Last updated: Exalt Version 1.0.0.0 (July 2020) |
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The Messengers of Oryx (individually known as the Messengers of Wrath, Pride, and Envy) of are three enemies found in Oryx’s Sanctuary. They play a key role in the boss fight against Oryx the Mad God 3.
HP: 100,000 (+ Adaptive HP Scaling, formula currently unknown)
DEF: 60
EXP: 0
Location: Oryx’s Sanctuary
Immune to Stasis
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
80 |
Weak for 2s |
7 |
17.5 |
Shots hit multiple targets |
|
110 |
Weak for 4s |
7 |
17.5 |
Shots hit multiple targets |
Taunts:
On activation:
On deactivation:
Note that they will not always taunt upon activation/deactivation.
The three Messengers of Oryx are found in Oryx 3’s boss arena, and will activate when the fight begins. While they are initially passive, Oryx 3’s defenses will be greatly strengthened while they are active. He will be Invulnerable with 3 Messengers active, Armored with 2, regular with 1, and Armor Broken with none. Messengers do not have to be killed to deactivate them, as they will deactivate if damaged enough. However, they will reactivate after some time has passed. Active Messengers will be holding one of the Oryx Runes and inactive Messengers will not be holding one.
Partway through Oryx’s fight, they will start to fire rings of Weakening shots. Later in the fight, they will start firing these shots in greater number, while also boosting the damage and debuff duration of their attacks.
When Oryx 3 destroys the arena during his dying animation, the Messengers will also be destroyed.
Protects:
Oryx the Mad God 3
None
TBA
Each messenger, when active, holds one of the Oryx Runes needed to access Oryx’s Sanctuary, suggesting that the runes players used to reveal the entrance are now being used to protect Oryx.