 850 FP)
  • Ring of Wrath (350 → 850 FP)
  • Autarch Amulet (350 → 850 FP)

Additional Sprite changes:

  • Celestial Blade

  • Midnight Star

  • Skullish Remains of Esben

  • Esben’s Shaman Attire

  • Esben’s Wedding Ring

Note: the patch notes had no mention of sprite changes and contained no new sprite images


  • Fixed a bug with the black king incorrectly checking squares under attack by white pawns.
  • Fixed a bug where castling was initiated when moving the king onto a “castling square” outside of the real castling sequence.
  • Fixed a bug where a player could skip an opponent’s move while promoting a pawn.

Dungeon Caps

  • Court of Oryx Dungeons have all a maximum number of players of 25.
  • Other Dungeons that have had a maximum number of players of 65 have now been reduced to 50.

These changes are related to our long-term plans, and it’s important for both performance improvements and overall game balance. We feel these changes will fit better the intended game experience and work with mechanics like bosses’ HP scaling.


  • Enemies no longer ignore any changes made to the map. An example of this would be when the setpiece for the Lost Sentry is created. Previously, any enemies would ignore the walls and go straight through them. Now they are blocked by it instead as they should. Another example is the Beehemoths getting stuck on seemingly nothing, because the setpiece overwrote once unwalkable ground (Cyclops God castle). Instead they move over traversable ground as normal.

  • This change affects some enemies that used this behaviour as a feature. All of these have been adapted to work in this new setting. Externally, it should seem as though nothing changed. Some examples of this:

    • Hermit God can still move through its deep water, as well as any arbitrary enemy. However, players still cannot.
    • Chief Beisa can still walk over the space tiles he creates, but not escape the boss room.
    • Oryx 3 cannot escape the boss room at the start, despite the gate being open.

Please note: There’s a small chance we might have missed something affected by this collision issue. If players notice any weird behavior, please record that part of the gameplay and send us a support ticket.

New Skins

  • Paladin Beachcake and Beefcake skin
  • Glyph Researcher Trickster Skin
  • Rainmaker Sorcerer Skin
  • Oryx the Baby God Pet Skin
  • Paladuck Paladin Skin
  • Biard Pet Skin
  • Malus? Pet Skin
  • Possessed Earring Sorcerer Skin
  • Lonesome Swordswoman Samurai Skin

New Skins –

Bug Fixing

  • Fixed a bug that caused enemy icons to be enlarged when a user enters the dungeon.
  • We believe we have fixed the bug which caused thrown objects (such as tossed minions or AoE attacks) to be invisible and not render their sprite. Although we were no longer able to reproduce the bug on our side after fixes, please let us know if it still occurs anywhere!
  • Fixed a bug that caused the players to get a “You can not download this build” error on the launcher on Production after switching from Production to Testing environment.
  • Fixed a bug that caused the user not to receive the verification email after clicking on the “Resend Mail” button when creating an account.
  • Fixed the /ignore command.
  • Fixed a bug that caused the new players to get the tutorial only on the second launch of the game.
  • Fixed a bug that causes disconnections when a player spams the fire button as soon as he removes the weapon from the weapon slot.


May 18

Hello Realmers,

This update brings new drop locations for the Nordic Knight Set and Cuboid Necromancer Set. There are also many bug fixes, some of which you have been requesting, like the ability to hide projectiles from allies. We are also making some visual changes and refactoring some bullet animations, and even added a new splash screen.

Here are the latest changes to your favorite game:

Notification Log

  • You can now access the last notifications in your interface! Click the small arrow below your profile and a list of the last notifications will display.

Robe of the Mad Scientist

  • DEF +12
  • VIT +7
  • WIS +7
  • Discount 25% MP on ability use

Nordic Knight Set and Cuboid Necromancer Set

  • These STs are now dropping from following:

Cuboid Necromancer and Nordic Knight ST items will now drop from the Mystery ST Chest, replacing the older set for each of the classes. They will be updated in their respective quest chest with the next release.

Bug fixes

  • Fixed a bug on Oryx 3 in which, in rare instances, it could not produce a portal.
  • Fixed a problem in Bottled Medusazoan that affected its fire rate.
  • Fixed a bug that caused players’ ability projectiles to be visible despite “Hide Projectiles/Hide All” being selected for the “Ally Shoot” option.
  • Fixed the issue with an item disappearing while present in the slot right next to the item which is being consumed in sorted lists of vault chest or gift chest
  • Corrected the bug that caused a visual duplicate potion to appear when dragging any potion from the Quick Slot to the inventory.
  • Fixed the bug that rendered the user unable to shoot at 45 degrees in some situations.

Other changes

  • Projectiles of Midnight Star had a sprite change to match the item.
  • Blueprints now all drop in golden bags instead of cyan bags.
  • Slow immunity added to Crystallised Lizard and Crystallised Cyclops in Crystal Cave
  • We have temporarily disabled the Lock and and Ignore functions, but rest assured, we’ll get them back as soon as possible. It is not permanent.
  • Added new Splash Screen
  • Lair of Shaitan now has a 25 player limit as all Court of Oryx dungeons.
  • Savage Trap and Ravenheart Sword now give 1% XP Bonus.
  • Marks requirements for crating in the Item Forge now display in the craft panel.


June 1

Hello Realmers,

This is a minor update, but don’t be fooled by the name. It brings important changes that will affect the way you play and enjoy RotMG. Well, at least for those of you who are really interested in the lore and overall narrative of the game. Some things will start to make more sense now, as a new chapter unfolds in the Mad God’s story.

This is what we are changing:

Unstable Status Effect

  • Instead of 360º, now the Unstable Status Effect will restrict the angle that a shot from your weapon can deviate up to a certain limit. So it will mess up with your aim (more noticeable at longer distances) but won’t completely nullify your attacks. This is to make the effect more distinct and less frustrating, so it isn’t redundant alongside effects like Weak, Stunned, or Dazed. Instead of effectively just stopping all damage, it now nudges you toward getting more dangerously close to an enemy to improve your chances of hitting. Note that abilities are still aimed in a 360º angle and will miss more frequently.

Janus the Doorwarden

  • Fixed a problem where Janus started with some HP but then didn’t rescale to the correct amount of players.

ST Drops

Quest Chest Drops

Standard Quest Chest

Mighty Quest Chest

Scientific Summoner Set


Bug Fixes

  • Fixed a bug that caused the Necromancer ability skull does not to correctly calculate damage as per tooltip description.
  • Fixed an issue that made the tooltip description of the items not to appear when the players placed the cursor over the items.
  • Fixed issue that caused disconnections when a user moved out of the boundaries in the space stage, after defeating O3.
  • Fixed an issue that caused the current server not appearing highlighted in the server list.

Other changes

  • Added attack frame to Oryx the Exalted God pet skin.
  • Treasure Hunter Archer Set.
    • Fixed a problem with the conditions for which these items can drop.
  • Item Visual Improvements.
    • Certain items have been realigned to be correctly centered on their inventory slot.
  • Added Mechanical Mace to the pool of Shard of the Intern x15.
  • Added Mechanical Mace to the Oryx Abilities quests, which are now three.
  • Added the Scientific Summoner ST set to the Mystery ST Chest.

Patch – Soundtrack

June 15

Hello Realmers,

We are happy to let you know that the music we all love and cherish is making its way back into the game. With this minor update we are bringing the Original Soundtrack back. It also fixes some bugs.

Here are the changes that were made:

  • Added the OST music back into the game. OST By WangleLine and Aiden Strozzi (aka Spave)
  • Fixed a bug that caused Pet skins text to spill out of the borders of the tooltip.

Patch – Star Ranks

June 29

Hello Shiny Realmers,

In this update, we reshaped the Star Ranks, re-decorated the Nexus, and fixed a few bugs.
If you got curious and want to know more, here are the changes that affect the game:

Star Ranks

For those of you who have seen and tried the new Star Ranks, we would like you to know that we gathered your feedback and it’s being taken into consideration. Yes, the Class quests are changing. As we mentioned before, we keep reviewing and adjusting the Fame values. Due to the new way of acquiring Fame, Star Ranks got to a point where they were much easier to acquire and thus much less representative of the player’s mastery of the different classes.

We want to change that. We want to make Star Ranks somewhat more aligned with your mastery over a class, and we decided to introduce some important variations to how Class Quests are unlocked:

  • Now it is unlocked based on the Base Fame (the Fame you obtain while you are alive with a single character, without Fame Bonuses). This means you need to be alive and acquire a big enough amount of Fame (Bonuses not counted) on a single character to unlock the Class Quests stars.
  • Also, we increased the costs and reviewed them with the current base fame growth rate we observe from our data.

Overall, these are the new Base Fame costs of each Class Quest star. These are the same for all Classes:

Class Quest Star Before (Total Fame) Now (Base Fame)
First Star 20 20
Second Star 150 500
Third Star 400 1500
Fourth Star 800 5000
Fifth Star 2000 15000

These changes will be retroactive, which means that players who don’t meet the criteria might be readjusted to a lower Star Rank. Now, acquiring a White Star will be a bit more challenging and an impressive feat!

Fame Changes

  • Fame Bonuses tweaks:
    • Beachzone now correctly counts completions
    • Heroic Abyss of Demons and Heroic Undead Lair no longer have Fame Bonus associated.
    • “Seasons’ Beatin” and “Realm of the Mad God” Fame Bonuses now require Beachzone but not Heroic Abyss of Demons nor Heroic Undead Lair.

  • Fame gain per minutes
    • Until now, players would earn a little bit of Fame accounting for the time you are “active”.
    • However the amount earned by this method was irrelevant and even confusing. So we have decided to deprecate this mechanic.
    • While the stats will still be tracked by the system, no Fame will be gained with time.

  • XP-to-Fame conversion
  • We have decided to simplify and deprecate the old Fame conversion formula.
  • Now it will be done in two phases instead of the previous 5.
  • Phase 1: Up to 18050 XP (Total XP to reach LVL 20)
    • Fame is worth ~1:900 XP (x0.00111)

  • Phase 2: For above 18050 XP
    • Fame is worth 1:2000 XP (x0.0005)

  • In short, this means that every 2000 XP you get with your character (assuming LVL 20) you will gain 1 Fame.

A Story of War VI

All new ST items

Paladin Set Credits:

Design: Dystratix
Special thanks: Aurum, Moonshoot, Seelpit

Trickster Set Credits:

Design: Moonshoot, Aurum
Art: Aurum, Maelstrom
Special thanks: Deplington, Seelpit

The ones beyond the realm’s eyes, the Daeva, have been witnessed for the first time in generations. As reticent as ever, their exact goals are unclear. But there is no doubt that they would not reveal themselves if not for sensing some great disruption in the order of the realm.

That disruption is surely related to a more unnerving sight in recent days: Corrupted paladins, wholly subject to the whims of the lingering evil the realm’s heroes know all too well. These twisted entities have rejected the holy nature of paladins and embraced a far more malicious force. Powerful, yes, but such strength never comes without consequence.

Today we are excited to bring you the bonus program “Story of War VI.” We are sure most of you are already familiar with how these go, but we will explain it anyway:

The bonus program is a time-limited event that can be accessed in the Shop. It allows players to collect Bonus Points with gold they spend in the Shop (or by directly boosting it via the Boost button) and claim Bonus Rewards. You can collect BP by purchasing Mystery Boxes, Packages, and Items in the Nexus and Cloth Bazar areas with Realm gold.

Please note that slot unlockers and name changing do not count for the bonus program. Fame purchases do not count, either.

Avarice Medallions will have an option to reward the Mini Skin, and in two neat quests at the Tinkerer, you’ll be able to swap a duplicate mini skin for a new Mystery ST Crate of the same class.

More details below:

  • Start: June 29th, 2021
  • End: July 15th, 2021 at 12:00 PM UTC
  • Grace Period: till July 19th, 2021 at 12:00 PM UTC
  • Quests at the Tinkerer: till July 19th, 2021 at 12:00 PM UTC
Ranks Bonus reward Total Points Tier Points
1 1 x War STory Chest 1200 1200
2 1 x War STory Chest 2400 1200
3 1 x War STory Chest 3600 1200
4 1 x War STory Chest 4800 1200
5 1 x War STory Chest 6200 1400
6 1 x War STory Chest 7600 1400
7 2 x War STory Chest 9000 1400
8 1 x Avarice Medallion 10600 1600
9 1 x War STory Chest 13600 3000
10 3 x War STory Chest 16600 3000
11 3 x War STory Chest 20800 4200
12 2 x War STory Chest + 1 x Avarice Medallion 26000 5200
13 4 x War STory Chest 32600 6600
14 3 x War STory Chest 36200 3600
15 2 x War STory Chest + 1 x Avarice Medallion 41600 5400
16 6 x War STory Chest 48600 7000
17 2 x War STory Chest + 1 x Avarice Medallion 53100 4500
18 5 x War STory Chest + 1 x Avarice Medallion 62000 8900
19 Corrupted Paladin Set + Mini Skin 72500 10500
20 Daeva Fighter Trickster Set + Mini Skin 83000 10500

Other Changes:

  • Added Summer decorations to the Nexus

Bug Fixes:

  • Fixed a grammatical error in the Infernal Archdragon tooltip
  • Notifications listed in the Log list no longer appear overlapped with messages pop-ups in the chat console
  • Fixed a bug that caused the game to lag and skip a few frames when a user clicked the log list.
  • Fixed the issue that caused the Whisper function to not work properly.
  • Fixed the issue where equipping ‘Entropy Reactor’ temporarily increases the attack fame bonus along with attack stats. Now after equipping the item, the user gets increased attack stats only and no attack fame bonus
  • The stats are now sorted in a way to achieve consistency across all equipment.


There is an error with the Trickster ST Ring name on the ST crate description. It’s written Regalia of Justice, but the actual name is Flames of Genesis.

Hotfix – Star System Changes

July 2

Hello Realmers,

With the latest update, we made a few changes to how the Star System works. Today we release a small fix to that update. But the essential is that we have changed the way Fame is calculated.

The amount of Fame is recalculated and you might note some differences from the previous formula. The new formula is on this blog post, under the “XP-to-Fame conversion” bullet. But, in general, it means that every 2000 XP you get with your character (assuming LVL 20) you will gain 1 Fame.

Like we mentioned before, we want to make Star Ranks more aligned with your mastery over a class. So we changed how Class Quests are unlocked:

  • Now it is unlocked based on the Base Fame (the Fame you obtain while you are alive with a single character, without Fame Bonuses). This means you need to be alive and acquire a big enough amount of Fame (Bonuses not counted) on a single character to unlock the Class Quests stars.
  • Also, we increased the costs and reviewed them with the current base fame growth rate we observe from our data (follow the link for the table with the costs).

And, most importantly, this is retroactive: The players who don’t meet the criteria were readjusted to a lower Star Rank.

Another important point to underline: on the character selection screen, you will see the base fame. On the Stats panel, you’ll have the base fame plus the fame bonuses.