Treasurer Gemsbok

Last updated: Exalt Version 1.0.1.0 (Aug 2020)
Treasurer Gemsbok

Treasurer Gemsbok is the boss of the east wing of Oryx’s Sanctuary. Gemsbok has lower HP than most of the four Sanctuary “minibosses” but is the most mobile, specializing in teleportation and other mechanics designed to disorient players.

The Realm Eye says:
Initially a wealthy emperor, Treasurer Gemsbok’s insatiable greed led him to betray his own kingdom to join Oryx’s rule willingly.
Impressed by the cruelty of this self-serving act, Oryx put him in charge of the financial affairs of the newly overtaken realm.
The few surviving kingdoms from the Mad God’s rampage were brought to their knees through Gemsbok’s oppressive taxes, crumbling any remaining economic structure.

Contents

Stats

HP: 200,000 (+11% [22,000 HP] to 177% [354,000 HP] per player in the dungeon)
HP at 85 players: 15,992,000
DEF: 40
EXP: 75,000
Location: Oryx’s Sanctuary

Immune to Stunned
Immune to Stasis
Immune to Dazed
Immune to Paralyzed
Immune to Slowed
Quest Enemy
Counts towards God Kills


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Treasurer Shuriken
250
Petrified for 1s
4
40
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Wave
125
Red Down Arrow Slowed for 1.4s
4
40
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Bolt
145
Grey Down Arrow Exposed for 3s
4
40
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spinner
150
Swirl Confused for 2s
4
40
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Trishot
200
4
40
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Shuriken
250
Petrified for 1s
3
30
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Wave
125
Red Down Arrow Slowed for 1.4s
7
70
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Bolt
145
Grey Down Arrow Exposed for 3s
6
60
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spinner
150
Swirl Confused for 2s
5
50
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spike
110
Pet Stasis Pet Stasis for 2s
8.5
42.5
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Bolt R
150
Grey Down Arrow Exposed for 3s
7
70
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spike R
125
Pet Stasis Pet Stasis for 2s
8.5
42.5
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Wave B
165
Red Down Arrow Slowed for 1.4s
6
60
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Bolt B
185
Grey Down Arrow Exposed for 3s
6
60
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spinner B
190
Swirl Confused for 2s
6
60
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Trishot B
240
6
60
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Shuriken B
290
Petrified for 1s
6
60
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spike B
150
Pet Stasis Pet Stasis for 2s
8.5
42.5
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Wave G
125
Red Down Arrow Slowed for 1.4s
6
36
Boomerang
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Bolt G
145
Grey Down Arrow Exposed for 3s
6
36
Boomerang
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spinner G
150
Swirl Confused for 2s
6
36
Boomerang
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Trishot G
200
6
36
Boomerang
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Shuriken G
250
Petrified for 1s
6
36
Boomerang
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spike G
110
Pet Stasis Pet Stasis for 2s
8.5
25.5
Boomerang
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spinner Y
150
Swirl Confused for 2s
6
60
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Bolt Y
145
Grey Down Arrow Exposed for 3s
9
90
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Spike Y
110
Pet Stasis Pet Stasis for 2s
8.5
42.5
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Red Treasurer Gem
180
Gold Four Pointed Star Armor Broken for 2s
Thrown as bomb
Radius: 3
Green Treasurer Gem
180
Skull Sick for 2s
Thrown as bomb
Radius: 3
Yellow Treasurer Gem
180
Yellow Swirl Dazed for 2s
Thrown as bomb
Radius: 3
Blue Treasurer Gem
180
Silenced Silenced for 2s
Thrown as bomb
Radius: 3
Treasurer Spike
90
Pet Stasis Pet Stasis for 2s
8.5
19.55
From Treasure Artifacts
Boomerang
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Gems
100
Red Down Arrow Slowed for 3s
0
0
From Treasure Artifacts
Piercing Shots hit multiple targets
Lifetime: 1.1s
140
Curse Curse for 4s
7
35
From Treasure Artifacts
Wavy Wavy shots
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
140
Curse Curse for 4s
8
40
From Treasure Artifacts
Wavy Wavy shots
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Treasurer Gems
100
Red Down Arrow Slowed for 3s
0
0
From Treasure Artifacts
Piercing Shots hit multiple targets
Lifetime: 3s
Treasurer Spike
90
Pet Stasis Pet Stasis for 2s
4
19.55
From Treasure Artifacts
Boomerang
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles

Behavior

Like the other minibosses, Treasurer Gemsbok will periodically taunt players each time they sufficiently clear a room in his wing:

Upon entry: “I always knew some unclean wretches would wander from that filthy cellar someday…”
First room cleared: “Ah, so these are the serfs Oryx prattles on about.”
Second room cleared: “Through the tax offices, are they? How I loathe their dirty presence near my vault…”
Third room cleared: “How utterly indignified of them to harass my cabinet like this! Their place will be made clear soon enough, I suppose.”

Treasurer Gemsbok himself is found in an ornate room at the end of the east branch of Oryx’s Sanctuary. When first approached, he will taunt and warp into the center of the room before laughing, closing the room shortly afterwards.
“An intrusion, all the way down here? Oh, very rich INDEED!”

Gemsbok moves by teleporting to 4 designated points on the map around the arena edges and one in the center. The outer points are marked by golden pads with gems inset into them.

Phase 1

Taunt: “Let’s see how well you can negotiate for your lives!”
Gemsbok rapidly teleports between his designated points, firing 4-round bursts of “chains” of purple shots that inflict devastating damage and multiple status effects (each chain consists of a Treasurer Wave, Bolt, Spinner, Trishot, and Shuriken in order, which respectively Slow/Expose/Confuse/Armor Pierce/Petrify). He will also be throwing out pairs of gems - these explode in AoE blasts that inflict different status effects depending on what color they are. Every time he teleports to a new location, he will fire a ring of armor-piercing Pet Stasis bolts in his wake.

After every six teleports, he will teleport into the center of the room and spawn an invincible coin-like Treasure Artifact that orbits the center of the room closely. This coin leaves behind a trail of stationary gem projectiles and fires purple Pet Stasis bolts outwards, which return to it. Up to 3 coins can be active at once. Note that if Gemsbok takes too much damage when throwing out a coin, he will counter by inflicting an unpurifiable Weak to the whole group for roughly 15 seconds.
“You’re pushing your luck, beggars!”
“This brutish battle is beneath me!”
“Know your worth, miscreants!”

On the other hand, if enough damage (at least 10% of his max HP) is dealt to him during his rapid teleportation, it will briefly stagger him and open him up for severe damage.
“URK!”
“ACK!”

Note that after a stagger or counter, he will instantly teleport into the middle of the room and throw out a coin.

3 Coin Attack

If 3 coins are active and he remains in the phase until a point when he would normally throw out another one, Gemsbok will instead use a special attack signified by a taunt.
“You’re going home in a peasant’s coffin!”
“The only heads landing will be yours!”
“Your fortune ends here!”

Gemsbok’s coins become passive and rapidly rotate around him as he launches massive aimed barrages of gemstone bombs, with the bombs of each barrage having gradually increasing radii. He will always launch them in a fixed order, signified by which gem he is holding in his hand - (blue bombs first, then green, then yellow). He will then teleport to the top of the room, firing one last barrage of red bombs. After his last barrage, he will teleport into the center of the room and Armor himself before sending his coins to charge at the nearest players. Each coin will fire Cursing purple spinners perpendicular to its path before self-terminating upon hitting a wall. After all three coins are gone, Gemsbok will repeat this cycle again.

Phase 2

Taunts: “Your lives are now forfeit!”
“The realm’s gold stands beneath your feet!”
“Let’s make some CHANGE in the realm!”

At 70% HP, Gemsbok will teleport into the middle of the room, instantly summon 3 Treasure Artifacts if they are not already active, and become invulnerable - twirling his scepter and pointing it forward as it pulses with golden energy. He will then start firing massive, 2-way shotguns of his purple shot “chains” that slowly rotate clockwise, with four chains in each shotgun. He cannot be harmed in this phase, and players must simply survive.

For the remainder of the fight, the Treasure Artifacts will be orbiting the outer edges of the room, leaving behind trails of Slowing gems while firing boomerang Pet Stasis bolts towards the center of the room.

After he has fired 7 shotguns, Gemsbok will start randomly teleporting to the four outer points of the arena, staying at each one momentarily to use one of four special “colored attacks”. The attack he will use is telegraphed by the color of the gem he will be holding in his hand, along with which of his 4 positions he is in. When launching a colored attack, he will also throw out single gemstone bombs matching the color of the attack he is using (the red and green bombs are currently swapped, it’s unknown if that’s intended).

  • North: Gemsbok will use a green attack, firing a wide shotgun of green shot “chains” that all have a boomerang effect. When he teleports away after using this attack, his ring of bolts will also gain boomerang properties.
  • East: Gemsbok will use a blue attack, firing a massive tripartite shotgun of blue shots. Each “part” of the shotgun consists of three chains of blue bullets that inflict significantly more damage than his regular ones.
  • South: Gemsbok will use a red attack, rapidly firing shotguns of red bolts that pierce armor and Expose.
  • West: Gemsbok will use a yellow attack, firing two fast, overlapping 3-armed spirals of Confusing spinners and Exposing bolts. The spirals rotate in opposite directions.

After using eleven colored attacks, Gemsbok will teleport back into the middle and repeat the cycle (taunt and all). This will continue until he takes enough damage.

Phase 3

Taunt: “Heads I win, tails you lose!”
At 40% HP, Gemsbok turns invulnerable and moves into the center of the room. He will then spawn 3 special Treasure Artifacts around him, one of which will be flashing. Gemsbok then quickly shuffles the coins around for a few seconds, before letting them turn vulnerable. If the coin that was flashing at the start is damaged enough, it will rebound and stagger Gemsbok for a significant amount of time, stunning and Armor Breaking him. While he’ll recover prematurely upon hitting an upper limit for damage dealt to him in this state, if enough damage is dealt to him in the stagger, the majority of this phase can be skipped.
“Wha-”
“NO!”

(after stagger ends) “YOU’LL PAY FOR THAT CHEAP SHOT!”

However, if players choose the wrong coin (or don’t choose fast enough), Gemsbok will launch a counterattack in retaliation, inflicting all players with Slowed and Quiet for 30 seconds before continuing his attack. The debuffs cannot be purified.
If wrong coin chosen:
“Wrong choice, fraudsters!”
If no coins chosen in time: “Time is money!”

Note that the Treasure Artifacts orbiting the edges of the room will keep firing even while Gemsbok is shuffling the coins.

In this phase, Gemsbok behaves much like he did in his first phase. However, his shotgun is wider (consisting of six shot chains), his jewel bombs are less frequent but thrown in spreads, and he will also maintain 3 more Treasure Artifacts that follow the same shot pattern as in Phase 1. In addition, he only teleports upon taking sufficient damage, warping to a random location each time. Since his teleportation is damage-based, staggering him and dealing damage will decrease the number of times he teleports as well.

Phase 4

Taunt: “Impoverished rats! Laugh all you want, but the rich will always take their place above you!”
At 10% HP, Gemsbok Armors himself, teleports into the center of the room and begins firing 2-way shotguns of purple shot chains at players (with three chains in each shotgun). He will also be throwing large amounts of jewel bombs in cross-shaped bursts, each burst 45° offset compared to the preceding one. The bursts always have a fixed order of bombs (red innermost, then blue, then green, then yellow) and explode in sequence from innermost to outermost. Every few seconds, he will throw out a Treasure Artifact, which charges players while firing purple spinners to the sides. However, the Treasure Artifacts orbiting the room’s center will vanish, although the outer ones will still persist.

Upon death, Gemsbok will explode into a shower of harmless coins, opening the way to Oryx 3’s chamber.
“I…ALREADY… WON!”

Reproduction

Summons:
Treasure ArtifactTreasure Artifact

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Drops

Note: Gemsbok will drop the Heavenly Halo at a higher rate compared to the other Angelic Bard ST items.

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Tips and Strategies

Don’t try to tank Gemsbok’s shot chains at any point - they inflict extreme damage and multiple status effects, often leading to a quick death if one tanks a whole chain (or worse, a whole shotgun). In addition, keep an eye out for his jewel bombs, as not only can they be sometimes hard to see, they inflict severe AoE damage and dangerous status effects. The green Sick bomb is particularly dangerous, as it’ll leave you unable to recover should Gemsbok hit you with an attack right afterwards.

When Gemsbok is using his 3 coin attack in Phase 1, it’s important to note that he himself will not actually fire any bullets. Provided that one watches out for the jewel bombs and the shots from the Treasure Artifacts, it’s a good opportunity to sit on him and deal heavy damage.

It’s very crucial to get the right coin during his coin shuffle phase. If players fail to do this, not only does it extend the phase by a significant amount, it will also make it far more dangerous due to the sudden and unavoidable debuffs from his counter, which severely cripple mobility and healing power. Less organized groups may not get this right if everyone just fires at the nearest coin (although, to be fair, there’s a 1/3 chance of that actually working), so players should be prepared to dodge for their lives soon after.

In his final phase, avoid tanking the rows of jewel bombs at all costs, as taking an entire row can severely injure or outright instantly kill most characters from the sheer damage and status effects. In addition, avoid sitting on any of the charging Treasure Artifacts - while they will rarely kill instantly, they can crunch through your HP at an alarming rate.

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Trivia

Like the other minibosses in Oryx’s Sanctuary, Gemsbok is named after a species of antelope in the Oryx genus. Gemsbok would otherwise be called “Gazella” (from Oryx gazella) but was given the common name instead, probably because of the better thematic fit, with Gemsbok being a treasurer possessing many valuable gems.

Treasurer Gemsbok is an interpretation of one of the Seven Deadly Sins; Greed. This is rather self-explanatory, as he wrung out vast riches from the Realm mostly for his own satisfaction, and even betrayed his kingdom for a chance to get even wealthier, despite him already being an opulent emperor at the time.

Rarely, when Gemsbok counters after a failed coin shuffle, he will use the following sprite instead of his regular “countering” sprite: