Last updated: Release X.20.1|
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MINOR GODS:
at the end of beginner dungeons the final boss counts towards God count according to this wiki page: “https://www.realmeye.com/wiki/dreadstump-the-pirate-king”
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A full list of enemies that count toward God Kills can be found here.
Obviously weaker than the Gods, but a step above the normal monsters, these enemies can be found in the Highlands. It should be noted that most Lesser Gods (with an exception to the Minotaur) give more EXP than regular Gods.
Short of the powerful and feared Event Bosses, these are the most powerful and toughest “common” monsters in the Realm. They live in the mountaintops, generally in areas of empty terrain or black rock, gradually respawning when an area is depopulated. These areas, shown as black or white areas on the minimap, are called the Godlands. Many of the game’s servers are named after the Gods.
The gods of the realm have between one thousand and two thousand HP, generally have high firepower, and can deal a variety of status effects. Thus, it is recommended to be a decently high level with mid-tier equipment before venturing into the Godlands.
Special wandering Gods found in the Mountains, considerably rarer than their brethren. They are significantly tougher than your usual God, and may warrant a higher-level character or a larger group. Each of them drop the entrance to a comparatively high-level dungeon at a guaranteed rate.
Rare golden variants of the regular Gods, who have much higher stats and more complex attack patterns which warrant increased caution if one encounters them. These Gods drop their respective dungeon portal at a guaranteed rate, as well as guaranteeing their respective Stat Potion to one person.
These Gods spawn only on certain seasons or days.