Leviathan is a fitting name for this beast. With three enormous shot-machine guns capable of instantly killing even a maxed Archer, Wizard, and other low defense classes, this monster is something you really don't want to back into. Its sporadic movements and unique firing pattern, combined with its raw power and tough bulk, make it one of the most difficult gods to deal with. There is still much to be discovered about this odd god. Beware rogues, this god still shoots even if you are cloaked.
HP: 2000 |
DEF: 20 |
EXP: 200 |
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Attack:
- Aesthetic: Aqua Missile
- Damage: 70
- Shots: ?
- Speed: ?
- Lifetime: ?
- Trigger Range: ?
- Cooldown: ?
- Aim: ?
- Angle: ?
- Aesthetic: Blue Missile
- Damage: 95
- Speed: ?
- Lifetime: ?
- Trigger Range: ?
- Cooldown: ?
- Aim: ?
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Counts towards God Kills
Location: Mountains
State: start
Transitions to: "normal attack" if player within: 12 tiles
State: normal attack
Attacks:
Behaviors:
Transitions to: "3fire" after 1.5 seconds
Transitions to: "4fire" after 1.5 seconds
Transitions to: "2fire" after 1.5 seconds
Transitions to: "follow" after 4.4 seconds
Transitions to: "pattern walk" after 4.5 seconds
State: pattern walk
Attacks:
Behaviors:
Transitions to: "3fire" after 1.5 seconds
Transitions to: "4fire" after 1.5 seconds
Transitions to: "2fire" after 1.5 seconds
Transitions to: "follow" after 4.4 seconds
State: 2fire
Attacks:
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
Behaviors:
Transitions to: "3fire" after 1.5 seconds
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State: 3fire
Attacks:
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
Behaviors:
Transitions to: "4fire" after 1.5 seconds
State: 4fire
Attacks:
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
- Aesthetic: Aqua Missile
- Damage: 70
- Speed: 0.67
- Lifetime: 1.7s
- Behavior:
- Shots: 4
- No Trigger Range
- Cooldown: 0.3
Behaviors:
Transitions to: "2fire" after 1.5 seconds
State: follow
Attacks:
- Aesthetic: Blue Missile
- Damage: 95
- Speed: 0.85
- Lifetime: 1.8s
- Behavior:
- Shots: 2
- No Trigger Range
- Cooldown: 0.3
- Angle: 15
Behaviors:
- Circles at: 0
- Aquire Range: 11
Transitions to: "pattern walk" after 4.5 seconds
Behaviors:
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"Don't you enjoy swimming?"
Leviathans are huge snakes that are normally found on water, but are quite agile on land as well. They keep huge amounts of water inside of them and launch them out with brutal power and pressure.
Combat Tips (8/12/2012)
- As you can probably tell from the giant list above, the Leviathan has complex and erratic behavior. This one takes a lot of practice; keep a finger on the hotkey you use to evacuate to the nexus.
- It is melee class's worst nightmare, possessing a wide shotgun that fires a wave of numerous, tiny, fast-moving bullets. The leviathan also runs away after awhile, so all melee classes run after it with caution or you will die.
- To fight the Leviathan without taking damage, you need plenty of space, and surrounded by the unforgiving godlands, that is something that you might not have. Do the smart, patient thing, and clear out the surrounding monsters before taking one down.
- The Leviathan might seem erratic, but it has definite patterns. With time, you can tell when it will change its firing rate, and where it will shoot. There's a distinct 'slot' between its bullets that is the narrow safe zone you need to slip into. Learning to lead your shots when being wand-wielding class is also helpful.
- Unless you have the damage rate to kill them extremely quickly, do not fight more than one at once. The small safe zone between its bullets will disappear in a massive, criss-crossing wave of death.