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Crystal Prisoner

Last updated: Exalt Version 1.6.1.1 (Jun 2021)
Crystal Prisoner

The Crystal Prisoner is a unique enemy that spawns when the Mysterious Crystal, which spawns once per realm, is destroyed. The crystal has 75,000 HP and heals itself every 5 seconds. The prisoner will try to persuade a group of players to break the crystal but will attack them once it has been broken. Once killed, the prisoner has a small chance to drop three untiered gear: the Crystal Sword, the Crystal Wand, and the Crystal Mace.

The Realm Eye says:
The Crystal Prisoner was once acclimated to a life of riches as the queen of the kingdom now known as the Shatters.
When the king was consumed by the Void Entity’s influence, the royal guards made a shady deal with Bilgewater’s crew to transport her to the mainland.
Her passage to the realm was safe, but she was soon captured by Oryx as she rode her steed further inland.
Although trapped inside a prison of her own queenly gemstones, some believe the void had already managed to taint her soul.

Contents

Stats

HP: 28,000 (+10% [2,800 HP] per player in Realm)
DEF: 25
EXP: 5,000
Location: Spawned by Mysterious Crystal

Stasis Immune
Counts Toward God Kills
Counts towards Humanoid Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Crystal Prisoner Orb
95
Silenced Silenced for 4s
8
12
Piercing Shots hit multiple targets
Crystal Prisoner Star
110
Swirl Confused for 1s
6
10.2
Piercing Shots hit multiple targets
Crystal Steed Star
120
Red Down Arrow Slowed for 4s
6
10.2
Piercing Shots hit multiple targets
Crystal Prisoner Wave
140
4.7
11.28
Piercing Shots hit multiple targets

Behavior

The Crystal Prisoner is initially found trapped within the Mysterious Crystal, which will send a global status message to everyone in the realm when first found in the mountains.
“Sweet treasure awaits for powerful adventurers!”
In order to break the Crystal, players must deal 75,000 damage to it within roughly 5 seconds. Once broken, the Crystal will slowly shrink in size before exploding into a ring of shots, freeing the Crystal Prisoner.
Taunts:
“I’m finally free! Yesss!!!”
“Free at last!”

The Crystal Prisoner alternates between one of four attack patterns in order, although its attack sequence may change based on how much damage it’s taking. Throughout all its attacks, it will frequently “flicker” between vulnerability and invulnerability. Before any of these attacks, the Prisoner will spawn several Crystal Prisoner Steeds, and will continue to spawn them as they are killed off until the Prisoner is defeated.

Pattern 1

The Prisoner slowly circles in place, firing white Silencing orbs in a fast 4-armed spiral pattern, alongside single aimed waves that deal higher damage. This phase lasts roughly 18 seconds, and will become much shorter as the Crystal Prisoner loses health.

Pattern 2

Taunt: “I am everywhere and nowhere!”
The Prisoner will flash and spawn in a large number of clones. Both itself and its clones will attack with single aimed orbs, although the main Prisoner’s shots will be slightly faster and still inflict Silence. The Prisoner instantly respawns any defeated Clones, but the main one can be distinguished by its frequent invulnerability.

This phase lasts roughly 16 seconds, after which all clones despawn. If enough damage was taken in the prior phase, this pattern can be skipped entirely.

Pattern 3

The Prisoner walks back and forth, rapidly firing two-way shotguns of three red stars that Slow, alongside 3-way shockwaves with one wave aimed at the nearest player. This phase lasts for roughly 10 seconds.

Pattern 4

The Prisoner grows in size and begins firing rings of Confusing blue stars, alongside single aimed waves. This phase lasts for roughly 14 seconds.

Reproduction

Spawns:
Crystal Prisoner SteedCrystal Prisoner Steed
Crystal Prisoner CloneCrystal Prisoner Clone

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Drops

Note: Doing damage to the Mysterious Crystal will not count toward the loot thresholds for the Crystal Prisoner because they are two different enemies.

Tips

Warning: Do not stand on top of a crystal while it shoots, or is about to break. You can instantly die if you do not have a very high amount of DEF and HP.

To fight against the Crystal Prisoner effectively, one must learn its patterns – not only its behavioral patterns, but more importantly, its bullet patterns. Before attempting to take on the Crystal Prisoner as a melee class, it would behoove you to get comfortable fighting against the Prisoner as a ranged class first.

The fight against the Crystal Prisoner is a much less stressful fight if the surrounding area has been cleared of Gods. This will allow you and your fellow players to concentrate solely on the Prisoner and its minions. It will also make it easier to circle the Prisoner during his Daisy Attack state. Moving with the spiral, rather than trying to sidestep between the “arms” of the spiral, is one of the simplest ways to avoid the all-to-common Weak status that pervades in this fight.

Once the Prisoner begins summoning clones, the key to identify which is the real Prisoner is to watch for the invulnerability status indicator (Invulnerable). Only the real Prisoner will alternate between vulnerability and invulnerability.

In the Whoa Nelly state, the Prisoner will fire paired sets of slowing status stars at set angles (40° and 220°, followed by 130° and 310°, and repeat), as well as 3 Silver Shields offset by 120° each and are aimed at the nearest player. It is usually best to stand in between the angles that the stars are fired and then to sidestep any on-coming shield bullets.

The last state is one of the trickiest, as the Prisoner will flood the screen with confusing status stars. Sidestepping the stars can be effective, but, due to the confuse status, getting hit by one typically means you will misstep and get hit by more. On top of that, the Prisoner will shoot singular Silver Shields at the nearest player. If worst comes to worst, you can back off during this phase, recoup, and then charge back in after it finishes.

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History

Prior to Exalt Version 1.3.0.0, the Crystal Prisoner’s sprite was as shown below:
Old Crystal Prisoner

In Release 16, the Deadwater Docks was released and dropped from the Crystal Prisoner at a guaranteed rate until Exalt Version 1.4. Now the Corsair Crab drops the Deadwater Docks.

For Winter 2016-17 and Winter 2017-18, the Crystal Prisoner and its minions were recolored to fit an icy theme, and it dropped the Enchanted Ice Blade and Frozen Wand, which are reskinned versions of the Crystal Sword and Crystal Wand, respectively.

Winter Resprite

Trivia

It is possible that the Crystal Prisoner is tied to the Void Entity in some way, as seen in the Void Entity’s dialogue near the end of his fight where he refers to an “imprisoned queen” that may be the Crystal Prisoner. If this is true, that confirms the Prisoner’s previously-ambiguous gender as female. With the Realm Eye’s dialogue on The Crystal Prisoner, this confirms that the Prisoner was once The Queen of the Shatters.

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