Archbishop Leucoryx

Last updated: Exalt Version 1.0.0.0 (July 2020)
Archbishop Leucoryx (light form) Archbishop Leucoryx (chaos form)

Archbishop Leucoryx is the boss of the south wing of Oryx’s Sanctuary. Leucoryx has two forms and can be empowered by various destructible orbs that spawn periodically during the battle.

The Realm Eye says:
In contrast to his peers, Leucoryx’s title as an archbishop is legitimate. He was indeed a religious leader for his own wicked cult of demonic worship.
In Oryx’s time as a celebrated gladiator, one of his acclaimed feats was to kill that very same demon. Nonetheless, the archbishop’s bloodlust was not shaken.
Leucoryx interpreted this as a divine sign that Oryx is who he is made to follow, and began practicing his same vile sacrifices in the Mad God’s name.

Contents

Stats

HP: 400,000 (+11% [44,000 HP] to 177% [708,000 HP] per player in the dungeon)
HP at 85 players: 31,984,000
DEF: 60
EXP: 75,000
Location: Oryx’s Sanctuary

Immune to Stunned
Immune to Stasis
Immune to Dazed
Immune to Paralyzed
Immune to Slowed
Level 1 Quest


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
O3 Purple Big Missile
100
6
15
From thrown Orbs of Chaos
Armor Piercing Ignores defense of target
O3 Red Big Spear
150
5
35
Boomerang
Faces Direction
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Red Big Bash
175
7
42
Boomerang
Faces Direction
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Red Big Wave
200
9
45
Boomerang
Faces Direction
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Blue Glaive
200
6.5
19.5
Amplitude: 2
Frequency: 2
Piercing Shots hit multiple targets
O3 Red Glaive
140
6.5
19.5
Amplitude: 2
Frequency: 2
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Red Big Star
220
Paralyzed Icon Paralyzed for 0.4s
5.5
20.9
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Red Big Spike
150
silenced Silenced for 3s
6.5
26
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Red Big Spike
150
silenced Silenced for 3s
6
33
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Red Big Spike
150
silenced Silenced for 3s
7
35
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Red Big Spike
150
silenced Silenced for 3s
8
36
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Archbishop Light Spinner
175
silenced Silenced for 1.4s
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Red Big Missile
220
6
15
From thrown Orbs of Light
O3 Purple Big Spear
160
5
35
Boomerang
Faces Direction
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Purple Big Bash
200
7
42
Boomerang
Faces Direction
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Purple Big Wave
240
9
45
Boomerang
Faces Direction
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Blue Blast
260
6.5
19.5
Amplitude: 2
Frequency: 2
Piercing Shots hit multiple targets
O3 Purple Blast
180
6.5
19.5
Amplitude: 2
Frequency: 2
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Purple Big Star
240
Paralyzed Icon Paralyzed for 0.4s
5.5
20.9
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
O3 Purple Big Spike
180
silenced Silenced for 3s
6.5
26
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Purple Big Spike
180
silenced Silenced for 3s
6
33
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Purple Big Spike
180
silenced Silenced for 3s
7
35
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
O3 Purple Big Spike
180
silenced Silenced for 3s
8
36
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Archbishop Chaos Spinner
200
silenced Silenced for 2s
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Light Yellow Bomb
180
Radius: 3
Purple Bomb
220
Radius: 3
Holy Beam
300
Radius: 1.5
Armor Piercing Ignores defense of target
Chaos Ray
325
Radius: 1.5
Armor Piercing Ignores defense of target
O3 Blue Stab
175
pet-stasis Pet Stasis for 3s
8
56
From Archbishop Candles
Boomerang
Faces Direction
Piercing Shots hit multiple targets
O3 Green Wheel
128
Skull Sick for 3s
4
24
From Archbishop Candles
Piercing Shots hit multiple targets
O3 Green Bolt
140
Skull Sick for 3s
8
11.2
From Archbishop Candles
Piercing Shots hit multiple targets
Lanturn Blast
150
Paralyzed Icon Paralyzed for 1s
4
2
From Archbishop Candles
Piercing Shots hit multiple targets

Behavior

Like the other minibosses, Archbishop Leucoryx will periodically taunt players each time they sufficiently clear a room in his wing:

Upon entry: “A sinful aura in my church? Surely this is what I have been tasked to purify!”
First room cleared: “I had hoped the tortured souls would stop easily in the narthex, but I believe the confessional chamber will set them right.”
Second room cleared: “Lord Oryx, hear my prayer! As they work through the nave, lead these mistaken sinners to your light!”
Third room cleared: “I regret that they are marching toward this cathedral. But if this is your will, Oryx, I must trust your guidance…”

Archbishop Leucoryx himself is found at the end of a decorated room at the end of the south branch of Oryx’s Sanctuary. He will initially be passive until he is approached, upon which he will slowly activate and close off his room.
“You have come far to meet in this holy place, yet I sense an unrighteous energy from you…”

Phase 1

Taunt: “The only salvation here is born of blood!”
Archbishop Leucoryx alternates between a series of attacks at random, with 2 seconds of invulnerability whenever he starts an attack:

  • Throws out spreads of yellow AoE bombs in front of him while firing aimed “arrows” of Silencing fire spikes along with spreads of thrown dark orbs, which each explode into six purple shots.
  • Fires incredibly wide, aimed tripartite shotguns of highly damaging, armor-piercing fire waves. The waves will return to him after reaching their maximum ranges.
  • Fires a stream of wavy orange-and-blue arrowheads that sweeps back and forth in front of him.
  • Fires rapid, extremely wide shotguns of Paralyzing fire shurikens. They will alternate between one spread fired directly in front of him, and two offset spreads.
  • Summons “walls” of V-shaped flame bursts that pierce armor and Silence.

While Leucoryx attacks, the four invincible Archbishop Candles in the room’s corners will fire walls of blue bolts to prevent players from staying in the topmost/bottommost sections of the map, while the topmost ones constantly fire shotguns of slow green Sick spinners at players.

Orbs of Light will periodically spawn from the six blue Archbishop Banners and gather around them. Occasionally, Leucoryx will call anywhere from 1-3 Orbs towards him, signified by said orbs enlarging and glowing faintly red. If an orb reaches him, he will launch a counter attack, signified by him raising his staff and letting out a flash of light.

Light Orb Counter A

Taunt: “I feel complete in the light of Oryx!”
Leucoryx will Silence all players and call down evenly spaced rows of Holy Rays that sweep down the whole arena (going south) in five consecutive bursts. He will also fire walls of Paralyzing flaming spinners, each of which will have at least one gap to dodge through.

Phase 2

Taunts:
*(starting) “The corruption of your minds has misled you. Do not worry, for I shall lay the truth bare!”
(attacking) “Let your transgressions be scorched away in my ceremony!”

Leucoryx moves into the center of the room. The four Cathedral Candles start orbiting him at a medium distance, firing rapid-fire shotguns of green arrows outwards and short-ranged shotguns of Paralyzing waves inwards. He will then start firing a 4-armed spiral of flaming spinners that sometimes changes direction, while periodically summoning rings of 8 Holy Rays at varying distances around him. Like before, he will be trying to call Orbs of Light, but they will move at half the speed to compensate for the reduced distance they need to travel. His counter attack is also slightly modified.

Light Orb Counter B

Taunt: “I am WHOLE!”
Leucoryx will Silence all players and call down thicker (two wide) rows of Holy Rays that start from the center of the room and sweep the whole arena to the north and south until they reach the ends. He will also fire a 2-armed spiral of red-and-blue wavy arrowheads.

Phase 3

Taunts:
(starting) “Very well. Some souls require more direct instruction…”
(attacking) “Chaso Xiflis’TOh Lehek Quantinista!”

Slamming his staff into the ground and erupting in a burst of chaotic darkness, Leucoryx transforms into his “chaos” form and moves to the side of the room opposite to his initial position. He will then repeat phase 1, but his attacks now have a darkness/chaos aesthetic (with his dark attacks from before now having a light aesthetic) and deal increased damage.

Instead of Orbs of Light, Orbs of Chaos will spawn at the room’s edges (and will replace any existing Orbs of Light). They have more HP but are functionally identical - upon absorbing an Orb, Leucoryx will launch a counter attack, signified by him raising his cross and releasing pulses of darkness.

Chaos Orb Counter A

Taunt: “The symphony of screaming chaos, it is like a joyous choir to my ears!”
Leucoryx will Silence all players and call down evenly spaced rows of Chaos Rays that sweep up the whole arena (going north, i.e. away from Leucoryx’s position) in seven consecutive bursts. He will also fire walls of Paralyzing purple spinners, each of which will have at least one gap to dodge through.

Phase 4

Taunts:
*(starting) “From the scripture of Lord Oryx, 1 Ruthven 5:20, “As for those who persist in sin, rebuke them in the presence of all, so that the rest may stand in fear.”“
(attacking) “You dismiss the chance to repent? Nonetheless, I will ensure your souls are redeemed, misguided ones…”

Leucoryx moves into the center of the room again, repeating phase 2 but with his new chaotic attacks. His spiral attack is also upgraded to a 5-armed spiral rather than 4. He will continue to absorb Orbs of Chaos in this phase, and his special attack is modified again.

Chaos Orb Counter B

Taunt: “BE REBORN IN THE MAJESTY OF MY GOD!”
Leucoryx will Silence all players and call down thicker (two wide) rows of Chaos Rays that start from the center of the room and sweep the whole arena to the north and south until they reach the ends. He will also fire 2-way streams of purple-and-blue wavy arrowheads that rotate around him.

This phase lasts until Leucoryx’s death. Upon his demise, all hazards in the room deactivate as the door to Oryx 3’s chamber opens.

Reproduction

Summons:
Orb of LightOrb of Light
Orb of ChaosOrb of Chaos
Archbishop CandleArchbishop Candle (invincible)

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Drops

Note: Leucoryx will drop the Wings of Sanctity at a higher rate compared to the other Angelic Bard ST items.

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Tips and Strategies

Focus the Orbs of Light/Chaos whenever one starts moving towards Leucoryx - his counter attacks are highly devastating and can easily cull entire groups of players. Slowing the Orbs will increase the time they take to get to Leucoryx, giving players more time to kill them.

Leucoryx’s counters during phases 1 and 3 are incredibly devastating and usually causes a larger proportion of players in a group to die or Nexus than even Oryx 3’s Celestial Phase. It is best to “go with the flow” between the sweeping beams and to not attempt to cross them. The gaps in the paralyzing walls have the same pattern each time so they can be predicted. A good strategy is to start to the left of the top right banner and slightly to the right of the “dot” where the ground tiles intersect. A gap in the first wall of paralyzing shots will always be in this position. After a wave of beams strike, you should move slightly away from Leucoryx (i.e. downwards during phase 1 or upwards during phase 3 assuming a 0° camera angle), then move to the left/right to enter the gap in the next wall of paralyzing shots. It is easier to dodge the walls if you start near the top banners, as the gap in each subsequent wave is fairly close to the previous. When the next wave of beams strike, you should move slightly away again, etc. If you decide to use this dodging strategy, it is important to start near Leucoryx, starting too far away may cause you to end up walking into the dangerous Blue Stab pet stasis projectiles on the other side of the room.

Leucoryx’s counters during phases 2 and 4 are much easier to handle. Players should go near the bottom of the room and cross the beams after they fire. There is ample time to cross the beams, and getting hit with a few of Leucoryx’s wavy arrowhead shots isn’t a huge concern.

Moving very close to Leucoryx during Phases 2 and 4, within the circling Archbishop Candles, is the best (only) way of dealing damage to him for melee/katana/dagger classes. Getting hit with the inward-firing paralyzing shots from the candles can be devastating, so it is important to not venture too far out if one decides to enter the circle. Leucoryx’s spiraling shots will change direction whenever he summons the rings of Holy/Chaos Rays.

Unlike the other minibosses in Oryx’s Sanctuary (and Oryx 3 himself), Leucoryx cannot be staggered in any way, due to his Orbs functioning as a pseudo stagger/counter mechanic.

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Trivia

  • Like the other minibosses in Oryx’s Sanctuary, Leucoryx is named after a species of antelope in the Oryx genus; in this case, Oryx leucoryx (common name: Arabian oryx or White oryx).
  • Leucoryx’s light and dark forms reference Papa Emeritus IV and Papa Nihil from the band Ghost.
  • Leucoryx’s taunt upon launching an attack in his dark form (“Chaso Xiflis’TOh Lehek Quantinista!”) has a similar structure as other spellcasting taunts from the Twilight Archmage and Xolotl the Lightning God. Leucoryx’s taunt also formerly referenced Menichko, a DECA developer who designed this fight (“Menichko” was previously used instead of “Lehek”).
  • Archbishop Leucoryx is an interpretation of one of the Seven Deadly Sins; Lust. In this case, it mostly refers to bloodlust (as he relished in sacrificing others to his demonic god, and later Oryx), although it could potentially also refer to his fanatical devotion towards said gods.