Oryx's Sanctuary

Last updated: Exalt Version (July 2020)
Oryx's Sanctuary
Difficulty: 5Difficulty: 5Difficulty: 5Difficulty: 5Difficulty: 5
Teleportation Disabled
Music: Apostasy

Oryx’s Sanctuary is an endgame dungeon that is accessible after defeating Oryx the Mad God 2 in the Wine Cellar. The Sanctuary is the most challenging dungeon in the game, surpassing even the Lost Halls. All three Oryx Runes must be used to unlock the portal, although the runes will be returned to the respective players if not all three are present.

The animation for unlocking Oryx’s Sanctuary:

The dungeon is the only source of the highest-tiered equipment in the game: T14 weapons, T7 abilities, and T15 armors; a large number of incredibly powerful UT items (20) divided among five themed sets, and the sole drop location of the Angelic Bard Set.

This dungeon does not need be completed to earn the ‘Tunnel Rat’ fame bonus.

The dungeon is only available on the Realm of the Mad God Exalt client, not the Flash version. If a player using the Flash client attempts to enter the Oryx’s Sanctuary portal, they will be given the message “Portal is only available in Unity/Exalt clients. Time to say goodbye to Good ol’ Flash.” and be denied entry.

The Realm Eye says:
For as much as Oryx values his own wine cellar, he recognizes the filthy mess it has become after years of invasions and reckless partying.
To satisfy his ego, he demanded a new chamber of his castle that he claimed would be more befitting of his splendor.
That private sanctuary, built into the cliffside of the Mad God’s castle island, is where Oryx retreats in his rare moments of sobriety to scheme with his most sinister allies.



The dungeon has a fixed layout consisting of four wings. All players will spawn in one randomly chosen wing in each instance of the dungeon, with the spawn room containing a destructible chest that contains a large amount of Health Potions and Magic Potions. Each wing is themed after a particular boss that will be fought before encountering Oryx the Mad God 3 at the center of the dungeon. Players cannot enter other wings and fight the other bosses aside from the one initially assigned. The early parts of the dungeon consist primarily of dark blue floors and brick wall tiles with columns, arches, and ornate green windows that distort light. Each wing contains unique decorative objects throughout, and the later parts have unique wing-specific tilesets. There are also banners and colored carpet specific to each wing.

Players must completely clear three sequential rooms of enemies before confronting the “miniboss” of the wing. After the boss is defeated, players will traverse a long hallway with no enemies before the final battle with Oryx 3. The exit to each room is initially blocked with a large spiked gate. The gate will disappear and allow access to the next room once enough enemies in the current room are defeated.

  • Chancellor Dammah

    • Oversees the northern wing and is color-coded red.
    • Dammah’s area is themed after a government building. It contains intricate, dark gray to black large diamond floor tiles, dark blue carpet with Dammah’s “D” insigna, and high walls with Dammah’s signature red banners, antelope skull decorations, purple flame torches, and large ornate windows. Large tables containing various paper documents also serve as obstacles. The papers will also be scattered throughout the ground.
  • Treasurer Gemsbok

    • Oversees the eastern wing and is color-coded yellow.
    • Gemsbok’s area is themed after a treasure vault. It contains light gray floor tiles and red and blue carpet, along with the usual dark blue carpet with Gemsbok’s “G” insigna and his signature yellow banners. Scattered throughout are various “pedestals” formed by intricate golden tiles and containing colored gemstone tiles or decorative treasure objects. The high walls consist of ornate, light gray columns with golden flair.
  • Archbishop Leucoryx

    • Oversees the southern wing and is color-coded blue.
    • Leucoryx’s area is themed after a cathedral. It consists of large, dark blue, square floor tiles each with an intricate pattern, along with dark blue carpet with Leucoryx’s “L” insigna and his signature blue banners. Decorative torture/execution devices (guillotines, iron maidens, pillories, racks, breaking wheels) and skeletons, sometimes hanging from chains, are scattered throughout. The edges of Leucoryx’s room are decorated with candelabra. The walls mostly consist of dark blue skull piles. Leucoryx’s room walls are initially decorated with orange, light-distorting stained glass with a sun motif. After Leucoryx transforms into his Chaos form, the stained glass will become light blue and purple. The central wall will now have a stained glass design consisting of a blue circle surrounded by purple and yellow crescent moon shapes, representing Leucoryx’s light and dark forms.
  • Chief Beisa

    • Oversees the western wing and is color-coded green.
    • Beisa’s area is themed after a military training ground. The floors contain plain, often cracked gray stone tiles, along with dark blue carpet with Beisa’s “B” insigna and his signature green banners. Decorative training dummies, archery targets with arrows, weapons on display stands, and suits of armor designed for his three minion types are present. Beisa’s arena contains gray to dark blue tiles which form a geometric pattern and designed as a 3x3 grid. The edges of the boss room will become an impassable void once the fight with Beisa starts, leaving only the central 3x3 grid. The high walls consist of dark gray stone bricks, green torches, and columns surrounding large statues. Chains can also be seen hanging from the ceiling.
  • Oryx the Mad God 3

    • Oversees the central chamber and is also color-coded red.
    • Oryx’s room and preceding long hallways contain dark blue carpet with his red “Ω” insigna and Oryx-themed banners. The hallway walls contain intricate, stained glass windows depicting Oryx the Mad God which distort light. The floor tiles are similar to the ones in the early parts of the dungeon but are dark gray to black instead of dark blue. Once Oryx turns into his Exalted form, the floor tiles will brighten significantly, becoming gray to white. At the end of the battle, the floor of the arena will be destroyed, transforming into a starry void with various planets floating within.
      Oryx's Room (Exalted)

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North Wing Archbishop Leucoryx Oryx Hallway


Enemies in the dungeon are sorted into groups, each associated with one particular miniboss/wing and spawning at higher rates in their respective wing, although all normal enemies can appear in all wings.

Every standard enemy within the Sanctuary gives an extremely large amount of XP on death - 1,500 XP, translating to 0.75 fame at >218 base. Combined with the high fame rates on the bosses (75k/200k XP for the minibosses/Oryx, translating to 37.5/100 fame at >218 base), the Sanctuary is capable of providing players with a huge amount of fame (approximately 150 fame per run) as a byproduct.

Dammah Minions

Gemsbok Minions

Leucoryx Minions

Beisa Minions

Boss Servants

(Note: boss servants that cannot be attacked and only serve as extensions of their parent boss’ attacks will have all relevant information listed on the respective page.)


Final Boss

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Drops of Interest

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Tips and Strategies

Due to the rarity of the Oryx Runes, organized runs through Discord are currently the only viable way of consistently accessing the dungeon. A list of Discord servers that specialize in Oryx’s Sanctuary runs can be found on the “RotMG Discord List” server.

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  • The dungeon was the first to introduce the quadratic “Adaptive Scaling” model for enemy health scaling (see HP Scaling for details). Note: the formula is referred to as exponential in the patch notes but actually is a quadratic function.
  • Oryx’s Sanctuary is currently the only dungeon with a 32x32 portal sprite, as well as the only dungeon that has an animation for its opening.
  • Each miniboss is named after different species of antelopes in the Oryx genus.
  • Each miniboss represents one of the Seven Deadly Sins, with the remaining three being extended to the Messengers of Oryx, which represent Oryx. More details can be found in the individual enemy pages.
    • Chancellor Dammah - Sloth
    • Treasurer Gemsbok - Greed
    • Archibishop Leucoryx - Lust
    • Chief Beisa - Gluttony
    • Messengers of Oryx and Oryx the Mad God - Wrath, Pride, Envy

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